QuestTrail 2.1.0
What's new
New: travel between continents
- Quests on another continent are now routed by zeppelin, boat or tram. Once nothing is left where you are, the compass leads you to the right dock ("Zeppelin to Grom'gol, then Turn in ...").
- All WoW Forever transports are known, each faction only uses its own. Horde zeppelins, Ratchet - Booty Bay, the Alliance boats (including the one-way southern circuit), the Deeprun Tram and the Zephras Isle skycutters.
- On a zeppelin, boat or flight, the compass shows its icon and waits. The route resumes when you arrive.
- Druids are sent to Moonglade by Teleport: Moonglade. Click the spell icon on the compass to cast it.
Smarter routes
- Walking through zones above your level now counts as slower. Up to twice as long; flying is not affected.
- Far-away quests worth little for the trip are left for later. The route does what is around you first;
/qtr arrow planlists them.
Minimap Planner
- Flights are drawn as dotted lines, via the flight masters.
- Lines to steps far off the map now stop at the map's edge.
Known issues
- Objectives on another continent are not routed yet, only pick-ups and hand-ins.
- On the southern circuit, the route may tell you to get off at the first stop. Stay aboard if your destination is further.
- A hand-in place never recorded is guessed and can be wrong. It is learned the first time you hand the quest in.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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