
Insert awesome description here.

Just because.

Added a flight timer to the tracker window.

Overly long quest and objective text, reasonably formatted so as to not eat up half the screen.

The navigation mesh for Eastern Kingdoms is now complete, baring the refinements it's going to eventually require.
The code to perform searching on the mesh hasn't been written, yet though.

If only programming was as easy as drawing pictures.
Not shown, there should be tooltips for the objectives giving more information about them.

Working on the flightpoints, and added an option to create objectives for flight points you've yet to visit.
The routing algorithm is clearly stressed by this, and hasn't generated anything close to optimal.

I must have crashed WoW 50 times trying to get this to work; it seems embedding stuff inside tooltips isn't an area that has received a whole lot of testing.

Spent the day collecting flight points. For my effort, I got a somewhat pretty picture.

Created a compass showing the locations of all the objectives. Whether or not this was a good idea or not remains to be seen.

'Almost' meaning that it is completely incapable of making up its mind on what you should do, is continually jumping around between possible solutions, and is likely to cause severe bouts of visual whiplash.

The real thing never looks nearly as good as it does in the advertisements.

Someone wanted the contents of the tracker exported to a LDB data feed, presumably so he could hide the tracker and save screen space. Well, now you can.

This time, it isn't a mockup, this is an actual in game screen shot. Doesn't display the objectives yet, but it's progress.

