SummonFlow v1.0
What's new
Initial release.
Newest first. The addon itself is described in README.txt beside this
file; this document is only what changed and when.
SummonFlow runs the paperwork of a summoning service: it invites the
people who whisper you, keeps them in a fair queue, tells each one what
they owe and how long they will wait, notices when they pay, and
remembers who did not. Every summon and every advert is still a button
you press.
This release has run real sessions with real customers
and real gold, but on one realm, in one town, for one operator. If
something goes wrong for you, section 6 of the README says how to
report it in three lines.
HARDENED OVER 97 TEST BUILDS
- A payment that lands a split second before the game reports the
trade is still credited to the right person. The two arrive in no
fixed order, and the addon waits for both rather than guessing.
- A customer who has already paid is never summoned again by mistake,
and never chased as a debtor for a summon they paid for.
- Money from anywhere but a trade or a letter - vendor sales, loot,
quest rewards - is never credited to a customer.
- Money that cannot be tied to one person is never pinned on anybody.
It is recorded as received, and nobody is chased for it.
- In combat, the Summon and Trade buttons are covered and read COMBAT,
so they cannot fire at somebody who was at the front of the queue
when the fight started.
- Wait times are quoted from your own measured pace, not a fixed guess,
and tell a customer honestly when a world buff will beat them.
- Where you summon to, and who clicks for you, belong to each warlock.
Prices, word lists, message wording and your customer ledger are
shared by every character on the account.
- A party member whose name has not loaded yet never becomes a phantom
customer called "Unknown".
- The chat listener needs three things in a line - the place, a summon
word and a request - before it treats it as a customer. Measured at
97.5% precise against real channel logs, and it reports rather than
acts unless you switch auto-invite on.
- A first-run guide takes a new install from the empty window to its
first armed session: where you summon to, your price, then a pointer
to the ARMED switch.
This mod has no additional files
