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Mislaid Curiosity Counter

Counts the Mislaid Curiosities you pick up during each delve run — visible only in delves, auto-resets on entry, and counts Dundun's Favor walk-over pickups too.
MCC.png

MCC.png

Description

Mislaid Curiosity Counter

Counts the Mislaid Curiosities you collect during a delve run. The counter appears only inside delves, resets automatically every time you enter one, and also counts curiosities consumed on contact with the Dundun's Favor curio — no loot window required.

Setup

None. Install, enter a delve, and the counter appears. Drag it wherever you like, then optionally:

/mcc scale 1.5
/mcc lock

Features

  • Per-run counter — resets automatically on every delve entry, so the number is always "this run"
  • Delve-only — the frame shows up when you enter a delve and disappears when you leave; it never clutters your UI anywhere else
  • Dundun's Favor support — walk-over contact pickups count just like normally looted curiosities
  • Reload-safe — a /reload or relog inside a delve keeps your count, and a reopened half-looted curiosity never double-counts
  • Self-healing detection — three independent signals (loot-window sources, companion-experience grants by ID and name, and the server's own curiosity tracker) cross-check each other, so new curiosity variants in future patches keep counting
  • Movable & scalable — drag to position, /mcc scale 0.5-3 to resize (great for scaled-down UIs), /mcc lock for click-through
  • Lightweight — single Lua file, no libraries, no dependencies

Slash Commands

Command Description
/mcc Show status, current count, and a detection diagnostic
/mcc reset Reset the counter for the current run
/mcc scale <0.5-3> Resize the counter frame
/mcc lock / /mcc unlock Lock (click-through) / unlock the frame
/mcc resetpos Move the frame back to its default position
/mcc debug Toggle calibration logging (loot sources, item IDs, tracker changes)
/mcc currency Experimental: count via the hidden server tracker only

How It Works

Curiosities announce themselves to the game client in different ways depending on how you pick them up: clicking one opens a loot window, while Dundun's Favor consumes them on contact and just hands you a Chunk of Companion Experience. MislaidCuriosityCounter listens to all of it — loot-window sources are matched against known Mislaid Curiosity objects (each spawned object counts exactly once, even if you walk away mid-loot and come back), companion-experience grants are recognized by item ID and by name, and as a safety net the hidden server-side curiosity tracker fills in any pickup the other signals missed. Overlapping signals for the same pickup are deduplicated, so nothing counts twice — and chunks that come out of Sturdy Chests are correctly ignored.

If a future patch adds curiosity variants the addon doesn't recognize yet, the tracker safety net keeps the counter working, and /mcc debug prints everything needed to report or add the new IDs.

Lightweight

Single Lua file, no libraries, no dependencies. Uses only the MislaidCuriosityCounterDB saved variable.

The Mislaid Curiosity Counter Team

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