Description
Enemy Cast Bars
A clean, consolidated list of every enemy cast in progress — built for interrupters.
Enemy Cast Bars puts all the casts you actually care about in one movable stack, tells you exactly when your kick is ready, and makes your assigned target impossible to miss. It's designed around one job: interrupting the right cast at the right time, whether you're in Mythic+, raid, or the open world.
Why you'll want it
- One tidy stack, not a wall of nameplate bars. Every enemy cast currently being channeled or cast shows up in a single, movable list — spell name, timer, and icon.
- Know when your kick is up. Each bar draws an interrupt-ready line at the exact moment your interrupt comes off cooldown. If it won't be ready before the cast finishes, the line is hidden — so a glance tells you "yes, I can kick this" or "no, I can't."
- Three-state interrupt coloring — kick ready (green) / kick on cooldown (grey) / can't be interrupted (red).
- "Missed" flash. When an interruptible cast finishes un-kicked, the bar flashes orange with "Missed" and the target's raid marker. Only fires for casts you actually could have interrupted — shielded/immune casts don't nag you.
Your kick target, front and center
- Highlight your focus. The cast bar of your kick target gets a pulsing gold border, a soft neon bloom, and is enlarged so it dominates the stack. It keys off your focus (set automatically by the mark macro), so it works everywhere — even in instances where an enemy's raid marker isn't readable by addons.
- Detach it into its own frame. Pop your focus bar out of the main list into a separate, freely movable frame you can park anywhere on screen. It no longer counts against your max-bars limit, so it's always shown.
- Control the layer. If the Cooldown Manager or another UI element covers your bars, raise their frame layer (LOW / MEDIUM / HIGH / DIALOG) so they draw on top.
Group coordination that just works
- Raid-marker assignment window. In dungeons and raids, everyone claims a raid marker first-come-first-serve, synced across the group. A side panel shows who's covering what and who has the addon.
- Auto-generated macros. Claiming a marker builds two macros for you:
- ECBMark — marks your target (without stomping someone else's marker) and sets it as focus.
- ECBKick — interrupts your focus, then snaps back to your previous target.
- Announces your pick. Once the group has settled, the addon posts your marker in group chat — so teammates without the addon still know who's on which target.
Multilingual
All on-screen text runs through a localization layer. Ships translated in French, Spanish (Spain & Latin America), and Portuguese (Brazil) out of the box; any other client falls back to English. Spell names, the "Interrupted" flash, and raid-marker names use the game's own localized text automatically. Korean/Chinese/Russian clients render non-Latin spell names in the game font.
Built for the modern client
- Full patch 12.0 "secret values" support — the addon works correctly under the current restrictions on hostile cast data.
- Interrupt auto-detection. Your interrupt is detected from your class and spec, so the kick macro builds correctly across all interrupting specs.
- Per-zone toggles — enable/disable independently for the open world, 5-man dungeons, and raids.
- Preview mode for positioning and styling out of combat.
- Native settings panel (Sizing & Layout, Colors, Filters & Display) plus a minimap button.
Slash commands
| Command | What it does |
|---|---|
/ecb |
Open settings |
/ecb lock |
Lock / unlock the bars for dragging |
/ecb detach |
Toggle the detached focus frame |
/ecb strata HIGH |
Set the frame layer (LOW / MEDIUM / HIGH / DIALOG) |
/ecb reset |
Recenter both frames |
/ecb kick |
Diagnose interrupt detection for your class/spec |
Feedback and bug reports welcome. If you'd like to help translate the addon into your language, get in touch.


