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QuestHelper2

Abandoned
QuestHelper2

File Details

0.11

  • B
  • Dec 21, 2010
  • 2.29 MB
  • 81
  • 4.0.3a
  • Retail

File Name

QuestHelper2-0.11.zip

Supported Versions

  • 4.0.3a

tag 0.11
5483ef4ffe2a1fc7d880c05eda5e1cf611f9f367
smariot <smariot@gmail.com>
2010-12-21 19:54:01 +0000

0.11 beta

--------------------

smariot:
    - Recompiled quest database.
    - Fixed a problem restoring the creator of an objective from a previous session.
    - Don't try to display objectives that aren't in the route when the tracker is set to show the route.
    - Added an option to disable objectives with no owner.
    - Fixed some problems with saved objectives.
    - Save the current route between sessions.
    - Implemented saving and loading objectives between sessions.
    - Fixed a regression with automatic quests.
    - Added a limit of 700 yards for linking a surveying action with a digsite, to prevent things from getting out of sync too badly.
    - Fixed a regression with the action buttons.
    - Made configuration panels not incorrectly overwrite settings with their their overridden values when canceling.
    - Made left clicking the menu button enable or disable QuestHelper, appear as grey when disabled, and tweaked some of the menus.
    - Rewrote pretty much everything dealing with settings, so that they could be made inter-dependent on each other and coatsy35 could have his 'Disable QuestHelper2 button.'
    - Commit the code for the menu button, because I forgot yesterday.
    - Added some some options to filter digsites by continent or zone, and added scanning of Northrend and Outland.
    - Added a button to the map like in the original QuestHelper.
    - false makes a poor substitute for true.
    - Changed code to use the pushMap/popMap functions; less redundancy, and the old code didn't work properly when GetCurrentMapAreaID() returned -1 anyway.
    - Make the map overlay handle the cosmic map properly, i.e., by not displaying anything at all.
    - Add an option to the popup menus to open the objective; makes more sense than middle clicking.
    - Added support for Archaeology; creates objectives to visit dig sites.
    - Rewrote the logic for creating and destroying the autoquest frames.
    - Might possibly have fixed that rare pathfinding assertion error. Maybe.
    - Slight change to the logic for choosing a primary objective.
    - Insert everlasting testimate to my stupidity here.
    - Delay scanning achievements until you leave combat, and scan fewer achievements per frame.
    - Added some debugging code for timing and counting scheduled functions; and moved the combat events from QuestHelper2 to QuestHelper2_Collection, because I'm going to use them in the achievement scanning code.
    - Don't check if the mouse if over the tracker when in combat or if it's hidden.
    - Fixed a bug I created when trying to search for objects in a quad tree object that doesn't contain anything.
    - Started a generic graph searching object.
    - Fixed references to old quad tree constructors.
    - Made creating quad tree objects not require a bounding rectangle. They will now start in a dirty state and clean themselves (calculate a new bounding rectangle and rebuild the tree) the next time you try to search for objects in them. Adding objects outside the rectangle or removing objects touching the rectangle will cause it to become dirty again.