π Turning Seasons
Your Hytale overworld has worn the same sky since the day it generated. Turning Seasons gives it a year.
You log in after a few days away, and the light is different. Last time it was late spring β soft rain, drifting pollen. Tonight the sky is deep summer blue. Play on, and the world turns amber, red-gold leaves drifting past, the sun setting a little earlier each evening. Then one cold morning you spawn into pale silver light, fog low across the ground, snow coming down β and you realize winter arrived while you were gone.
Hytale's sky is beautiful. But it's the same beautiful, every day, forever. Turning Seasons rotates your overworld through Spring, Summer, Autumn, and Winter automatically β so the world you come back to is never quite the world you left.
β¨ At a glance
- πΈβοΈπβοΈ Four living seasons, rotating automatically β zero commands required
- π¨ 12 hand-tuned skies β colour, fog, sunlight, clouds, and weather, retuned per season
- βοΈ Real snow in winter, falling leaves in autumn β actual seasonal weather
- πΎ Remembers your place β log out in autumn, come back to autumn
- βοΈ Tune it or ignore it β perfect out of the box; reshape every detail if you like
- πͺΆ Featherweight β tiny, no dependencies, no worldgen changes Β· Hytale Update 4, 5 & 6
How a year feels
Each season runs about 15 in-game days through Early β Mid β Late phases, so nothing ever snaps β it eases. A full loop is roughly 20 hours of play:
πΈ Spring β cool grey-blue warming to bright; light rain, drifting pollen.
βοΈ Summer β vivid blue, fog burned off, a warm gold shimmer in the air. Long days, short nights.
π Autumn β molten amber fading to wistful grey, with autumn leaves drifting on the wind.
βοΈ Winter β hushed and pale; heavy cold fog and real snowfall that deepens into a late-winter storm, under the longest nights of the year.
Every season's Late phase already whispers the next β you feel the turn coming before it lands.
It remembers
Log out mid-summer, come back next week β still summer. The seasonal clock only ticks while you're actually playing; no eerie time-travel while you're offline. Copy your save to another PC and the season travels with it.
Make it yours
It works perfectly untouched β but a config file lets you reshape the year: season length, the starting season, drop a season you don't want (or run endless winter), even rewrite the announcements in any language. On a multiplayer server you can also choose who's allowed to change the season β leave it open to everyone (the default), or restrict /season set, skip, and length to players you trust, while everyone can still check the current season. Fat-finger the file? The mod shrugs, falls back to the defaults, and notes it in the log. It will never break your world.
Commands
| Command |
What it does |
/season |
Current season, phase, day count β plus a countdown to the next one |
/season set <spring|summer|autumn|winter> |
Jump straight to a season |
/season skip |
Advance to the next season |
/season length <days> |
Change days-per-season on the fly (3β120) |
Set winter for the perfect screenshot, log out, come back two weeks later β still winter, until the natural cycle catches up.
Straight answers
- The atmosphere changes; the blocks don't. Hytale bakes grass and leaf colours in at world-gen with no runtime repaint hook β so Turning Seasons works the sky, light, fog, clouds, and weather to pair with your terrain rather than fake new colours. (Honestly, warm amber autumn light over green leaves looks better than you'd expect.)
- Overworld only. Custom dimensions and fragment realms (Sakura Grove, Skylands, portal worlds) run their own environments and are left untouched.
Plays well with others
No block edits, no worldgen changes β it sits quietly alongside almost anything. Also run HAARP Weather Control? You're sharing one steering wheel: a /haarp program shows instantly, then a few in-game days later the next seasonal phase reasserts the sky. Pick HAARP for manual, on-demand weather and Turning Seasons for automatic rotation.
Install in 60 seconds
- Download the
TurningSeasons-v1.1.3.zip file and unzip it anywhere (right-click β Extract All)
- Copy only the
TurningSeasons-v1.1.3.jar into your Hytale Mods folder β %APPDATA%\Hytale\UserData\Mods\
β οΈ The .jar, not the .zip β the zip is just the download wrapper and won't work in the Mods folder
- Upgrading? Delete any older
TurningSeasons file from the Mods folder first (old .jars and any .zip)
- Launch Hytale, load a world, and tick Turning Seasons on in the world's mod settings
- Play. The year takes it from here. π
β οΈ Getting "Command not found! season"?
That means the mod's code isn't loaded β in every case so far, the .zip was placed in the Mods folder instead of the .jar. (Older downloads even showed up in the mod list that way, looking installed while containing no code.) Fix: delete the TurningSeasons .zip from Mods, copy the .jar in, make sure the mod is ticked on for your world, and restart the world.
If a season ever feels off, leave a comment β I read every one. Enjoy the year. πΈβοΈπβοΈ
β LordDionysus