Deedsong
Your flights, narrated by someone who remembers you.
You climb onto the gryphon for the hundredth time. Westfall rolls by underneath. And then a voice: "Level eighteen, right here in Westfall. I remember the day."
Deedsong gives your flights a storyteller. Three, in fact. They read the land below, react to the weather and the hour and who's riding with you, and slowly build a memory of your character's life: where you fell, where you leveled, how far you've come.
Three storytellers, three personalities
One narrator rides with you each flight, and you'll hear all three before anyone repeats.
- Loremaster Edda Coalbrook, of the Explorers' League. Precise, warm, a little formal. "Moonbrook was a thriving town before the Defias took it."
- Old Brannock, a retired courier. Gravelly, folksy and kind. "That's Moonbrook. Don't let the quiet fool you."
- Fizzwick Gearvault, goblin tour guide. Fast, greedy and funny. "A pirate ship built inside a mine. As a businessman, I have to respect the hustle."
When one of them runs out of fresh things to say about a place, another cuts in with their take.
They remember your deeds
From the day you install it, Deedsong keeps a private diary for each character, and the narrators bring it up the way a friend would:
- "Careful over this stretch. It's gotten you six times now."
- "You went down here once. You got back up, though."
- "More falls down there than I'll mention."
Hit max level, and your next flight opens with a retrospective only they could give: "For as long as I've known you, it took over fifty deaths and over thirty days to get here." Every tenth level and every anniversary gets its moment too.
The diary never leaves your computer. It records only what the game announces (deaths, levels, zones, quests, flights), and if it isn't sure about something, the narrators simply don't mention it. A friend noticing, never a system reporting.
Never the same flight twice
- No repeats until a place's lines have all been heard, and the last line can never come straight back.
- Lines that read the moment: night or day, rain or snow, your faction, your level, flying solo or with your party, guild or raid, a route you've never flown or one you know by heart.
- The most fitting line wins. When several could play, the one that matches the most of what's true right now goes first. That's what makes it feel like the narrator was paying attention.
- Well paced: places settle in before they're narrated, lines are spaced out, and sometimes the narrator just enjoys the view in silence.
A treat, not a routine
Your first flight after installing always narrates, so you know it's working. After that, Deedsong speaks up about one flight in three, always on a route you've never flown, and never stays quiet more than four flights in a row.
Want it different? Make it every flight, or only when you ask with the Narrate this flight key.
And when you need quiet:
- Hush key: stops the current line and keeps the rest of the flight quiet.
- Voice off, cards on: read along silently while you listen to music or talk with friends.
- Quiet in groups and skip short hops, both on by default.
- Pause for today, until the daily reset.
- Curious why a flight was quiet?
/ds whytells you.
Coming next
- Seasonal packs: holiday narrators and new lines that install as their own small add-ons. Add one and its lines join the rotation; remove it and they're gone.
- More of Azeroth: more lines for every flight path, starting with the busiest Alliance and Horde routes, plus a Horde-side narrator.
- An in-game settings panel. For now, type
/dsfor every option.
Made by Spankadin, part of Spankadin Toolkit, alongside QuestScout. Beta on WoW Forever. Feedback is welcome.

