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VisageSense

Tired of staring at the same frozen portrait? VisageSense brings your portraits to life with a real, breathing 3D model instead of a static snapshot.

VisageSense

Tired of seeing the same static picture? Get an animated one with VisageSense!

VisageSense replaces the flat, frozen portrait images in your unit frames with a live, idle-animated 3D model: the same kind of model you'd see in the character pane, just dropped right into your UI.

Features

  • Player portrait: your own portrait breathes, blinks, and idles like a real character instead of sitting frozen.
  • Target portrait: see your target animated the moment you target them.
  • Target of target portrait: works on your target's target too, so you get the full picture during any fight.
  • Click and drag to rotate: spin the model around to see it from any angle.
  • Scroll to zoom: get a closer look or back off, your choice.
  • Combat and health-state overlays: visual cues for combat, low health, and death are layered right on top of the model, so you don't lose any information the default portrait gave you.

Known Limitations

  • Group/party member portraits are not yet supported.
  • Units that are too far away (out of model render range) will not animate.

Both are on the roadmap, stay tuned for updates!

The VisageSense Team

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