ProcDoc-v4.16.0.zip
What's new
v4.16.0: Charges and countdowns that follow your casts
A full check of every proc turned up a batch of fixes, mostly for how procs behave mid-fight.
Charges and countdowns in combat
- Eclipse (Druid): each Wrath adds 2 charges, up to 4, and each Starfire uses one. It used to show full charges every time.
- Charge dots count down as you spend them for a proc you already had when the fight started (Fingers of Frost and others).
- Recasting a buff you track (Arcane Blast, Slice and Dice) starts its countdown over.
- No lone dot: a buff that doesn't stack no longer shows a single dot under its alert.
Proc fixes
- Mongoose Bite (Hunter): lights up after you dodge (it was watching the enemy's dodges).
- Decimation (Warlock): stays up for its 10 sec window. Soul Fire no longer clears it.
- Heating Up (Mage): Pyroblast uses it up.
- Clearcasting (Druid): Wrath no longer clears it, as in the game.
- Maelstrom Weapon (Shaman): a free Lightning Bolt no longer throws off the stack count, and stacks you start a fight with keep their real time left.
- Adding a spell that is already built in under another name (Arcane Concentration is Clearcasting, Nightfall is Shadow Trance) now tells you so, instead of making a second alert that takes over the first.
Other
- The
/procdoc tracelog only lists abilities you have ticked, so it no longer fills up with the rest.
Something not right on your class? Run /procdoc check and paste what it says in a comment.
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