v1.0.9
What's new
# Changelog
## 1.0.9
- Added a Pet Frame: a new HatedUI-styled unit frame for your pet (health,
power, portrait, name, movable, right-click menu), matching the same
design as the Player/Target/Focus frames
- Fixed the Pet Frame not updating when a pet is summoned, dismissed, or
swapped
## 1.0.8
- Added a buff/debuff row to the Player frame, right-click cancelable like
Blizzard's own default player frame -- fixes Death Knight's Raise Dead
(and similar effects) showing nothing to dismiss
- Added a live totem display to the Player frame (reuses Blizzard's own
totem icons/cooldowns/tooltips) for Shaman totems and other totem-slot
effects like Raise Dead's ghoul, sized up so it stands out, with
right-click dismiss and no more freezing or erroring during combat
- Fixed the buff/debuff row stacking vertically instead of horizontally
when shown above the totem display
- Action bars now re-skin on entering the world and on entering combat, in
case a bar's buttons weren't fully ready at login (may help with
cooldowns/right-click occasionally not updating until a `/reload`)
## 1.0.7
- Fixed a crash on party/raid frames ("bad argument #1 to 'UnitInVehicle'")
introduced by 1.0.6's role icon fix
## 1.0.6
- Fixed role icons (tank/healer/DPS) not showing on party/raid frames --
reskinning the health bar was silently undoing Blizzard's own layering
that keeps the icon on top
- Added the same role icon to the Player and Target frames
## 1.0.5
- Fixed a crash on the target cast bar when a cast was interrupted/stopped
(a secret-value comparison introduced in 1.0.3's recast fix)
## 1.0.4
- Added the missing class resource pips to the Player frame: Holy Power,
Soul Shards, Arcane Charges, Chi, Essence, and Death Knight Runes (with
per-rune cooldown swipes), alongside the existing Combo Points
## 1.0.3
- Fixed cast bars not showing during combat, and fast back-to-back casts
(e.g. reapplying poison, reopening a lockbox) hiding the bar instead of
restarting it
- Added an Enabled toggle for Player/Target/Focus frames and their cast
bars that leaves Blizzard's own default frame untouched when turned off
(requires `/reload` to take effect)
- Fixed an error when toggling frame options while the Target frame was
disabled
## 1.0.2
- Added an AFK Screen feature: a cinematic full-screen overlay (branding
bars, character pose, honor level, clock) that shows automatically when
you go AFK. Enabled by default, toggle under the AFK Screen tab.
## 1.0.1
- Added buff/debuff auras to the Target frame
## 1.0.0 — Initial Release
A flat, blocky, class-colored redesign of Blizzard's default UI.
**Independent replacement frames:**
- Player, Target, Focus, Target-of-Target/Focus-Target unit frames
- Player/Target/Focus cast bars
- Combo point display
**Skinned Blizzard frames (colors, borders, and backgrounds only — all
original functionality untouched):**
- Action bars, stance bar, pet bar, Extra Action Button
- Micro menu and bag bar
- Minimap buttons
- Party/raid frames
- Blizzard's built-in Damage Meter
- PvP/Dungeon Finder, World Map, Guild, Achievements, Collections, Mail,
Merchant, NPC dialogue, Macros, Encounter Journal, Character,
Spellbook/Talents, Professions, Housing, Settings, Auction House
**Options:**
- Full color/border/texture/font control per module via `/hatedui`
- One-click color themes with per-module opt-out
- Test Mode for previewing/resizing frames without needing a live target,
focus, or cast
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

