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Komo Melee Range

A customizeable, recolorable indicator (shape or text) that shows whether your target is actually in melee range, checked against a real spell instead of guesswork.
01_KMR_Options.png

01_KMR_Options.png

02_KMR_OutOfRange.png

02_KMR_OutOfRange.png

03_KMR_InRange.png

03_KMR_InRange.png

Description

Komo Melee Range

A customizable, recolorable indicator (shape or text) that shows whether your target is actually in melee range, checked against a real spell instead of guesswork.

How it works

Pick any melee-only spell you know as the range check (spell ID or exact name). Default is Spear Hand Strike, but any class can swap in their own melee-range ability. The indicator updates live: one look when your target is in range, another when it isn't, and a third when you have no target.

Appearance

  • Shape: Circle, Square, Diamond, or Text label
  • Texture style: Outline or Filled (shapes only)
  • Font: Friz Quadrata, Arial Narrow, Skurri, or Morpheus (Text shape only)
  • Separate text, color, and opacity for each state: In Range, Out of Range, No Target
  • One-click Class button on every color picker to instantly match your current class color
  • Out-of-range behavior: change color, dim it, or hide it entirely
  • Size slider from 20 to 300 pixels

Positioning

Unlock it to drag it anywhere on screen and resize it with a corner grip. Lock it back down and it's click-through, out of your way.

Settings

Opens in its own draggable window, laid out in two columns so nothing scrolls.

Commands

  • /kmr — open the settings window
  • /kmr lock / /kmr unlock — lock or unlock the indicator's position
  • /kmr reset — reset everything to defaults

Notes

Only checks range against your current target, using whatever spell you set as the check. Pick something you actually have available. An interrupt is usually a safe, always-known choice for most melee specs.

The Komo Melee Range Team

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Owner
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    Projects
  • 54
    Downloads

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