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Mailworthy

One click at the mailbox sends everything worth selling to your bank alt. Vendor the rest.
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v0.11.0-forever

File nameMailworthy-v0.11.0-forever.zip
Uploader
roknuaroknua
Uploaded
Oct 22, 2026
Downloads
14
Size
66.8 KB
Flavors
Forever
File ID
9284504
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Mailworthy

v0.11.0 (2026-10-22)

Full Changelog Previous Releases

  • Merge pull request #23 from sjdodge123/feat/profession-mats
    feat: keep the materials this character's professions use
  • feat: keep the materials this character's professions use
    Operator, 2026-10-22: Mailworthy should factor in the player's own
    professions, with a checkbox to avoid sending the materials they need.
    Valuation.PROFESSION_MATS maps each crafting profession (GetProfessionInfo's
    skill line ID) to the trade-goods subclasses it uses: cloth for Tailoring and
    First Aid, leather for Leatherworking, metal & stone for Blacksmithing and
    Engineering (plus parts, explosives, devices), herbs for Alchemy, dust /
    essences / shards for Enchanting, meat and fish for Cooking. Gathering
    professions need nothing; elementals stay mailable. With the new setting
    keepProfessionMats (on by default) such an item is kept before any pricing,
    reason "your Tailoring needs it". Bags.Evaluate fills settings.professions
    from Characters.Professions(); the settings window gets a toggle button that
    names the character's crafting professions and their materials; the scan and
    /mw report lines say "profession materials kept for Tailoring" or "mailed".
    Co-Authored-By: Claude Fable 5.1 noreply@anthropic.com
  • Merge pull request #22 from sjdodge123/docs/curseforge-description
    docs: CurseForge description for v0.10.0
  • docs: CurseForge description for v0.10.0 (every bag, decision rule v2, B tag, mailbox-only glow, Siz DisenchantValue)
    Co-Authored-By: Claude Fable 5.1 noreply@anthropic.com

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