Description
Musca Auras
The WeakAuras you know, rebuilt for WoW Forever.
Icons, bars, texts and timers that keep working on the modern engine, even in combat.
🆕 NEW: a full UI pack for your class
Open /wa, click Class Pack at the top of the New Aura panel, and the ready-made auras of your class are imported in one click. Available for all nine classes: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock and Warrior
Also in 1.8.0
- Energy Tick trigger: a bar to the next 2 second energy tick.
- Smoother frame rate: no more drop after opening
/waand clicking an aura. - Glows and anchors: glow conditions on elapsed time work, and an aura anchored to another aura follows its target, in combat too.
⚠️ Heads-up: 1.8.0
- Restart the game after the update: a new file is not loaded by a
/reload. - Your auras are kept. The saved data format did not change.
- Lua errors, or an aura no longer behaves as in 1.7.1? Install 1.7.1 again from the Files tab, and report it on GitHub or CurseForge with the text of the error.
⚡ What is it?
WoW Forever looks like Classic, but it runs on the modern game engine. That engine hides most combat data from addons, and the regular WeakAuras breaks. Musca Auras is WeakAuras 5.22.0 ported to WoW Forever (client 1.60.1):
- Same addon, same habits.
/waopens the options, and your saved auras load as they are. - No Lua error storm in combat. When the game hides a value, the aura keeps its last state and updates when the data is readable again.
- The game draws what addons cannot read. Cooldown swipes, timer bars, health and power bars, texts, buffs and debuffs keep moving in combat.
🧰 Built for WoW Forever
- Aura (Modern) trigger and Modern Aura Group: buffs and debuffs drawn by the game itself, duration and stacks keep moving in combat, on the screen, the unit frames or the nameplates.
- Blizzard Cooldown Manager trigger: cooldowns, buffs and debuffs with swipe, bar and
%ptext that keep the aura timing in combat. - Health and Power alerts in combat: Show only below (%), for example an icon at 80 energy or more.
- Conditions in combat: Interruptible, Spell Usable, Insufficient Resources, Spell in Range and remaining time.
- DoT timers from your own cast, with no custom code.
- In-game guide: click Guide at the top of the
/wawindow, or type/wa tutorial.
🎯 Limits
⚠ Works, with limits
- With the classic Aura trigger, buffs and debuffs are frozen in combat. Use Aura (Modern).
- In combat, conditions only change alpha, color and desaturation.
- Spells must be entered by ID: every rank has its own ID.
✖ Does not work
- Combat log triggers never fire: the game forbids the combat log to addons.
- Other players' casts, enemy names and IDs in instances are hidden.
🌐 Auras made elsewhere
Auras from Wago or the regular WeakAuras import the usual way. Those that rely on the combat log or on removed functions (GetSpellInfo, UnitBuff…) need to be updated.
Do not install it next to another WeakAuras build. The folder name and the saved settings are the same, on purpose, so your existing auras keep working.
🐞 Support
Found a bug? Open an issue on GitHub.
⚖ License and credits
- Musca Auras is a modified version of WeakAuras2, © The WeakAuras Team, released under the GNU General Public License v2. Changes © 2026 dldvlpr, same license.
- It also includes code from M33kAuras by m33shoq and from ForeverAuras by Neroxrw, both under the GPL v2.
- Specialization and spell rank data come from talentsforever.com, under CC-BY 4.0.
- Bundled libraries keep their own licenses, included in their folders under
WeakAuras/Libs/. - Source code and change list: every modified file is listed in CHANGES.md, as required by the GPL v2 section 2a. Full source: github.com/dldvlpr-addons-wow/Musca-Auras.
- No warranty. This addon is provided as is, without warranty of any kind, as stated in the GPL v2.
- Not affiliated with or endorsed by The WeakAuras Team, m33shoq, Neroxrw or Blizzard Entertainment. World of Warcraft and WoW Forever are trademarks of Blizzard Entertainment, Inc.


