Description
GlymeraChunkLoader - Keep Chunks Alive!
Permanently keep chunks loaded and ticking without any player nearby. Survives server restarts.
What is GlymeraChunkLoader?
GlymeraChunkLoader lets server operators force-load specific chunks so they remain active even when no player is present. Loaded chunks keep ticking — crops grow, redstone fires, entities move, everything behaves as if a player is standing right there.
All configured chunks persist across server restarts via a simple JSON config that can also be edited by hand.
The Chunk Loader Block (v4)
Want your players to keep chunks loaded — without giving them commands? Place the Chunk Loader block: a little clock on a stone base with a status lamp on top.
- One click = active: the lamp turns green and the chunk the block stands in stays loaded and ticking. Click again: lamp turns red, the chunk unloads normally.
- No crafting recipe on purpose — hand it out with
/cl give <player>or sell it in your server store / economy plugin (item id:Glymera_Chunk_Loader). - Owner-protected: only the placer (or an OP) can toggle or break it. Breaking it always returns the item.
- Per-player limit:
maxLoadersPerPlayerin the config (default 3,-1= unlimited). - Restart-safe: placed loaders and their on/off state survive restarts.
- Fits its shape: collision and aiming outline match the actual clock model (half a block wide, ~3/4 high) — no invisible full-block box around it.
Commands
All commands are OP-only (regular players just use the block).
Load & Unload
/cl load [radius] - Force-load the chunk you're standing in (radius 0-16, default 0)
/cl unload - Release the chunk you're standing in
Radius example: /cl load 3 force-loads a 7x7 area (49 chunks) centered on your position.
Management
/cl list - List all force-loaded chunks (grouped by world)
/cl status - Verify which chunks are actually loaded and ticking right now
/cl reload - Reload config from disk after manual edits
Tick-Test Clock
/cl test - Mark a nearby chest as a tick-test clock
/cl test off - Stop the tick-test
Stand next to a chest and run /cl test. The plugin will add 1 Rock_Stone every 60 real seconds to the chest. Walk away, come back later, count the stones — that's how many minutes the chunk was actively ticking in your absence.
- Chest full? Pauses automatically, resumes when space is freed.
- Chest destroyed? Test stops automatically.
Config
Located at plugins/GlymeraChunkLoader/config.json. Can be edited manually — use /cl reload to apply changes.
{
"chunks": [
{
"world": "default",
"x": -56,
"z": 47
},
{
"world": "plains_1",
"x": 10,
"z": -3
}
]
}
Each entry specifies the world name and chunk coordinates (not block coordinates). Chunks from different worlds are fully supported.
How It Works
- Uses Hytale's native
WorldChunk.addKeepLoaded()API (ref-counted, prevents unloading) - A maintenance task runs every 5 seconds to ensure all configured chunks stay loaded and ticking
- Sets the
TICKINGflag and resetskeepAlive/activeTimerto prevent the unload system from evicting chunks - Chunks are loaded asynchronously via
getChunkReferenceAsync()on first activation - All chunk operations run on the world thread for thread safety
- No fake players, no network overhead — minimal performance impact
Installation
Drop GlymeraChunkLoader-1.0.0.jar into your server's mods/ folder and restart. No asset pack required.
Requirements
- Hytale Server (any version)
- OP permissions to use commands



