OAPDebug-1.3.zip
What's new
1.3 - 2026-10-22
- New Art tab: all of a frame's pictures (textures) in one grid, the frame's own first and
then those of the frames inside it. Hover a picture to outline it on screen; click it to
change it in place - its art, crop, size, alpha, anchors, colour, blend, layer, shown and
desaturated - and see the Lua that makes it as it is now, ready to copy. Undo and Undo all
put everything back. Solo makes the other pictures see-through so you see one alone.
Changes last until /reload. Open it with
/oapd art, Pick frame, or after selecting a frame on the Frames tab. - See where a picture is anchored: hover the anchor line in the Art editor and the frame it is anchored to is outlined, with a white dot on the exact point.
- Pictures on the Frames tab: each texture has a small picture of its art in the tree. A selected one shows larger, with its atlas name or file number, the part of the file used, its colour and blend, and the Lua that makes it (Select Lua).
- Frame picker - hold Shift to list the pictures inside the outlined frame, the ones under the mouse first; the wheel steps through them and a click opens one.
- The Frames tab keeps up: the tree and details refresh every second, so new, removed or changed frames show without pressing Refresh.
- Hidden answers: where the game hides a value from addons, OAP Debug now shows
<SECRET>and a warning icon instead of failing, and says which reads were hidden. - About page: OAP Debug's own icon, and when the game build you are on was first seen.
- New icon in the AddOns list, the minimap button and the window.
- Fixes: the frame picker's mouse wheel stops below the whole screen (UIParent) instead of outlining everything; the Frames tree no longer jumps back to the top on the first scroll.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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