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Spoken Player

Player for Spoken addons family (ex Voiceover Redux and ZoneLore)
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SpokenPlayer 2.0.0

File nameSpokenPlayer-2.0.0.zip
Uploader
rustykeyrustykey
Uploaded
Sep 18, 2026
Downloads
854
Size
222.5 KB
Flavors
Classic TBCClassicForever
File ID
8910858
Type
R
Release
Supported game versions
  • 2.5.6
  • 1.60.1
  • 1.15.9

What's new

2.0.0 — 2026-09-18

The player every Spoken addon speaks through: one queue, one window, one minimap button.

  • Runs on the Forever client (1.60.1, interface 16001 — the one whose TOC suffix is _Camelot), alongside Classic Era 1.15.9 and the 2.5.6 Anniversary client.
  • /sp is a short form of /spoken, matching /spq for Spoken Quests and /spz for Spoken Zones. One scheme across the three addons.
  • Every Spoken addon carries the same version from here on. This is the player's first release, so 2.0.0 is a number it never earned on its own — it is Spoken Quests', and the three addons ship together and are supported together. A player comparing two of them should not have to work out which numbering each follows.
  • Extracted from VoiceOver Redux and ZoneLore, which each carried their own copy.
  • One FIFO across every addon; nothing interrupts. Gossip yields to quest dialogue at the door.
  • Narration held through combat no longer blocks a quest line queued behind it.
  • Report is an icon in the player's top right corner rather than a button beside the line, and it can be switched off under Player window. The 1.12, 2.4.3 and 3.3.5 clients, whose art does not include that icon, get a lettered button instead.
  • A quest line plays with its NPC and its title shown. The portrait is resolved before the rows, and asking a model frame a question the current clients no longer answer abandoned the rest of the update, leaving a portrait over an empty band.
  • /spoken is a command the client recognises. It never was.
  • The minimap button's tooltip gets out of the way when the menu opens, instead of sitting over it.
  • The minimap menu is the client's own on every client that has one, so it looks and behaves like every other addon's: entries grouped under each addon's name, a highlight under the cursor, closing on a second click or a click elsewhere. The 1.12, 2.4.3 and 3.3.5 clients have no such menu, and there the player draws its own with the same behaviours and a background of its own. It asked for the backdrop template and never set a backdrop, so its entries read as text floating over the game world.
  • The settings layout is shared with Spoken Quests and Spoken Zones, so the three panels read alike.
  • The settings panel keeps one rhythm. Every row used to place itself by adding a hand-tuned offset, so no two sections were spaced alike; one layout owns the spacing now. The links to each addon's own settings have a section of their own instead of trailing the minimap ones.
  • The settings category is "Spoken Player", and the window's settings are headed as such rather than by "Up next", the queue window's own title.
  • The player scale slider is visible. It was built without a height, so it drew nothing and left a gap on the panel where the setting should have been.
  • Every sound setting lives here: the channel everything speaks on, and silencing the game's own NPC dialogue while a line is read. Each feature addon used to carry its own channel control, so a player with both had two settings for one thing.
  • 2.4.3 and 3.3.5 gain rows for the music-channel playback those clients need, and for the HD model patch. Both settings existed from the start with no way to reach them.
  • Settings under Spoken Player; the frame's position, scale and lock, the minimap button and the sound channel migrate from either old addon on first login.

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