GlymeraGlass

Transparent colored glass blocks in 8 colors, each as normal and glowing variant. Glowing glass emits colored light. Craftable at Furniture Bench and Arcane Bench.
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Description

GlymeraGlass - Colored Glass Blocks for Hytale

Transparent colored glass in 8 colors, normal and glowing. See lava and water through it, keep fluids out of it, craft it from Adventure-mode ingredients.


What is GlymeraGlass?

GlymeraGlass adds 16 transparent glass blocks to Hytale: 8 colors as normal glass and 8 as glowing glass. Each block has a clean colored frame with light reflections and is fully transparent in the center. Glowing variants emit colored light. The glass is built for fluid builds — aquariums, lava shafts, ore generators, underwater rooms: fluids stay visible through the pane and never flow into it.


Features

  • 8 colors: Red, Blue, Green, Cyan, Purple, Pink, Yellow, White
  • Normal glass: transparent with colored frame and reflections
  • Glowing glass: same look, emits colored light (radius 10 blocks)
  • Fluids stay visible through glass — water and lava behind a pane are drawn correctly (regular full blocks hide fluid faces)
  • Fluids stay out of glass — from the side, from above, from a source on top, from a stream you build into; a bucket emptied against glass pours in front of the pane
  • Works with GlymeraPlotWorld — plot protection for buckets keeps working, in any load order
  • Craftable in Adventure mode at the Furniture Bench (see below)
  • Solid blocks: full collision, placed and broken like any block, drops itself

Blocks

Normal Glass

Glass_Red, Glass_Blue, Glass_Green, Glass_Cyan, Glass_Purple, Glass_Pink, Glass_Yellow, Glass_White

Glowing Glass

Glowing_Glass_Red, Glowing_Glass_Blue, Glowing_Glass_Green, Glowing_Glass_Cyan, Glowing_Glass_Purple, Glowing_Glass_Pink, Glowing_Glass_Yellow, Glowing_Glass_White


Crafting

All ingredients can be gathered in Adventure mode.

Normal Glass (Furniture Bench → Village Walls tab)

Result Ingredients
4x Red Glass 1x Stone + 1x Smooth Red Clay
4x Blue Glass 1x Stone + 1x Smooth Blue Clay
4x Green Glass 1x Stone + 1x Smooth Green Clay
4x Cyan Glass 1x Stone + 1x Smooth Cyan Clay
4x Purple Glass 1x Stone + 1x Smooth Purple Clay
4x Pink Glass 1x Stone + 1x Smooth Pink Clay
4x Yellow Glass 1x Stone + 1x Smooth Yellow Clay
4x White Glass 1x Stone + 1x Smooth White Clay

Any stone variant works (stone, cobble, mossy). Smooth colored clay is the vanilla pottery recipe: 2x Clay + 1x petal of that color at the Furniture Bench.

Glowing Glass (Furniture Bench → Lighting tab)

Result Ingredients
4x Glowing Red Glass 4x Red Glass + 2x Red Crystal
4x Glowing Blue Glass 4x Blue Glass + 2x Blue Crystal
4x Glowing White Glass 4x White Glass + 1x White Crystal
same pattern for all colors

Colored crystals drop from the glowing cave crystals (mineshafts, caves, monuments) and from crystal golems and mages.


Installation

Drop the single JAR into your server's mods/ folder:

mods/GlymeraGlass-5.0.0.jar

That's it. The JAR contains everything: block definitions, textures, icons, language file and the plugin. No configuration. Requires Hytale 0.6 or newer.

Updating from an older version: existing glass blocks keep working; rebuild placed panes only if you want the new render path on blocks placed before v3.


Technical Details

  • All-in-one JAR with IncludesAssetPack: true
  • Glass uses the model render path (DrawType: Model) with a full-cube model and cutout textures — the only path where the client keeps drawing fluid faces behind a block
  • A glass-aware copy of the native fluid ticker is installed at start (glass counts as solid for the simulation, fluid inside a glass cell is removed); restored on shutdown; other plugins' fluid patches (e.g. GlymeraOres) keep working
  • The bucket interaction ("PlaceFluid") is chained: the glass shift runs first, then whatever was registered before (GlymeraPlotWorld's plot guard or the native code). Optional dependency on de.glymera:GlymeraPlotWorld only fixes the load order; PlotWorld is not required
  • Glowing blocks use a colored Light with radius 10
  • Break particles and sounds: BlockParticleSetId: GlassEmpty, BlockSoundSetId: Glass

Version History

  • v5.0.0 - Fluids can no longer enter glass from any direction; bucket fix works together with GlymeraPlotWorld; Adventure-mode recipes (smooth clay / colored crystals, Furniture Bench)
  • v4.0.0 - Bucket pours in front of glass; glass placed into a fluid displaces it; Hytale 0.6
  • v3.0.0 - Fluids visible through glass (model render path); light passes through glass
  • v2.0.0 - Version housekeeping release (same content as v1.0.0)
  • v1.0.0 - Initial release: 8 colors x 2 variants, crafting recipes, single-JAR deployment

The GlymeraGlass Team

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