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SummonFlow

You press the button, this addon does the rest. Running a summon service can be stressful. Who was first? Has this one paid? Perfect queue system with advertisements, auto invites from wispers and LFG messages.
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SummonFlow v1.0

File nameSummonFlow.zip
Uploader
FlowyAddonsFlowyAddons
Uploaded
Sep 21, 2026
Downloads
3
Size
209.3 KB
Flavors
Classic
File ID
8939300
Type
R
Release
Supported game versions
  • 1.15.9

What's new

Initial release.

Newest first. The addon itself is described in README.txt beside this
file; this document is only what changed and when.

 

  SummonFlow runs the paperwork of a summoning service: it invites the
  people who whisper you, keeps them in a fair queue, tells each one what
  they owe and how long they will wait, notices when they pay, and
  remembers who did not. Every summon and every advert is still a button
  you press.

  This release has run real sessions with real customers
  and real gold, but on one realm, in one town, for one operator. If
  something goes wrong for you, section 6 of the README says how to
  report it in three lines.

  HARDENED OVER 97 TEST BUILDS

  - A payment that lands a split second before the game reports the
    trade is still credited to the right person. The two arrive in no
    fixed order, and the addon waits for both rather than guessing.

  - A customer who has already paid is never summoned again by mistake,
    and never chased as a debtor for a summon they paid for.

  - Money from anywhere but a trade or a letter - vendor sales, loot,
    quest rewards - is never credited to a customer.

  - Money that cannot be tied to one person is never pinned on anybody.
    It is recorded as received, and nobody is chased for it.

  - In combat, the Summon and Trade buttons are covered and read COMBAT,
    so they cannot fire at somebody who was at the front of the queue
    when the fight started.

  - Wait times are quoted from your own measured pace, not a fixed guess,
    and tell a customer honestly when a world buff will beat them.

  - Where you summon to, and who clicks for you, belong to each warlock.
    Prices, word lists, message wording and your customer ledger are
    shared by every character on the account.

  - A party member whose name has not loaded yet never becomes a phantom
    customer called "Unknown".

  - The chat listener needs three things in a line - the place, a summon
    word and a request - before it treats it as a customer. Measured at
    97.5% precise against real channel logs, and it reports rather than
    acts unless you switch auto-invite on.

  - A first-run guide takes a new install from the empty window to its
    first armed session: where you summon to, your price, then a pointer
    to the ARMED switch.

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