2.1.0-beta.3
What's new
2.1.0-beta.3 (beta)
This is a test release. Back up your saved variables before installing, and report problems as described in the beta guide (docs/release/BETA.md).
Highlights
- A better forecast. The preview now assumes each earlier spell was cast and worked: a pull such as Charge puts the later slots in combat (so an out-of-combat branch that ends in a Stop no longer ends the preview), a spell's cooldown, cost, charges, combo points and holy power, the buffs and debuffs it leaves (with stacks, from the game's own spell tables and what the addon sees you cast), the resource a spell gives (rage, focus) and an item's cooldown are projected. A cost the game hides is taken from the last one it showed, or from the tables.
- Chances are guesses, and only move the confidence. An aura seen after only some casts is a proc and is not projected; one seen most of the time is, at a cost to the confidence; a spell aimed at an enemy has a miss chance from the level difference.
- Preview tab. The preview window and forecast settings have their own tab after General, with an Appearance section: a background list (your class, any class, Rotation Master or a solid color), the painting shown across the page, opacity, title, target health, lock, direction and reset.
- Class paintings. The preview's background is a painting for each class that tells a short story across the slots and a border that fills up as icons appear. The first and last paintings run to the window edge.
- What the forecast learned. Preview > Forecast lists, with icons and a search, what it learned about each spell that the game's tables do not already say, and lets you forget a spell or ignore it from now on.
- Debugging in one list. General > Debugging is one list of every capture and report (CPU, runtime, memory, casts, glow, preview, timeline, premade spells, secret values, talents, raid marks, Lua editor) with a time, Start and Show report. Every report opens in a copyable window.
/rm debuglists every command.
Fixed
- The preview showed Charge and then nothing for a warrior out of combat.
- Forget on the forecast did nothing.
- The diagnostics list no longer shows a changed marker or enables Apply.
Known issues
- The forecast's projections follow the documented behavior of the game's readers and were tested only against models of the clients; nothing has run on a real client.
/rm debug previewrecords what the preview was given: please paste it with a report. - The miss chance uses Classic-era values and does not read your hit rating. Retail has none.
- The Retail spell table does not link every spell to its aura (Rend has several candidates); the rotation's own upkeep step covers those.
- The package is about 35 MB because of the paintings.
- Translations of the new text are AI-assisted drafts, not yet reviewed by native speakers.
Upgrading
- New texture files were added: restart the game fully (a reload is not enough) after installing.
- Profiles gain
preview_art(the background choice). A profile that had the background art switched off keeps a solid box until you pick a painting. - From 1.x, back up your saved variables first (docs/release/BETA.md).
Full changelog: https://github.com/corporategoth/rotationmaster/compare/2.1.0-beta.2...2.1.0-beta.3
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

