File Details
Vamoose's Neighbors v1.5.0
- R
- Apr 18, 2026
- 246.46 KB
- 950
- 12.0.1+1
- Retail
File Name
VamoosesNeighbors-1.5.0.zip
Supported Versions
- 12.0.1
- 12.0.0
### Added
- "My Homes" section in the Directory > Neighborhood sub-tab: persistent rows
(one per owned house) showing faction icon, neighborhood name, house name,
cooldown remaining, and a labelled Teleport button for each. Each button is
its own SecureActionButton bound to that specific house's GUIDs, so you can
teleport directly to any of your homes without relying on a "default" slot
(thanks Mr. Fluffy).
- Return to Previous Location button: header slot with the returnhome secure
action, letting you return to where you were before a housing teleport
without opening the housing dashboard.
- Teleport cooldown sweep on each My Homes row button (native Blizzard widget
via C_Housing.GetVisitCooldownInfo), plus a remaining-time label beside the
button that shows minutes (e.g. "13m") above 60s and seconds ("45s") below.
- Loading indicator for endeavor data: when initiative info hasn't arrived from
the server yet, the row shows "Loading endeavor..." instead of a blank space,
and the progress bar reads "Loading..." until the update fires.
- Plot Markers header tooltip now refreshes in place on each click so the label
matches the newly-active mode without needing to re-hover.
### Changed
- Moved Teleport Home actions out of the cramped header into the new My Homes
rows in the Directory tab. Header now has only Close / Plot Markers / Return.
Rows give each house room for its full neighborhood + house name plus the
shared visit/teleport cooldown.
- Friends and Guild sub-tabs now lay out compactly directly under the sub-tab
bar instead of reserving vertical space for the Neighborhood-only initiative
bar and My Homes rows. The scroll area follows the search box so the full
list is visible without scrolling past empty whitespace.
### Fixed
- Teleport Home button no longer locked to a single house: previously the addon
hardcoded houses[1] from PLAYER_HOUSE_LIST_UPDATED, so there was no way to
teleport to a non-default home.
- Endeavor progress no longer flashes blank on panel open. Data:RefreshInitiative
was clearing `initiative = nil` before every async refetch, destroying
already-arrived data during the server round-trip. Now it trusts
NEIGHBORHOOD_INITIATIVE_UPDATED to keep state fresh in the background
(matches VE's pattern) and only clears when the player leaves all
neighborhoods.
- Map drawer waypoint pin now clears when the map toggle button is used to
close the drawer, and can also be cleared by right-clicking the pin itself.
Previously the pin persisted on both the drawer and the world map until
/reload. Clear calls C_Map.ClearUserWaypoint and releases supertracking.