RandomSound-v0.3.5.zip
What's new
v0.3.5
Add a trigger for channeled spells, allowing the setting of the audio fade-out duration when casting is interrupted, Unit: seconds.
RS-specific LUA required
RS.PlayRandom({
"sound/Hunter/Spllname1.wav",
"sound/Hunter/Spllname2.wav"
}, "Dialog")
This mod has no additional files

