File Details
Starky's Mjolnir 1.2.0.jar
- R
- Mar 27, 2026
- 5.70 MB
- 722
- Early Access
File Name
Starky's Mjolnir 1.2.0.jar
Supported Versions
- Early Access
v1.2.0 (BIG UPDATE)
NEW FEATURES:
-Mod Compatibility with the *Zephyr*'s dodges and *Perfect Dodges*! (*narwhals*)
Now if one of these mods are active (or both), the player with Mjolnir will dodge when using "ability2" key (E by default), and the Bifrost Tunnel can be always executed when holding "ability2" key (E by default).
If these mods are not installed, Bifrost will be executed when pressing the ability2 key, and also when holding it (new).
-Brand new Throw Mjolnir system!!
Now the Throw will try to impact up to 10 enemies near the hammer's trayectory, after hitting 10 or not finding an enemy... Mjolnir will fall and wait on the ground to be called! (Has gravity if it hits a wall).
The homing system has a 11 block range to look for targets, but the first homing (just at throw) the range starts at 3 blocks and will increase while it flies away from player increasing up to 14 blocks.
Also, the first homing will have an increased range (above 22º vertically) when thrown to the sky to try to help the player impact birds (really hard for the homing system).
When Mjolnir lands on the ground, it will stay there for 3 minutes before disappearing (can still be called if has disappeared).
-Brand new Call Mjolnir system!!
Now it is not an animation, it is the real Mjolnir flying back to your hands!
(Can also hit enemies mid-flight and won't stop till it reaches the player).
Once called, the Mjolnir will do a short lift (if is 10 blocks away or more) then will start flying back to its owner (following the owner if it moves). Feels great!
-Now Mjolnir can be called mid-flight.
-When Throwing Mjolnir, if does not impact on enemy or block in 2.3s, it will automatically return to its owner.
-Brand new protection system during the last seconds of "Thor's Groundslam", now the player can't be damaged and electric bolts will hit rapidly all enemies around for 4s.
(The damage dealt to enemies by the electric bolts is also "Groundslam Lightnings 1, 2 and 3", so it can be edited in "mjolnirdamages.json", applies some good knockback too).
-Brand new Auto-BoltAttack system for Overcharged mode!
Every 3 seconds while Overcharged, electricity bolts will hit an enemy that gets close to the Overcharged player and applies some good knockback to them too.
It is not an overpowered damaging system, but it is really cool and it's just like Thor!
-Added a Cleanup system when joining a world/server to remove any player active invulnerability effect/status in the first 15s.
EDITS:
-Now the player will be able to move as normal while calling Mjolnir back with the new Call system.
-Call Mjolnir Cooldown decreased to 1s.
-Adjusted Throw damages as now it can hit up to 10 enemies per throw.
--· Normal Throw Damage: 81.
--· Overcharged Throw Damage: 99.
--· Normal Throw Area Damage: 40 (only on ground if no enemies were impacted).
--· Overcharged Throw Area Damage: 58 (only on ground if no enemies were impacted).
-Adapted Call Mjolnir sounds and animations for the new Call system.
-Added a 2s cooldown for the "Jump Hit" attack, also fixed that it could be executed multiple times at once.
-The old Call Mjolnir system (with the animation) will execute instead of the new Call system if Mjolnir has disappeared.
-Alternative way to summon the Bifrost Tunnel, holding "ability2" key (E by default). Pressing E does still works (if Zephyr/Perfect Dodges mods are not active).
-Added discord link in the mod description.
-And a few fixes... Lots of these from the new Hytale update changing some things in the api.
NOTE: For the next update (1.2.1), I will make Mjolnir mod compatible and more adapted to Endless Leveling and Endgame QoL mods to make Mjolnir worth of crafting and using.

