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Hated UI

A flat, blocky, class-colored redesign of Blizzard's default UI -- unit frames, action bars, and every major panel window, fully customizable with one-click color themes.
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v1.0.9

File nameHatedUI-v1.0.9.zip
Uploader
HatedGamingHatedGaming
Uploaded
Aug 30, 2026
Downloads
10
Size
207.6 KB
Flavors
Retail
File ID
8772090
Type
R
Release
Supported game versions
  • 12.1.0

What's new

# Changelog

## 1.0.9

- Added a Pet Frame: a new HatedUI-styled unit frame for your pet (health,
  power, portrait, name, movable, right-click menu), matching the same
  design as the Player/Target/Focus frames
- Fixed the Pet Frame not updating when a pet is summoned, dismissed, or
  swapped

## 1.0.8

- Added a buff/debuff row to the Player frame, right-click cancelable like
  Blizzard's own default player frame -- fixes Death Knight's Raise Dead
  (and similar effects) showing nothing to dismiss
- Added a live totem display to the Player frame (reuses Blizzard's own
  totem icons/cooldowns/tooltips) for Shaman totems and other totem-slot
  effects like Raise Dead's ghoul, sized up so it stands out, with
  right-click dismiss and no more freezing or erroring during combat
- Fixed the buff/debuff row stacking vertically instead of horizontally
  when shown above the totem display
- Action bars now re-skin on entering the world and on entering combat, in
  case a bar's buttons weren't fully ready at login (may help with
  cooldowns/right-click occasionally not updating until a `/reload`)

## 1.0.7

- Fixed a crash on party/raid frames ("bad argument #1 to 'UnitInVehicle'")
  introduced by 1.0.6's role icon fix

## 1.0.6

- Fixed role icons (tank/healer/DPS) not showing on party/raid frames --
  reskinning the health bar was silently undoing Blizzard's own layering
  that keeps the icon on top
- Added the same role icon to the Player and Target frames

## 1.0.5

- Fixed a crash on the target cast bar when a cast was interrupted/stopped
  (a secret-value comparison introduced in 1.0.3's recast fix)

## 1.0.4

- Added the missing class resource pips to the Player frame: Holy Power,
  Soul Shards, Arcane Charges, Chi, Essence, and Death Knight Runes (with
  per-rune cooldown swipes), alongside the existing Combo Points

## 1.0.3

- Fixed cast bars not showing during combat, and fast back-to-back casts
  (e.g. reapplying poison, reopening a lockbox) hiding the bar instead of
  restarting it
- Added an Enabled toggle for Player/Target/Focus frames and their cast
  bars that leaves Blizzard's own default frame untouched when turned off
  (requires `/reload` to take effect)
- Fixed an error when toggling frame options while the Target frame was
  disabled

## 1.0.2

- Added an AFK Screen feature: a cinematic full-screen overlay (branding
  bars, character pose, honor level, clock) that shows automatically when
  you go AFK. Enabled by default, toggle under the AFK Screen tab.

## 1.0.1

- Added buff/debuff auras to the Target frame

## 1.0.0 — Initial Release

A flat, blocky, class-colored redesign of Blizzard's default UI.

**Independent replacement frames:**
- Player, Target, Focus, Target-of-Target/Focus-Target unit frames
- Player/Target/Focus cast bars
- Combo point display

**Skinned Blizzard frames (colors, borders, and backgrounds only — all
original functionality untouched):**
- Action bars, stance bar, pet bar, Extra Action Button
- Micro menu and bag bar
- Minimap buttons
- Party/raid frames
- Blizzard's built-in Damage Meter
- PvP/Dungeon Finder, World Map, Guild, Achievements, Collections, Mail,
  Merchant, NPC dialogue, Macros, Encounter Journal, Character,
  Spellbook/Talents, Professions, Housing, Settings, Auction House

**Options:**
- Full color/border/texture/font control per module via `/hatedui`
- One-click color themes with per-module opt-out
- Test Mode for previewing/resizing frames without needing a live target,
  focus, or cast

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