Now supports Retail, TBC, MoP and Classic, Built in WoW Forever.
A simple lightweight addon that lets you mass disenchant with ease.
Tracks materials gained from the current disenchant session
/ede to open the menu
basic disenchant functions like ignore soulbound, ignore x item etc.

New in 1.2.0
Resize. Drag the bottom-right corner to size the window, from 70% to 150%.
Compact. The - button in the top-left corner (or /ede compact) shrinks the window to the list, the button and its chances, in whatever theme you use. The + button brings the full window back.
Auto-open and Close in combat. Tick Auto-open to have the window open when your bags go from nothing to disenchant to something. Close in combat (on by default) shuts it when a fight starts.
Themes. Right-click the Theme button to go back one.
New in 1.1.0
Disenchant chances. Hover any item in the list to see what it breaks down into, and the item up next shows every possible material with its % chance. Tick "Disenchant chances on item tooltips" to see the same on any disenchantable item's tooltip, or leave it off to keep it in the addon.

Not Disenchantable. Items that look disenchantable but aren't (Lesser Magic Wand and the like) stay out of the list and are marked in red on their tooltip.
Spam-click friendly. Click as fast as you like: no "Another action is in progress" errors, and a click near the end of a cast queues the next item, so you disenchant as fast as the client allows. No clunky interaction, just a smooth feel.
Themes. Seven looks, cycled with the Theme button by the close box (or /ede theme <name>): Plain, Smooth, Radiant, Arcane, Nature, Necrotic and Woodsy. The four exotic themes are animated to fit their theme, and Necrotic has its own disenchant animation.

Licence
© LimJahey1337, all rights reserved. Free to download and use in your game; please ask before reusing or redistributing any of its code or art.
If you like my addons and want to support my work, it's greatly appreciated!
If you liked my addon and have an idea for one you'd like to see developed, contact me here on CurseForge. Suggestions are always welcome!

