GlymeraStructures

Massively increases the spawn density of all structures like villages, dungeons, and encounters in your Hytale world !
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Description

🏰 GlymeraStructures 🏰

Massively boost the number of villages, dungeons, encounters and other structures in your Hytale world.

Current file: GlymeraStructures-9.0.0.jar β€” requires Hytale 0.6.x (Update 6 or newer).


β—† What is GlymeraStructures?

GlymeraStructures dramatically increases the density of all generated structures in your Hytale world. Villages, dungeons, encounter outposts, faction camps, temples, cities, shipwrecks and more will appear far more frequently as you explore. The plugin reads all original PrefabPattern files from Hytale's assets and writes optimized overrides that remove the restrictive spawn filters, resulting in a much more populated and exciting world.

The effect is immediately visible in newly generated terrain: instead of walking for minutes without finding anything, you'll regularly discover structures scattered across the landscape. The boost can be toggled on and off at any time with a simple in-game command; the change takes effect the next time the server (or, in singleplayer, the world) is started.


β—† How it Works

Hytale uses several layered filters that drastically reduce where structures can spawn. By default, only a small fraction of candidate locations actually produce a structure. GlymeraStructures removes these bottlenecks:

  • Density Range - Originally only 10-35% of grid points are active. GlymeraStructures sets this to 100%, activating every single candidate location.
  • NoiseMask Threshold - A spatial noise filter that restricts structures to specific regions. GlymeraStructures opens this filter completely, allowing structures everywhere the terrain supports them.
  • HeightThreshold - Limits structures to narrow elevation bands (e.g. only Y=114-155). GlymeraStructures expands this to the full world height range (Y=0-319).
  • ExclusionRadius - Forces minimum distances between structures (e.g. 100+ blocks apart). GlymeraStructures sets this to zero, allowing structures to generate right next to each other.
  • Block Exclusions - Some structures are blocked from spawning on certain terrain types like ice or permafrost. GlymeraStructures removes these restrictions.

All changes are written as asset pack overrides - the original game files are never modified.


β—† Features

  • Massive structure boost - All 78 PrefabPatterns across 9 categories are optimized for maximum spawn density.
  • Adjustable amount - Too crowded? Set densityPercent in the config (or use /structures 50) to get half as many structures, a quarter, or any value from 1 to 100 percent of the maximum.
  • In-game toggle - Switch between boosted and vanilla mode with /structures on and /structures off. After the next restart, all newly generated chunks use the new setting.
  • Works everywhere - Dedicated servers, hosting providers and singleplayer: the plugin reads the patterns from the assets the running game has loaded, no paths to configure.
  • Clear feedback - The server log and the chat tell you where the assets were read from, where the override files went and how many patterns were written.
  • Safe and reversible - Original game files are never touched. The plugin writes override files that can be toggled off at any time. Already generated chunks are not affected.
  • Operator-only commands - Only server operators can toggle the effect. Regular players cannot change structure settings.
  • Persistent config - The on/off state is saved to config.json and survives server restarts.
  • All structure types supported - Villages, dungeons, encounters, faction camps, temples, cities, shipwrecks, and special structures (Scarak Hives, Dragon Lairs, Slothian camps).
  • All zones covered - Plains, Desert, Taiga, Volcanic, and Oceans. Every zone and tier is boosted.

β—† Structure Categories (78 Patterns)

  • Encounters - Outpost camps and encounter points across all zones
  • Factions - Feran and Outlander faction camps
  • Incidentals - Small structures, farms, ruins, oases
  • Dungeons - Challenge dungeons in every zone and tier
  • Temples - Temple entrance structures
  • Villages - Kweebec, Outlander, Hedera, Yeti, Feran, and Trork settlements
  • Cities - Large city structures in the Volcanic zone
  • Shipwrecks - Ocean shipwrecks
  • Special - Scarak Hives, Dragon Lair, Slothian Water camps

β—† Commands

Command Description
/structures Show current status (on or off), pattern count, assets source and override folder
/structures on Enable boosted structure density (operator only)
/structures off Restore vanilla structure density (operator only)
/structures <1-100> Set the structure amount in percent of the maximum, e.g. /structures 50 (operator only)
/structures reload Reload config from disk and rewrite the overrides (operator only)

All commands require operator permission. Regular players see "Only operators can use this command."


β—† Configuration

The plugin auto-generates a config file at plugins/GlymeraStructures/config.json:

Parameter Default Description
enabled true true (boosted) or false (vanilla)
densityPercent 100 Structure amount in percent of the maximum (1-100). 100 = maximum, 50 = half as many
assetsPath "../Assets.zip" Optional. Only needed if the log or chat reports that no assets were found: path to Assets.zip or to an unpacked assets folder

β—† Installation

  1. Stop your Hytale server
  2. Copy GlymeraStructures-9.0.0.jar into your server's mods/ folder (singleplayer: the game's Mods folder)
  3. Start your server
  4. Explore new areas to see the increased structure density!

No additional dependencies or asset packs required β€” everything is included in the single JAR file.


β—† Important Notes

  • The boost only affects newly generated chunks. Areas you have already explored will not change.
  • To see the full effect, explore in a new direction or generate a fresh world.
  • Toggling on or off, or changing the percentage, takes effect after the next start of the server (singleplayer: leave and re-enter the world). It does not remove or add structures in already generated chunks.
  • If /structures reports 0 patterns, the chat and the server log list the locations that were tried; set assetsPath in the config in that case.

β—† Support

Having issues or questions? Leave a message here or visit our Discord!

Developed by GlymeraCraft

The GlymeraStructures Team

GlymeraStructures Team

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