Profession Atlas 0.18.34 — The Redesign Update
What's new
Profession Atlas - release history
0.18.34 - A whole new Profession Atlas
A whole new Profession Atlas
Rediscover Profession Atlas with a complete visual redesign. Clearer plans and better crafting tools help you take the next step, from your next skill point to your next finished item.
Five pages, completely refreshed
- A new parchment-and-charcoal layout brings clearer headings, consistent controls and focused sections to Leveling, Farming, Crafting, Inventory and Settings. Expand the information you need, with more readable lists and scrolling areas.
- Leveling puts your next craft or training step first. Materials & costs, Preparation and Training & next steps separate collecting, making supplies and progressing your profession. Preparation appears when the plan needs it.
- Crafting gives wearable items a dedicated character preview beside their materials, while other recipes use a wider materials view. Open recipe sits directly below the item name.
- Inventory now separates each character's recorded bags and bank stock, quantities and record ages, with the auction estimate below. Settings has focused sections for the window, farming markers, farming arrow and planning help.
Take the tour with the new Guide
- Open Changelogs in Atlas and click Open guide to launch the Guide alongside the addon. Explore 34 illustrated lessons across Leveling, Quest journey, Farming, Crafting, Inventory and Settings, with current screenshots and linked highlights. Reopen either window using the buttons at the top of Atlas.
- Learn how each page works, when to switch Gather / Buy, and how your character's Time value can help compare farming with buying. The guide explains estimates, individual preferences and practical planning examples.
Plan the item you actually want to make
- Added Start materials journey to Crafting. Turn a selected recipe into an ordered checklist for one craft: collect stored supplies, gather or buy missing materials, make intermediate ingredients and open the final recipe when ready.
- Follow the materials journey in the existing Profession Plan tracker or its full journey view. It uses the selected recorded crafter and keeps its choices separate from your leveling plan. Stopping it returns tracking to an active leveling journey; crafting the matching item completes the materials journey.
- Crafting has its own Material preference: Gather / Buy for each recipe and crafter. Leveling retains its separate preference for each character and profession. Changing one does not change the other; individual supply choices remain available.
- See estimated cost to make, sale value and profit or loss for a selected recipe. Figures are per craft and before AH fees; material value includes owned supplies. Missing prices, vendor-sale fallbacks and recipes without a saleable output stay clearly identified. Estimates are not guaranteed earnings.
- Find recipes with nested item categories and multiple profession selections. Results are ordered by highest output item level first. Learned recipes only starts checked, and Reset clears the other filters while preserving that choice.
A clearer path to your next skill goal
- Choose 15-skill milestones or your current skill cap from the journey goal control. Goals stay fixed while you progress; continue after reaching a milestone to plan the next one. Changing the goal recalculates its route using your recorded knowledge, supplies and prices.
- Current journey cost shows remaining purchases for your chosen sources. A separate Buy all estimate makes the tradeoff easier to compare when you intend to gather or make supplies. Missing prices remain visible instead of becoming zero.
- Material rows distinguish supplies for your next crafts from later steps. Gathering tasks come before purchases where appropriate, preparation is ordered before the crafts that need it, and trainer steps explain upcoming requirements and unknown fees.
- The next-craft card shows its planned quantity and skill-up information, with a recipe tooltip and Open recipe action. Confirmed crafts refresh the next step promptly. Ready preparation tasks also offer a recipe-opening action from the tracker.
- The tracker uses the available space for more tasks, with View full journey for the complete list. Reaching a goal, training, collecting supplies and completing preparation update the relevant steps without requiring you to restart tracking.
Better farming directions and source information
- Added gathering routes for materials found inside supported clam and ooze containers, including pearls. Atlas explains which enemy drops the container and which material may be inside; only the material you actually obtain counts toward your need. Drop rates remain reference estimates.
- For tracked creature areas, the built-in arrow leads to the nearest edge of the marked area, then to a suitable visible marked enemy when its position is available. It returns to area guidance when no eligible enemy can be located.
- Farming source choices show clearer location, enemy-level and drop-rate information. Consistent profession and material pickers make multiple selections easier to recognize, while Ore / Herbs quick tracking remains easy to reach.
- Refreshed supported gathering and recipe references, including 571 additional herb and ore locations, corrected creature-level facts and newly resolved recipe outputs. Your personally learned gathering locations are retained; markers show possible locations, not live spawns.
Auction scans that respect your search
- Atlas's automatic scan collects the full auction market, instead of falling back to a series of individual material searches. Its progress panel now sits above the auction window, aligned to the right edge and styled to match.
- Your search takes priority. Searching for an item or applying filters pauses Atlas; clearing the search and filters while returning to normal browsing lets the full scan retry. Further searches can interrupt it again. A manual pause stays paused until you resume it.
- After a successful full scan, Atlas waits one hour from completion before another full scan of that market, including after reopening the AH or reloading. Interrupted scans retain the last completed prices and do not start that cooldown.
- Saved auction observations from an earlier compatible game build remain available as dated estimates for the same realm and faction until current information replaces them. Auctionator continues to supply prices when active, with Atlas avoiding overlapping scans.
Everyday fixes and finishing touches
- Restored visible recipe requirements, recorded cooldowns and Recipe details. Details opens above Atlas and closes independently, keeping the selected recipe in place.
- Learned recipes keep Open recipe even when Atlas cannot fully calculate their materials. Incomplete requirements are explained, unsafe materials journeys are unavailable, and the obsolete quantity box is hidden.
- Fixed empty recipe-search text overflowing its list, stale or obstructed item previews, and material scrolling that could jump during refreshes. Refined dropdown backgrounds, button labels, icon alignment and scrollbar boundaries.
- Improved plan refresh and preparation handling, keeping compatible active routes steady during ordinary progress while responding to meaningful goal, recipe or requirement changes. Buying and planning use consistent purchase estimates; planned output never becomes recorded inventory.
- Reduced repeated work when browsing, refreshing plans and updating character previews. Existing gathering discoveries, character records, time-value assessments, preferences and published changelog history are preserved.
Compatibility: WoW Forever 1.60.1. Fully restart WoW after updating to load the redesigned interface and new guide artwork. Prices, skill-up projections, farming yields and drop rates remain estimates; other characters and closed banks show their last recorded contents.
0.18.33 - Release
More consistent profession plans and a larger Crafting preview
- Fixed material requirements changing unnecessarily while following a plan. Switching Buy/Gather, collecting supplies, visiting a vendor or moving away from a crafting station now keeps a compatible crafting route steady. Actual skill progress, crafting and relevant plan changes still update what you need.
- Corrected remaining purchase estimates to match your Buy/Gather choices. If you gather wool to make bolts, Atlas no longer also counts those bolts as a purchase. Material counts, costs and supply quests update together.
- Fixed excess gathering requirements when several steps share a crafted material. Leftovers from a preparation batch are reused across those steps, with the preparation and any character transfers shown in the right order. Planned output is never added to your owned inventory.
- Kept the last complete plan visible during background updates and interrupted calculations. Individual source switches briefly show Updating plan while refreshing, preventing a click from applying the opposite of the displayed Buy/Gather choice.
- Improved price updates before you start collecting a plan's supplies. New prices can improve an unstarted plan, while a plan you have begun collecting materials for keeps its compatible crafting route.
- Corrected preparation routes that could suggest repeated crafts of cooldown-limited recipes. Temporary cooldowns are checked again when they expire, and unavailable preparation routes explain the buying fallback.
- Enlarged the player model on the Crafting tab while preserving full-body camera fitting and rotation clearance. Materials and requirements remain scrollable below the preview.
Existing settings, character records, learned gathering locations, time-value assessments and previous release history are preserved. This update also includes the earlier kill/loot performance fix and Buy/Gather preference.
Compatibility: WoW Forever 1.60.1. Use /reload after updating an existing installation. Prices and skill-up projections remain estimates; actual crafting progress and available supplies determine what is still needed.
0.18.32 - Release
Bug fix and material preferences
- Fixed the recurring TimeValue Lua error that could appear after killing a mob when the game returned a restricted movement or combat value. Thanks to LootOptimizer for reporting the issue and sharing the fix that worked in their testing!
- Added Material preference: Buy / Gather to Materials & costs. Choose the default for each character's crafting profession. Gather uses materials that character can farm or make, with buying as the fallback when no eligible source is available. Thanks to Ash1102 for the suggestion that inspired this option!
- Changing the preference refreshes your current supply quests and resets their individual source choices to the new default. You can still use each quest's coin/herb icon to change it separately afterwards. Mining and Herbalism keep their existing gathering guides.
- Higher-level enemies no longer make an otherwise available farming source appear as Buy only. Gathering quests show the enemy level and how many levels above your character they are. Atlas favours suitable sources at or below your level, then the lowest-level available enemies when all are higher. Gathering-skill and other source requirements still apply.
- Aligned the material preference button with the two buttons above it.
- Fixed hitching when killing or looting enemies while Atlas or the profession journey is active. Material counts and quests continue to update automatically.
Thanks for the reports and ideas. They help make Atlas better for everyone!
Existing settings, character records, learned gathering locations and time-value assessments are preserved.
Compatibility: WoW Forever 1.60.1. Use /reload after updating an existing installation. Farming locations remain reference data; a listed source does not guarantee that your character can defeat its enemies.
0.18.31 - Release
Your profession plan, now a quest journey
- Added Start journey to Leveling. Follow numbered tasks for collecting stored supplies, buying or farming missing materials, crafting and training. Click a quest number to choose your next step; Stop tracking hides the journey.
- Added Profession Plan to the quest tracker and Map & Quest Log. Open the full plan using its book icon or View full plan in Atlas. Supplies and progress update as you play, including while the main window is closed.
- Choose a short skill goal or your current skill cap. Plans can include suitable future trainer lessons in the crafting order, with training requirements and unknown fees kept visible. Projected lessons never count as recipes already learned.
- Grouped purchases by destination, improved buy/farm choices and added reversible skipped steps. Restore skipped sources or recipes from the full plan. Recorded supplies remain intact when a source is skipped.
- Improved Enchanting supply progress and raw-material farming guidance. Plans use actual inventory changes after crafting and disenchanting; estimated returns are never added to your owned supplies.
- Added an optional farming-session summary for eligible gathered and looted materials, with progress against remaining plan needs. Purchases, bank transfers and disenchant conversions are excluded from gathered totals.
Clearer prices, farming and everyday controls
- Improved automatic auction scanning, including supported full-market scans, paged results, progress feedback and interrupted scans. Atlas uses its own prices when running independently; when Auctionator is active, it supplies auction estimates and Atlas avoids overlapping scans.
- Inventory now shows the active auction-price provider, coin icons and the item's last price-scan age. Missing prices and unavailable ages remain clearly identified. Material estimates also use coin icons, and tooltips show compact character stock totals.
- Added Exclude elite mobs to equipment farming, plus clearer tracked-source and buy/farm controls. Equipment-drop probabilities remain estimates rather than guaranteed results.
- Simplified Crafting details, corrected requirement text and output item icons, and improved learned-recipe updates. Craft opens the matching native recipe; players remain in control of making items.
- Reorganised Settings into clear sections and moved manual character updates there. Plan settings now shows the current profession beneath a consistent heading. Fixed see-through window edges and refined quest spacing, numbered steps and action controls.
A clearer welcome and tutorial
- Rebuilt the illustrated tutorial with current screenshots and six clickable chapters: Leveling, Quest journey, Farming, Crafting, Inventory and Settings. Jump directly to a topic, follow shorter lessons and use stronger linked highlights with one numbered badge per step.
- First installations open Atlas with the tutorial alongside it. Existing owners receive only the latest update notes once per account, including when logging into a new character.
- Automatic welcome and update windows wait through loading screens, cinematics, intro movies and combat until the normal game interface returns.
- Added Don't show update popups to Recent Change Logs. The choice applies across the account. Reopen the full history or change this preference in Atlas Settings > Recent Change Logs.
Existing settings, character records, learned gathering locations, time-value assessments and published changelog history are preserved.
Compatibility: WoW Forever 1.60.1. Fully restart WoW after updating to load the new modules and tutorial artwork. Prices, farming yields, equipment drops and disenchant returns are estimates. Other characters and closed banks show their last recorded contents; map markers show possible locations, not live availability. Skill-ups and trainer availability remain subject to the game's actual conditions.
0.18.30 - Release
- Added profession-aware Enchanting supplies: compare buying a missing dust, essence or shard with crafting suitable gear to disenchant. Uses your recorded learned recipes from Tailoring, Blacksmithing, Leatherworking or Engineering, where suitable equipment and outcome references are available.
- Recommendations compare estimated extra spending for the same remaining material need. Owned ingredients are used first, their recorded value remains separate, and missing prices or spending limits are clearly identified. Craft one item, disenchant it, then let your updated inventory guide the next step; estimated returns are never counted as guaranteed supplies.
- Redesigned the Enchanting supplies window with a clear material sidebar, separate purchase summary and compact recipe sections. Costs, item icons and possible disenchant results stay visible; expand Ingredients for the full breakdown and vendor or auction-house tracking. Item tooltips appear only over icons.
- View recipe in Enchanting supplies and Craft in Crafting open the matching recipe in the game's profession window. Removed redundant recipe-detail controls and repeated explanations. Atlas does not automatically craft or disenchant equipment.
- Retained recorded profession knowledge and reusable leveling plans across profession switches and reloads, with updates when relevant information changes. Added clearer guidance when a profession needs its first recipe scan.
- Simplified Materials & costs to focus on remaining materials and their known purchase subtotal. Auction-price freshness has a dedicated place on Leveling, with a quiet chat notification when a scan completes while Atlas is closed.
- Missing-ingredient estimates identify the vendor or auction-house source. Tracking controls group ingredients going to the same destination, avoiding duplicate buttons for one visit. Removed round-trip travel inputs from Plan settings.
- Improved Find supplies so the Farming selection includes the plan's missing farmable materials together. Future proficiency ranks and trainer lessons are compact expandable entries, with clearer availability and trainer controls.
- Added Green rarity to Farming for outdoor uncommon equipment sources, excluding dungeon and raid drops. The picker uses one rarity category; each mob's equipment is grouped into expandable gear slots with item icons and individual reference drop chances. Blue-rarity farming is not included in this release.
- Added an explicitly labelled Any green (est.) comparison beside each mob. Highest chance sorts green-gear sources by this estimate. Enchanting's Farm green gear shortcut opens that view directly.
- Restored compact gold map and stop-tracking icons beside the farming arrow, including mob tracking, while preserving its saved position and gathering navigation.
- Corrected the game-menu addon memory display to use Profession Atlas.
Existing settings, character records, learned gathering locations, time-value assessments and changelog history are preserved. Disenchanting outputs do not count again toward the automatic loot-value assessment.
Compatibility: WoW Forever 1.60.1. Fully restart WoW after updating to load the new modules. Disenchant outcomes and individual equipment-drop rates are reference estimates, not guaranteed Forever results. The overall green-drop estimate assumes independent item rolls; actual loot groups, incomplete source coverage and server changes may produce different chances. Prices remain estimates based on recorded or reference information.
0.18.29 - Release
- Leveling goals now follow your current profession skill cap and update after rank training. Mining and Herbalism have clearer skill progress, gathering guidance and trainer information.
- Grouped farming locations into expandable materials, with a separate expandable Being tracked section and nested groups for repeated tracked materials.
- Selecting a profession now selects its materials by default. The closed selector clearly shows when all materials are selected, and locations start sorted nearest first.
- Mining and Herbalism guidance lists resources available at your skill level nearest first, followed by locked resources and their unlock requirements. Improved reference requirements for ore, herbs and source-node byproducts such as gems, stone and bonus herbs.
- Added shared Quick Zone Tracking controls to Mining and Herbalism leveling: changing Ore or Herbs there also updates the same tracking state in Farming.
- Polished the parchment panels, extended their scrolling areas, grouped rank requirements, and clearly labelled trainers, locations and map coordinates. Non-interactive section headings no longer highlight; fixed the related highlight-texture Lua error.
- Simplified crafting preferences and moved Find supplies and Plan settings into Materials & costs. Owned supplies are used first, with clearer guidance about missing materials and purchase estimates after an auction-house scan.
- Preferences and time-value explanations open above Atlas. Escape or the close button returns to the window underneath.
- Added an automatic time-value assessment for each character, based on a moving window of up to five hours of eligible solo outdoor loot activity. It starts after at least 30 recorded minutes, 10 loot sources and recorded prices for the items counted. This estimates item value per hour, not actual gold income or profit.
- Manual time-value overrides keep Atlas's assessment and recorded history intact. See the assessed value in settings and choose Use Atlas to return to it. The leveling page shows your current value or explains that more data is being collected, with a direct link to a concise calculation explanation.
- Simplified material ownership tooltips to character names and quantities, highest first.
- Made report windows easier to read without automatically selecting all text. Removed seldom-used report and farming-session controls from the main planning views.
- Replaced the trainer arrow's text actions with compact gold map and stop icons, with hover tooltips. Tightened spacing and clickable areas while allowing longer names and locations to wrap.
- Trainer tracking now remembers its dragged position across reloads and logins, including relative positioning after a resolution change. Existing farming-arrow positioning is preserved.
- Cleaned up the leveling footer and startup message: Ready. Type /pa to open.
Existing settings, character records, learned gathering locations, time-value assessments and changelog history are preserved. After updating, move the trainer arrow once to save your preferred position.
Compatibility: WoW Forever 1.60.1. Fully restart WoW after updating so the new module and icon textures load. Gathering locations and skill requirements remain reference data; live availability and skill-ups are not guaranteed. Distances are straight-line estimates.
0.18.28 - Release
- Fixed incorrect profession trainer recommendations, including Leatherworking directing players to a Skinning trainer in Orgrimmar. Thanks to Ginkeltjes for catching and reporting the issue!
- Audited trainer references across all 12 professions and 48 proficiency ranks. Removed 25 conflicting teaching links across five NPCs and expanded the recorded trainer catalog.
- Improved trainer selection to check the correct profession, required rank or recipe, and faction access before choosing a destination.
- Trainer recommendations and active tracking now update as you move or change zones, including when a suitable trainer across a zone boundary is closer.
- Previously saved trainer destinations are rechecked, correcting outdated or incorrect routes automatically.
- Added expandable version sections to Recent Change Logs, containing the complete published release history.
- The newest release opens expanded at the top. Older releases appear collapsed underneath, newest to oldest. Click any version to expand or collapse its notes independently.
- Preserved the familiar changelog window style, scrolling, Settings access and existing first-install/update notification behavior.
Existing settings, character records and learned gathering locations are preserved.
Compatibility: WoW Forever 1.60.1. Use /reload after updating an existing installation. Trainer locations and teaching records remain reference data and may change during the Forever beta; directions use straight-line distance rather than travel routes.
0.18.27 - Release
- Corrected first-install detection: new users open Profession Atlas with its welcome tutorial, without an automatic changelog popup.
- Automatic update notes now require a previously used version. Notices deferred by combat or the tutorial remain available after relogging and still appear only once per account.
This is a focused startup fix. Existing settings, character records and learned gathering locations are preserved. In-game changelog text is unchanged.
0.18.26 - Release
New and improved since 0.18.25:
- Added Quick Zone Tracking in Farming: toggle Ore, Herbs, or both for the current zone, with a clearer layout for profession/material selection and Reset.
- Added gathering-skill filtering so herb and ore markers and navigation respect the current character's Mining and Herbalism skill. Specific-material tracking remains available.
- The farming arrow now automatically switches to the nearest eligible tracked location as you move, including another location of the same resource. Next location still skips an empty spot.
- Added persistent local learning for herb and ore locations after confirmed gathering and looting. New discoveries supplement Atlas's maps and navigation and survive normal addon updates. Positions are approximate player gathering coordinates; nearby matching reference locations are reused to reduce duplicates. Nothing is uploaded or shared.
- Updated the supported herb and ore reference database to GatherLite 8.1.7, including supported starter variants such as Wilted Peacebloom, Stunted Silverleaf and Poor Copper Vein. Existing local discoveries are retained; fishing references are unchanged.
- Simplified minimap tooltips to the resource name. World-map tooltips now show the name and last-farmed/check-back information. Countdown values are estimates, not guarantees that a node has respawned; unsupported objects show elapsed time instead.
- Fixed resource icons being hidden beneath world-map terrain or other map regions, including the southern Mulgore area.
- Fixed profession/material dropdown backgrounds allowing underlying farming rows to show through.
- Added trainer guidance for unlearned professions, the next proficiency rank and planned recipe lessons: trainer name, location, when to visit, Show on map and Tracking: On/Off controls. Trainer tracking pauses farming directions and restores them when stopped or completed.
- Added Apprentice, Journeyman, Expert and Artisan guidance across all twelve professions, with book/quest guidance where appropriate. Tailoring's target selector now supports goals through 300. Unverified reference requirements and unavailable trainer coordinates remain clearly identified.
- Upgraded the built-in 3D farming and trainer arrow with original beveled metal artwork, 256 directional views, smoother frame-rate-based turning and a matching arrival pointer. Existing colors, position and 2D style are preserved.
- Added a tutorial-style Recent Change Logs window. Existing users see the current release's summary once per account after updating; it waits through combat or the welcome tutorial. Reopen it at any time from Settings.
Compatibility: WoW Forever 1.60.1. Existing saved data, preferences and learned gathering locations are preserved. Fully restart WoW after updating to load the new modules and artwork.
Resource locations remain possible spawns, not live availability. Check-back timers are estimates. Trainer placement and reference requirements may change during the Forever beta; navigation provides straight-line directions rather than a road or dungeon route.
0.18.25 - Release
- Fixed the resource dropdown still showing farming locations through its background. Material/profession pickers and shared dropdown menus now use a fully opaque background.
- Moved page headings down and footer text up by six pixels to give them space from the window borders.
The existing Next location > control beneath the farming arrow already skips empty herb/ore locations and remains unchanged.
Compatibility: WoW Forever 1.60.1. Existing saved data and preferences are preserved. Use /reload after updating an existing installation.
0.18.24 - Release
Improvements and fixes since 0.18.20:
- Fixed Escape closing so dropdowns, the tutorial and Atlas close in order without opening the game menu at the same time. Removed the previous Escape integration associated with protected-action warnings.
- Fixed farming-area highlights and labels being partially covered by map terrain. Creature-farming reference areas now use oval highlights with WoW's quest-area artwork.
- Fixed View on map opening behind Atlas or the tutorial. The map appears above them without shrinking or moving Atlas.
- Improved dropdown readability with solid backgrounds across material/profession pickers and shared menus.
- Added a clearly labelled Sort button that switches between Nearest first and Highest yield. Tracked locations are always prioritized.
- Fixed first-login welcome behavior so new characters see Atlas and its tutorial automatically, and improved first-page image loading.
- Fixed false client-build mismatch messages within the supported WoW Forever 1.60.1 client family.
- Replaced the heavy summary bars with cleaner page headings and contextual guidance.
Compatibility: WoW Forever 1.60.1. Existing saved data and preferences are preserved.
After updating from 0.18.20, use /reload if WoW is already running. Restart WoW after a first installation.
Farming areas and resource markers are reference locations, not guaranteed live spawns. Prices and hourly yields are estimates.
0.18.20 - Release
New since 0.18.16:
- Added a ten-page interactive welcome guide, with linked hover highlights, cloth-farming examples, enemy skull markers, arrow photos and a Settings walkthrough. Reopen it using Tutorial or /pa tutorial.
- Added a built-in farming arrow with 3D and 2D styles, configurable colors, distance feedback and a Next location control. Confirmed nearby herb or ore gathering advances the destination automatically.
- Added the Profession Atlas icon to the in-game AddOn list.
Improvements and fixes:
- Fixed resource markers remaining on the map after untracking.
- Kept Atlas open when viewing the map, and placed the tutorial beside the main window.
- Improved Escape behavior: close an overlying window first, then the tutorial, then Atlas.
- Kept a visible arrival arrow when close to the destination.
- Clarified automatic profession, recipe, price and inventory updates throughout the guide.
Compatibility: WoW Forever 1.60.1. Existing saved data and preferences are preserved. Restart WoW after installing this update to load the new files and images.
Farming markers indicate reference locations, not guaranteed live spawns. Prices and hourly yields are estimates.
0.18.16-alpha - Initial public beta
Initial public testing build for WoW Forever, targeting client 1.60.1.70009 / interface 16001.
- Leveling plans for the logged-in character and gathering guidance across twelve professions, with clear learned and unlearned profession icons.
- Remaining material-cost estimates using saved auction prices and vendor prices, with price age and missing-price information.
- Owned/required material quantities, completed-material checkmarks, and storage details for supplies recorded on other characters.
- Searchable farming sources, multiple resource tracking, possible herb/ore spawn markers, creature previews, and personal enemy markers.
- Recipe browsing, recorded crafters, materials, and wearable item previews.
- Crafting-material inventory across recorded characters' bags and personal banks; guild and account banks are excluded.
- Saved window and marker preferences.
- Bundled GatherLite 8.0.4 node and fishing references with MIT licence and credits; no GatherLite installation required. Raw Plated Armorfish has no bundled fishing location in this build.
- Built-in auction price collection for relevant materials; Auctioneer and Auctionator are not required.
- Reload-safe page selection and Farming filters/tracking. Fresh login starts on Leveling and clears temporary Farming selections/tracking, while preserving recorded data and preferences.
TomTom is optional for its destination arrow and mapping support. Auctionator optionally supplies additional price estimates.
Known limitations: some professions still await complete in-game testing; gathering locations and rates are references rather than live availability guarantees; other characters and closed banks use cached records; client API availability can affect optional map/minimap features.
Report issues through the project comments with the addon version, game version, profession, reproduction steps, and any error text.
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