File Details
v1.1.0.zip
- R
- Apr 3, 2026
- 294.34 KB
- 36
- 12.0.5+1
- Retail
File Name
v1.1.0.zip
Supported Versions
- 12.0.5
- 12.0.1
Additions
- Added a Pass All Loot button to the loot roll frame to quickly pass all items pending a choice and close the roll frame window
- Added a Pass Remaining Players button to the Leader Frame that will set Pass for all players still pending a choice on the selected item
- Added a new Session setting for Loot Roll Triggering. Options are now Automatic (current default behavior) or Prompt for Start. With Prompt the loot roll is queued and will not start the timer or trigger the loot roll for others until the LM clicks the Start button in the new popup. This queued loot roll is also saved so the LM can /reload and still trigger the queued loot roll from the Start Roll button in the Leader Frame.
Improvements
- Rebuilt loot roll (loot table) distribution to better handle per-character communication with the Loot Master
- Updated player-to-LM loot choice messaging to better manage unhandled messages and better present issues to the player when making a loot choice
- Rebuilt how the loot timer is managed. It is now a per-second sync broadcast by the Loot Master that all loot timer displays will use to ensure all players are seeing the same remaining time on a loot roll.
- Overhauled how automatic character linking works. This should now sync across players more consistently and maintain this information better across sessions.
- Revamped the character link tab in settings to be just a display for other characters. The option to set your own main remains in this tab as well as in the Player tab. Player tab still houses the character linking/unlinking for your own characters.
Fixes
- Fixed a bug with the Trade Queue attempting to use a secret string for character name, causing loot to not auto-populate in the trade window
- Fixed a bug in the Trade Queue causing the Open Trade buttons to be missing text
- Fixed an issue that allowed all players to "roll" their own numbers for loot. These extra rolls were never used and only the Loot Master's rolls were ever considered for awarding loot, but this coincided with an earlier bug that had all raid assists announcing loot winners (the same winner) but with different loot rolls
- Fixed a bug that prevented a player who joins a group with a running session from joining that session. This would cause new players joining an existing group to not join the session and potentially not be able to receive loot rolls.
- Fixed a bug with the frame resizing scroll bars overlapping with normal UI elements when the frame wasn't actually resized

