Description
GlymeraEnchanting - MC-Style Enchanting
A complete enchanting system for your server: 30 enchantment books, an Enchanter NPC, a craftable Enchanting Table, a gold-coin token economy - and enchanted items that visibly glow in your hand. Fully generic: works with every weapon, armor piece and tool, including items from other plugins.
What is GlymeraEnchanting?
GlymeraEnchanting brings Minecraft-style enchanting to Hytale. Players earn Enchant Tokens (gold coins) by slaying mobs, spend them at the Enchanter merchant on enchantment books, and apply those books to their gear at the Enchanting Table. Enchanted items get stronger, show their enchantments in the tooltip, and glow in the holder's hand with a color that tells everyone the enchantment level at a glance.
The enchantment lives as metadata on the item instance itself - so the system is fully generic: native Hytale items, modded items from other plugins, even items from plugins that don't exist yet. If it's a weapon, armor piece or tool, it can be enchanted.
Pure server-side plugin - no client mod required.
The Books
Two enchantment types x three categories x five levels = 30 books, each with its own icon (category color + level pips):
| Weapons | Armor | Tools | |
|---|---|---|---|
| Power I-V | +10% damage per level | the piece absorbs +10% per level of what it normally absorbs | +10% mining speed per level |
| Durability I-V | +25% max durability per level | +25% max durability per level | +25% max durability per level |
- Power V = +50% - a level-V armor piece protects like a 1.5x piece, exactly recomputed through the engine's own armor formula.
- Durability V = unbreakable: the item never wears out.
- Power and Durability stack on the same item; a higher-level book replaces a lower one.
The Hand Glow
Hold an enchanted item and it glows - a colored mist-and-sparks effect wrapped around the item, visible to you (also in first person) and to everyone around you:
- Power glows warm: I yellow → II orange → III red → IV magenta → V white-gold
- Durability glows cold: I light green → II green → III turquoise → IV blue → V violet
- Both enchantments on one item? The glow alternates between the two colors.
Getting Tokens
- Mob drops: mobs killed by players drop Enchant Tokens with a chance scaled by mob strength (0.5% for weak mobs up to 5% for bosses, fully configurable tiers).
- Admins can hand out tokens any time with
/gench tokens <n>. - Tokens are ordinary items - trade them, store them, drop them.
The Enchanter
Spawn the invulnerable Enchanter merchant with /gench spawn - he appears in front of you, facing you, and stays (survives restarts). He sells all 30 books through Hytale's native barter UI at configurable token prices (default 4 / 8 / 16 / 32 / 64 for levels I-V, daily restock). Remove him again with /gench clear.
The Enchanting Table
A cleared arcanist bench with a large open book and two candles - craftable at the Workbench:
| Input | Bench | Output |
|---|---|---|
| 2x Purple Crystal + 4x Iron Ore + 6x Softwood Planks | Workbench | 1x Enchanting Table |
Put an item + a book inside - the book is consumed and the enchantment lands instantly (sparkle + chat summary). Wrong-category books are rejected with a clear message.
Seeing What You Have
- Enchanted items carry a ✦ name suffix and a tooltip description listing their enchantments - hover any slot.
/gench inspectprints the enchantments of the held item./gench damagetoggles a per-hit damage meter in chat (outgoing and incoming values) - great for verifying your gear actually hits harder.
Admin Commands (OP)
| Command | Effect |
|---|---|
/gench spawn |
Spawn the Enchanter in front of you |
/gench clear |
Remove nearby Enchanters |
/gench tokens <n> |
Give yourself n Enchant Tokens |
/gench book <weapon\|armor\|tool> <power\|durability> <1-5> |
Give yourself any book |
/gench inspect |
Show the held item's enchantments |
/gench damage |
Toggle the chat damage meter |
/gench reload |
Reload the config |
Configuration
Everything is tunable in config.json: effect strength per level, durability bonus, book prices, shop stock, token drop tiers and chances, hand-glow colors/size/alternation (or off), hit particles, name suffix and display mode, and category whitelists for exotic third-party items that don't declare themselves as weapon/armor/tool. /gench reload applies most changes live (shop prices and glow colors need a restart).
Compatibility
- Works on Hytale 0.5.7 / 0.5.8 servers.
- Generic by design: any item with weapon, armor or tool stats can be enchanted - from any plugin.
- All content (books, table, coin, effects) is generated from native Hytale assets; no client download besides the automatic asset sync.
Part of the Glymera plugin family for GlymeraCraft.






