Description
DPS maximiser for Windwalker Monks. Displays a sequence of tiles/buttons as your priority/rotation queue. Fully configurable with all the bells and whistles.
Classic Mists - Windwalker Monk
How to Use
Instal like any other AddOn.
Extremely Configurable - Play Your Way!
How to Configure
- The configuration panel is accessed via the game menu or the /wdw chat command. A few options can be toggled via chat - /wdw ? lists these.
- See "How To Get Started". Note that to see tiles when out of combat, you may need to toggle an option. You may move and resize the tiles when ooc.
Ideal for Beginners But Perfect For Raiding Too!
Features
- Automatic Chi and Energy resource management. Avoids over capping.
- Wholly configurable screen placement, size, etc including unique sticky and snapable placement!
- Plenty of skill/talent fine tuning options, including deactivation
- Lag / reaction time compensation. This is the exact oppositie of Blizzard's new Retail "Assisted Combat" One-Button mode
- Rising Sun Kick debuff and Tigerpalm buffs will never run out
- Tigereye Brew is optimally managed
- WDW knows if you have a Combo Breaker buff
- Smart queuing of Fists of Fury - it tries to avoid blowing your CD on mobs that won't last for most of the channel ticks
- Knows if you are in AoE or single target
- Healing Elixirs is fully integrated
- No third party libraries, expensive combat log parsing - it's lean and mean!
- Priority queue length can be set from 1 to 10
- Lots of configuration options. /wdw or /wdw ?
Unique, Intuitive Way to Place Your Queue Tiles. Try It, It's Oh So Snappy!
Supported Classes / Specialisations
- Windwalker Monk
- Others: Maybe, depends on demand and enthusiasm
Adjustable Lag / Slow Player Reaction Compensation
How To Get Started
- You’ll be asked to select a rotation, if there is more than one available
- Now is a good time to adjust the tile size via /wdw
- Then position the tiles. Start with tile “1” and drag it. Now tile “2” and so on. Note the chain dragging mechanism and the convenient snapping together of tiles at mid points, corners and sides
- You can disable the "train carriage" style linking.
- You can disable tile snappiness if you really prefer to make a visual mess of things
- You’ll position ten tiles but you may select a lesser number to be shown in combat
Limitations
- Is not a one-button AddOn. You cannot click the buttons in combat. Thus, you won't get banned
- 99% of the time it is correct that WDW is disabled while you're in a vehicle. Not often, a quest places you in a pseudo-vehicle. WDW won't be available for that.
- Storm, Earth and Fire is missing. Online guides discourage its use due to management issues (easy to slip up = severely gimped DPS).
- When you learn a spell while levelling, a limitation with server data prevents me from auto-including any new spell. Kindly do a "/reload" and all should be good. Thankyou.
- At lower levels WDW will run out of skills. An "up to you" tile will be shown. At max or near max level, this should never occur at the head of the queue.
- WDW does a good job at estimating if you are in AoE or single combat. It relies on you actively "lock" (normal clicking/tabbing) targeting. It literally counts the different targets.
Rotation Notes
- Please note that WDW needs to fill in gaps in your rotation and manage Chi/Energy needs. Thus an ability may from time to time seem out of order.
- There is a ton of subjectivity. Please remember that not everybody has the same focus or leet/LFR outlook as you. But, please DM me about your questions and suggestions.
- Note that WDW anticipates your resource regeneration and usage. The aim is always to keep that damage flowing baby!



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