HealMeUp-1.22.0.zip
What's new
HealMeUp 1.22.0
Everything new since 1.15.0.
New
Setup wizard
- The first time you play a healing spec that has no bindings yet, HealMeUp reads your spellbook and suggests click bindings:
- Left-click: your main heal
- Right-click: a heal over time
- Shift + Left: a big heal
- Shift + Right: your dispel
- Ctrl + Left: a group heal
- Ctrl + Right: a big cooldown (Pain Suppression, Ironbark, Life Cocoon...)
- Middle button: a second heal over time (Lifebloom, Beacon of Light, Earth Shield...)
- Alt + Left / Alt + Right: target and the unit menu
- Mark each one Use or Skip, then click Bind. Everything you chose is set at once.
- Keys you've already bound to something of your own start on Skip, so nothing of yours is replaced unless you choose it.
- It only suggests spells you know, using the game's own spell names, so it works in any language.
- It opens by itself once per healing spec. Damage specs that know a heal or two, such as Retribution or Shadow, aren't asked.
/hmu setup, or Setup wizard... on the Click-Cast page, opens it any time, in any spec.
Vehicles
- When someone in your group gets into a vehicle you can heal, their button heals the vehicle.
- The button shows the vehicle's health, incoming heals, shields and debuffs. It keeps the player's name, role icon and class colour, so you always know whose vehicle it is.
- Spell bindings, the mouse wheel and hover keys all cast on the vehicle, in combat too, and smart resurrect doesn't get in the way.
- When they get out, the button is theirs again.
- A macro binding of your own still goes where the macro says (
@mouseoveris the player, not the vehicle).
Quick menu
- Right-click the minimap button (or type
/hmu menu) for the things you change between pulls:- Lock or unlock the frames.
- Show or hide the raid tools bar.
- Show or hide the Spotlight, or pick Spotlight players.
- Switch profile: the one in use is lit. If you have more than eight, the last row opens the profile manager.
- Settings and Help, at the bottom.
- Click a row and it does its thing, then the menu closes. Escape closes it too.
/hmu menuworks even with the minimap button hidden.
Corner editor (Settings > Corners)
- Put the role icon, the raid marker and the missing-buff mark in any corner of a button, or right middle.
- Icons that share a corner line up from the edge. A row of icons that starts in that corner (heals over time, debuffs, tracked buffs) begins after them, so nothing overlaps.
- A picture of a button shows what sits where, and it changes as you choose.
- An icon you've switched off takes no room.
- The tracked-buffs row setting (top left or top right) has moved to this page.
- Nothing moves until you change it: the defaults are where everything sat before.
Test mode
- Type
/hmu test 20(or5, or40), or use the buttons on the Layout page, to see a made-up group where your frames are. It lets you lay the frames out while you're solo. - It uses your own layout: group panels or one list, button size, spacing, bar texture, font and role icons. A few made-up players are dead or out of range, so you can see how that looks too.
- Change a setting or drag the handle and the test group follows.
/hmu test off, the End test button or entering combat ends it.- It's drawn on top of your real frames and doesn't take clicks, so your real frames are never touched.
- It shows the group frames only, not the Pets, Tanks, Healers or Spotlight frames.
Player notes
- Write a few words on a player's button:
/hmu note Thrall tank 1shows "tank 1" small at the top of Thrall's button. Use it for who kicks, who soaks, or who gets your Power Infusion. - Pick the player by name (
ThrallorThrall-Hyjal) or by unit (/hmu note target kicks). /hmu notelists your notes,/hmu note Thrallshows one, and/hmu note Thrall clearremoves it. A note can be up to 20 characters.- A note follows the player wherever they are in the group, and all your characters see it.
- Where the game hides who a unit is, no note shows: HealMeUp never guesses.
- To switch notes off, untick Show your notes on the Icons page.
Binding conflict checker
- A hover key that's also one of your game key bindings, such as F on Action Button 6, casts HealMeUp's spell instead while the pointer is over a unit button. The same goes for the mouse wheel and camera zoom. HealMeUp now tells you:
- when you bind the key,
- in the key binder's list ("replaces Action Button 6"),
- with
/hmu keys, - in
/hmu selftest.
- That may be exactly what you want. If not, pick a free key.
- Mouse buttons never count as conflicts.
Changed
- Right-click on the minimap button now opens the quick menu. Help is in the quick menu. The addon compartment entry still opens Help on a right-click.
- Profile manager: the text box at the bottom now has a label explaining what it's for: sharing profiles as text. Export puts the selected profile there for you to copy (Ctrl+C). To import a friend's profile, paste their text in (Ctrl+V), type a name in the Name box, and click Import as new.
- Profile manager: the window is a little taller, so the status line at the bottom is never cut off.
Fixed
- The manual and a tooltip said the missing-buff mark sits bottom right. It has always been top right.
Checked
- Every spell ID the setup wizard and smart resurrect use was checked against the game's own 12.1.5 spell data. All are correct.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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