Description
The first rule of Smite Club: always know what to cast next.
I have moved SmiteClub development to a single addon that works for all Classes. Forecast does the same thing but will work with all of your characters in the same addon. Please check it out:
https://www.curseforge.com/wow/addons/forecast
Smite Club is a rotation coach for Priests in WoW: Forever. It reads your level, the spells you have learned and your talents, watches the fight, and lights up the right spell at the right moment, from your first Smite to Shadowform at 60. Its priorities follow doublezug's WoW Forever 1-60 Priest leveling guide.
Smite Club never casts anything on its own. It shows you what to press, and in two-row mode lets you click the icon to cast it.
Three colours, one glance
- 🔴 Red: cast now. The icon grows and gets a bold red border. It turns red just inside your spell queue window (400 ms by default) before the spell is ready, so pressing it then fires the spell the instant it is available.
- 🟢 Green: get ready. The spell that will turn red next, with a countdown.
- 🟡 Yellow: let your wand work. Your wand is shooting, so there's nothing to press yet.
Plays like the guide
- Before the pull: Shadowform (once you have it), Power Word: Shield, then open with Mind Blast. Holy and Discipline priests open with Holy Fire on long fights, and without a wand you open with Smite.
- DoTs that pay off: Shadow Word: Pain on anything that lives long enough to take its ticks, Devouring Plague on a mob that already has Pain, and Vampiric Embrace alongside them. Quick kills get no DoTs, so no wasted mana.
- The wand, done right: casting any spell stops your wand, so Smite Club tells you to restart it ("SHOOT (WAND)"), then shows it yellow while it fires.
- Shadowform play: Mind Blast and Mind Flay replace the wand, and Shadow Word: Death is saved for the finish. If you cast a heal (which drops Shadowform), it reminds you to shift back.
- Talent-aware: Penance for Discipline, Holy Fire for Holy and Discipline, and Inner Focus on a free Mind Blast. Improved Shadow Word: Pain's longer duration is taken into account.
- Fight length awareness: Smite Club estimates how long the target will live, from its health loss, elite status and level. Long fights and elites get every DoT and cooldown; quick kills get the wand.
Stay alive
- Self-heal at your threshold: pick a health percentage in settings. Below it, the right heal becomes the red cue: Power Word: Shield (unless Weakened Soul is on you), then Renew, then your fastest direct heal.
- Works even with hidden health. Forever hides your health during combat, so Smite Club lets the game itself compare it with your threshold. The heal still lights up, and the cue text says what to cast.
- Emergencies: Silence interrupts enemy casts, Power Word: Shield goes up when a mob is on you, and Desperate Prayer when you're very low. Psychic Scream is suggested when mobs are on you and you're low, and you can turn that off.
Built for WoW: Forever
- Cooldown prediction: Forever hides cooldowns during combat, so Smite Club predicts them from your own casts. Real cooldown times seen out of combat are learned automatically.
- Debuff tracking: your Shadow Word: Pain, Devouring Plague, Vampiric Embrace, Renew and Weakened Soul are tracked from your casts, because the game can report them missing while they're still there.
- Forever spells: Penance, Shadow Word: Death and baseline Devouring Plague are all included.
- Automatic scanning: spells and talents are scanned at login and again whenever you learn something new.
/smite spellsshows what was found and why each spell is or isn't used.
The HUD
- Ability bar: one row with damage spells, then heals and defences. Or switch to two rows (damage on top, healing below) where every icon is a clickable button. Heals and self-buffs cast on you even while an enemy is targeted.
- Buff indicator: Shadowform, Inner Fire and Power Word: Fortitude. It turns red when one is missing and you're about to fight, and never nags while you travel.
- Health panel: your health bar with a tick at your self-heal threshold, plus what's protecting you right now (Renew ticking, Weakened Soul, or shield ready).
- Range band: in melee (danger), in casting range, or out of range.
- Threat bar: turns red when the mob is on you.
- DPS bar: compares the current fight with the average of your recent fights.
- Compact, movable and lockable. Keep the HUD visible out of combat, fade it, or hide it. It comes back as soon as you target a hostile mob.
Settings and commands
Open the settings window with the Settings button on the HUD or /smite.
| Command | What it does |
|---|---|
/smite |
Open or close settings |
/smite rescan |
Rescan spells and talents (normally automatic) |
/smite spells |
List learned spells: in the rotation, not suggested (with the reason), or unrecognised |
/smite self |
Show what the game reports about your health, heal and wand |
/smite range |
Show the raw range checks for your target |
/smite lock / /smite unlock |
Lock or unlock the HUD position |
/smite show / /smite hide |
Show or hide the HUD |
/smite version |
Show the installed version |
Settings: self-heal threshold, HUD lock, HUD visibility, out-of-combat show/fade/hide, DPS bar, pre-pull shield, Psychic Scream suggestions, buff indicator, health panel, and two-row clickable mode.
From the makers of QuiverShift
Smite Club is the priest sibling of QuiverShift, the hunter rotation coach, and shares its engine.