SleekUnitFrames-v0.22.56-beta15.zip
What's new
Sleek Unit Frames - v0.22.56-beta15
Introducing portrait-free compact unit frames, together with several layout and visual refinements.
New: No Portrait / Compact Mode
- Added a new No portrait (compact) option under Portrait Content.
- Completely restructures the unit frame when portraits are disabled instead of simply hiding the portrait and leaving an empty gap.
- Player, Target, Pet, Focus, Party and related mini-frames now collapse into a compact Name + Health + Power layout.
- Portrait settings remain stored when switching to compact mode, allowing users to return to their previous avatar configuration at any time.
Compact Frame Layout
- Health and Power bars now extend fully edge-to-edge across the compact frame.
- Removed unnecessary left, right and bottom padding around the Health and Power bars.
- Added dedicated full-width rounded masks for Tight, Medium and Soft corner styles.
- Compact Party Target frames use the same portrait-free visual language for consistency.
- Frame width settings now represent the actual visible width of the compact unit frame.
Compact Level Display
- Moved the level display into the left side of the Name bar.
- Removed the portrait-style level badge background and border in compact mode.
- Level is now displayed as clean text only.
- Existing level difficulty coloring remains intact.
- Names automatically reserve space for the level text to prevent overlap.
Compact Indicators & Status Elements
- Repositioned portrait-dependent indicators into more logical locations when no portrait is shown.
- Role indicators are positioned alongside the Health bar.
- PvP indicators are repositioned alongside the Power bar.
- Combat indicators are positioned separately from PvP indicators to keep their meaning clear.
- Leader crown, raid target marker, Ready Check and Questie objective indicators now use compact-specific placement.
- Pet combat feedback is repositioned over the Pet Health bar.
- Range awareness continues to work without relying on portrait opacity.
Resting Visuals
- Added a new compact-frame resting glow.
- The entire compact frame receives a subtle animated warm-gold halo while resting.
- The existing animated Zzz resting effect remains supported.
- Portrait-based resting effects automatically return when switching back to a portrait mode.
Portrait-Specific Visuals
- Portrait-only decorations are automatically hidden while using compact mode.
- This includes portrait rings, portrait glow effects, portrait sparks, Player corner ornaments and Target classification dragons.
- These settings are not deleted or changed and return automatically when portraits are enabled again.
Fixes & Polish
- Fixed the compact Power bar extending slightly outside the surrounding frame.
- Improved bottom-edge alignment and clipping for compact Health and Power bars.
- Improved compact level text positioning and sizing.
- Adjusted the normal portrait Player level text by 1 pixel for better horizontal centering inside its badge.
- The Player level alignment adjustment only affects the normal portrait Player frame and does not alter Target, Party or compact layouts.
Compatibility & Maintenance
- Existing portrait configurations remain fully compatible with the new compact mode.
- Switching between Unit Avatar, Animated 3D Avatar, Class Icon and No Portrait remains non-destructive.
- Existing profiles and the Author's Favorite preset remain compatible.
- Continued internal safeguards against WoW Lua's 200-local-variable limit.
Thanks to the CurseForge community for the suggestion to support portrait-free frames. What started as “can we hide the portrait?” ended up becoming a complete compact unit-frame style of its own.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

