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OAP Debug

A debug window for addon authors: per-addon log, live table and frame inspector, a frame picker, performance graphs for every addon, and Lua errors filed under the addon they came from.
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OAPDebug-1.3.zip

File nameOAPDebug-1.3.zip
Uploader
sulobinsulobin
Uploaded
Oct 22, 2026
Downloads
6
Size
121.0 KB
Flavors
RetailForever
File ID
9290683
Type
R
Release
Supported game versions
  • 12.1.5
  • 1.60.1

What's new

1.3 - 2026-10-22

  • New Art tab: all of a frame's pictures (textures) in one grid, the frame's own first and then those of the frames inside it. Hover a picture to outline it on screen; click it to change it in place - its art, crop, size, alpha, anchors, colour, blend, layer, shown and desaturated - and see the Lua that makes it as it is now, ready to copy. Undo and Undo all put everything back. Solo makes the other pictures see-through so you see one alone. Changes last until /reload. Open it with /oapd art, Pick frame, or after selecting a frame on the Frames tab.
  • See where a picture is anchored: hover the anchor line in the Art editor and the frame it is anchored to is outlined, with a white dot on the exact point.
  • Pictures on the Frames tab: each texture has a small picture of its art in the tree. A selected one shows larger, with its atlas name or file number, the part of the file used, its colour and blend, and the Lua that makes it (Select Lua).
  • Frame picker - hold Shift to list the pictures inside the outlined frame, the ones under the mouse first; the wheel steps through them and a click opens one.
  • The Frames tab keeps up: the tree and details refresh every second, so new, removed or changed frames show without pressing Refresh.
  • Hidden answers: where the game hides a value from addons, OAP Debug now shows <SECRET> and a warning icon instead of failing, and says which reads were hidden.
  • About page: OAP Debug's own icon, and when the game build you are on was first seen.
  • New icon in the AddOns list, the minimap button and the window.
  • Fixes: the frame picker's mouse wheel stops below the whole screen (UIParent) instead of outlining everything; the Frames tree no longer jumps back to the top on the first scroll.

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