Description
GlanceCast
Keep your eyes on the fight, not your action bars.
GlanceCast takes the spell the game's own Assisted Highlight recommends and shows it in a small, movable window you can place wherever you look during combat, for example just under your character. A second window shows every proc you have up right now, so you never miss an empowered or free cast, and a third shows the attacks your target is in range of (or your heals, when it's a friend). A fourth shows your big cooldowns the moment they're back, and a fifth shows your interrupt when an enemy starts a cast you can stop. A Utility window holds the trinkets, potions and spells you put on it, ready to click. Two more draw your health, power and casts, and your target's, as bars right beside your character. And a ring around your mouse cursor makes sure you never lose it in a busy fight.
Every spell window tells you everything your action bar button would: whether you can press the spell yet, when, and whether your target is in range.
For looking at, with one exception: the windows' icons can't be clicked (clicks pass straight through to whatever is behind them), so you still cast from your action bars and keybinds as usual. The one exception is the Utility window: click its trinkets, potions and spells to use them, or switch that off in Edit Mode. GlanceCast never casts anything on its own.
Looking for the quest item window? It has moved to GlanceQuest, GlanceCast's questing companion. Install GlanceQuest to keep it.
Features
- Next-spell window: the recommended spell's icon, the keybind from your action bars, and the same "marching ants" glow as your bars, or another glow of your choice: the Cooldown Manager's Marching Ants or Flash in five colours, or none. Keybinds use the short letters of Bartender, Dominos and ElvUI, so Shift + Mouse Button 4 shows as SB4 and fits inside the icon.
- Know when to press: the next spell shows its cooldown sweep, global cooldown included, in step with your action bar. It's shaded like the bar button when it can't be pressed yet, sweeps through channels like Bladestorm until you can act again, and its keybind turns red when your target is out of range.
- Hit feedback: the icon pulses when you cast the recommended spell, and each new recommendation pops in, so you can feel the rotation flow.
- Proc window: every proc glowing on your action bars, once each, with the game's own gold proc glow or a glow of your choice, as in the next-spell window. Procs show their cooldown and charges, and their keybinds turn red out of range, just like the bars. Optionally, a sound of your choice plays when a new proc appears.
- Range window: the attacks and debuffs on your action bars that can reach your target right now, or your heals when you target a friend, each from its own list in the order you choose, and each gone the moment your target leaves its range (Charge only shows between 8 and 25 yards). One on cooldown is dimmed under its sweep, so what you can press right now stands out. Healers: set Visible to In combat or with any target and a friend you target shows the heals that reach them, out of combat too.
- Lists that fill themselves: every spell on your action bars starts on a list per specialization: attacks with a range on the In Range (enemy) list, heals with a range on the In Range (friendly) list (switched on for a healer), other spells with a cooldown on the Ready list, professions on none. Click a spell to switch it off, drag to sort, and right-click to also show it on another list, like Power Word: Shield on both the Ready and friendly lists, or to remove it from one.
- Ready window: the major cooldowns you care about, side by side, with their keybinds and charges. Cast one and it dims, with the action bar's cooldown sweep and countdown, until it's back, so a glance tells you what's available and what's coming. Prefer only what's ready? Turn off Show spells on cooldown in Edit Mode and a spell leaves the window until it's back. Drag the icons in the list to put them in the order you want. A spell whose buff outlasts its cooldown, like Ironfur, also shows its buff running out, with a countdown and a gold burst when it ends.
- Not on your bars: out of combat, a small window lists any big cooldown your character knows that isn't on an action bar, such as Combustion on a Fire Mage, since the Ready window can only show what's on a bar. Drag an icon onto a bar to fix it, or dismiss a spell with its X. Turn the window off in GlanceCast's settings.
- Utility window: the trinkets, potions, healthstones and spells you choose, with their keybinds, cooldowns and counts, red out of range and blue when you're short on resources, just like your bars. Pick one up from your spellbook, character sheet, bags or action bars and drop it on the gold box that appears where the window sits. An item greys out when you have none left, or a trinket when it isn't equipped. A buff like Arcane Intellect or a flask counts down on its icon while it's on you, and glows when it's missing, so you never forget it, and a pet summon you mark (right-click it on the list) glows while your pet isn't out. Choose the glow (gold, red and more) in Edit Mode. Click an icon to use it, in or out of combat, or turn off Click to use in Edit Mode to make it look-only like the other windows. Set # of Buttons (1 to 24) in Edit Mode to size it to what you carry, and set Visible to In combat or with any target to keep off-spec heals and buffs on screen when you target a friend. Each specialization keeps its own list.
- Interrupt window: when your target (or your focus) starts a cast you can interrupt, your interrupt appears with its keybind, and its cooldown sweep if it isn't back yet. Shielded casts don't show it, so it only appears when a kick will land.
- Health bars by your character: your health, power and casts, and your target's, as nested bars right beside your character, HUD-style. Pick straight, arc or chevron bars on any side of it, Flat, Smooth or Glossy, with a spark riding each fill. An outline keeps them clear against busy scenes and spell effects: black, or bronze or silver to match round or square buttons. Health and power show as a percent or a value (like 1.2M), and casts show the spell and its time left, on the bars or wherever you want the text, in the same colour as the bar each belongs to. Beside upright bars, line the text up with their top, middle or bottom. Your target's health is red for enemies, yellow for neutral and green for friends, or colour it by how much is left; its bars show only while you have a target. Casts fill in step with the game's cast bar, channels drain, and empowered spells like Fire Breath mark each stage, so you know when to let go.
- Why window: drag a spell onto it and it tells you, window by window, why that spell is or isn't showing, updating as you target, move and fight. Below that it logs your last casts, each with what Assisted Highlight was suggesting as you pressed it. It looks and works like GlanceQuest's tracker: lock it in place with its padlock, fade it, scale it, or show its title bar only on hover. It starts hidden.
- Accuracy window: how closely you follow Assisted Highlight, as a percentage for this fight, the last fight and the session, with how many casts were its suggestion, proc'd or missed. Fold it down to a one-line summary, fade it, and show or hide it with a key. It starts hidden.
- Rotation map: see how Assisted Highlight decides, as a flow chart: every step it checks, in order, with its conditions in plain words.
- Cursor ring: a ring around your mouse cursor, so you never lose it among the spell effects, with a short fading trail behind it: dots, sparkles, small rings or a smooth swoosh, in any colour or a rainbow. It pulses when the cursor is easiest to lose: as it comes back after you turn the camera, when you shake the mouse, and as a fight starts. Pick from seven ring styles, any colour and size, and show it in combat, always or never (Options → AddOns → GlanceCast → Cursor ring), for every character or just one.
- Ready for the pull: the windows appear when you enter combat or target an enemy, so your opener is on screen before the fight starts.
- Looks like it belongs: icons use the action bar button frame, and every glow, sweep and colour is the game's own. Prefer round buttons? Set a window's icons to Round for a bronze ring and round cooldown sweeps.
- Works with your bars: Blizzard's action bars, Bartender4, ElvUI and Dominos. GlanceCast reads your spells and keybinds from whichever one you use.
- Masque skins: with Masque installed, each window is its own Masque group, so you can skin the next-spell, proc, range, ready and interrupt windows to match your bars, together or separately.
- Set up in Edit Mode: place the windows alongside your action bars, snapping to Edit Mode's grid, and click one for its settings, just like a bar: when it shows (in combat or targeting an enemy, with any target for the range and Utility windows, always, or hidden), its scale (0.5x to 3x), opacity and icon shape, for the proc, range and ready windows, rows or columns filling in any direction, or an arc curving around your character, and for the bars, their shape, side, style, outline, colour and texts.
- Per layout: each Edit Mode layout keeps its own window positions and settings, so each specialization can have its own setup.
Getting started
- Install and log in. The windows appear when you enter combat or target an enemy.
- Open Edit Mode (Esc → Edit Mode) and drag each window where you want it.
- Click a window in Edit Mode to change its settings.
FAQ
The next-spell window stays empty. GlanceCast shows what the game's Assisted Highlight recommends, so your class and specialization need to support it, and the recommended spell must be on one of your visible action bars.
A proc isn't showing. The proc window shows procs that glow on your action bars, so the procced spell needs to be on one of them.
Does it work with Bartender4, ElvUI or Dominos? Yes. GlanceCast reads their bars and keybinds the same way as Blizzard's. Only bars you can see count, so a spell on a bar the addon hides won't show. Bartender4 starts with its bar 5 turned off, for example.
A spell is missing from the range window. It shows the spells on your visible action bars whose button reports your target in range, from your In Range (enemy) list for an enemy and your In Range (friendly) list for a friend. Check the spell is on that list and switched on (Options → AddOns → GlanceCast → In Range (enemy) or In Range (friendly)), among the first 12, and that your bar isn't greying it out.
Does it help healers? Yes. The range window keeps a separate friendly list, so targeting a friend shows the heals that reach them, in your own order. Set its Visible to In combat or with any target in Edit Mode to see them out of combat too, and use the Utility window for the cooldowns, dispels and resurrections you want to click.
Where did the quest item window go? It moved to GlanceQuest, which is all about questing. Install GlanceQuest and the window is back, with the same buttons and Edit Mode settings. Your old window settings don't carry over, so place it again in Edit Mode.
Why is the next spell greyed out? The game won't let you cast it yet, for example during Bladestorm. The sweep shows when you can. Blue means you're short on resources, the same as on your action bar.
Can I click the spell icons to cast? Only in the Utility window. The other windows only show you what to press, and clicks pass through them, so cast from your action bars or keybinds. The Utility window's icons use their trinket, potion or spell when you click them; in Edit Mode, turn off Click to use to make it click-through too.
Does it automate anything? No. GlanceCast never casts a spell on its own. You press every key, or click every Utility icon, yourself.
Can I hide it outside combat? Yes, that's the default: the windows show in combat or while you target an enemy. In Edit Mode, click a window and set Visible to Always if you'd rather see it all the time, or to Hidden to turn it off.
How do I turn off the ring around my cursor? Open Options → AddOns → GlanceCast and set Show the cursor ring to Never. To keep the ring but drop the extras, switch off Trail or any of the pulses there instead.
The interrupt window doesn't show in arenas or battlegrounds. The game doesn't give addons enemy casts in PvP matches, so there's nothing for it to show there.
A spell is missing from the ready window. It shows the first 12 switched-on spells on your Ready list (Options → AddOns → GlanceCast → Ready list) that are on your visible action bars (and off cooldown, with Show spells on cooldown turned off). Drop the spell into the Why window to see which of these it's missing.
Where did Unlock windows go? Edit Mode does its job now: open it to move the windows, and click one for its settings. Options → AddOns → GlanceCast keeps the In Range lists, the Ready list, the cursor ring and Reset everything.
A window isn't showing a spell I expect. Turn on the Why window (Options → AddOns → GlanceCast → Show the Why window) and drag the spell onto its slot from your spellbook or an action bar. It tells you, window by window, what keeps the spell out: not on a visible bar, out of range, on cooldown, not on your ready list, and so on. The answers update while the window is open, so you can target a dummy and watch them change.
Found a bug or have an idea? Leave a comment on this page. For a bug, typing /glancecast validate
and mentioning any line it marks UNEXPECTED helps a lot, especially right after a game patch.











