RandomSound-v0.3.5.zip
What's new
v0.3.5
Add a trigger for channeled spells, allowing the setting of the audio fade-out duration when casting is interrupted, Unit: seconds.
RS-specific LUA required
RS.PlayRandom({
"sound/Hunter/Spllname1.wav",
"sound/Hunter/Spllname2.wav"
}, "Dialog")
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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