File Details
WarlordsPvP-2.3.0.zip
- R
- Apr 11, 2026
- 4.64 MB
- 230
- 2.5.5+1
- Classic + 1
File Name
WarlordsPvP-2.3.0.zip
Supported Versions
- 2.5.5
- 1.15.8
2.3.0
New Feature: Guild Master Controls
- New Guild Master settings panel in addon options for guild-wide settings
- Guild Master can enable or disable guild member map tracking for the entire guild
- Guild map tracking now defaults to disabled until the GM enables it
- Settings automatically sync to all online guild members when changed
- Offline members receive updated settings when they log in from any online peer
- Peer-to-peer sync with timestamp-based conflict resolution ensures everyone stays in sync
- Non-GM members can see the settings but cannot change them
- Sync status shows when settings were last updated
- "Broadcast Settings Now" button for GM to force-push settings to all online members
New Feature: Guild-Wide KOS Sync
- Kill on Sight lists now sync across all guild members automatically
- When any guild member marks a player as KOS, all online guild members receive the update
- KOS removals also sync guild-wide
- KOS reasons are included in the sync
- New members receive the full guild KOS list when they log in
New Feature: Enemy Detection Catch-Up
- When you log in, guild members automatically share their recently detected enemies (last 10 minutes)
- You immediately see enemies your guildmates have spotted, even if you just arrived
- Uses the same secure guild-only communication channel
Guild Map Tracking Changes
- Map tracking is now gated by the GM's guild-wide setting — individual "enabled" setting is still respected but the GM toggle takes priority
- When GM disables tracking, all pins are immediately cleared and position broadcasting stops
- Members are notified when tracking is enabled or disabled by the GM
Combat Performance
- Guild map tracking paused during combat — no position broadcasting while fighting
- All guild sync responses deferred during combat (KOS, bounty, raid warnings, settings)
- KOS broadcasts queued during combat and flushed when combat ends
- Achievement calculations deferred until combat ends
- Mouseover detection throttled to twice per second during combat
- Spy guild-wide sharing paused during combat (party/raid sharing stays active)
- All deferred work flushes automatically when you leave combat

