12.1.1
What's new
DBM - Core
12.1.1 (2026-08-10)
Full Changelog Previous Releases
- Hardcore Hide SoD raids (#2172)
- Update koKR (#2173)
Co-authored-by: Adam MysticalOS@users.noreply.github.com
Co-authored-by: anon1231823 67269448+anon1231823@users.noreply.github.com - Mini dragon patch 1 (#2170)
- prep a mandatory DBM update for 12.1
- toc cleanup
- Fix gui not live refreshing type 8
- attempt to class color taunt warnings using secret names
- Differ some GUI loading to next frame (#2171)
Optimizes DBM GUI startup to reduce the chance of hitting World of Warcraft's script execution limit, particularly on Classic Hardcore. - Default profile (#2164)
- Artemis review (#2169)
- Update RU locale (#2166)
- Update koKR (#2168)
Co-authored-by: Adam MysticalOS@users.noreply.github.com
Co-authored-by: anon1231823 67269448+anon1231823@users.noreply.github.com - restore couple options i forgot to restore before
- Slider offset (#2167)
- Remove a few diagnostic lines that don't seem to be throwing errors anymore
- class color names
- lets make name off by default since it's complicated on when it can be hidden
- another small cosmetic fix
- fixes
- Add new advanced aura options (#2165)
- while here, lets make the default sorting of auras less ambigous on what "Default" actually is
- Fix layout conflict on 12.1 auras panel
- Improve base editbox sizes
- Update koKR (#2156)
- Reset fix Special Warnings (#2161)
- Adjust Bar Appearance / Name Plate sliders (#2163)
- Slider editbox centered.
- Remove unused
- use appropriate collapse duration for timeline demo
- Update DBT: (#2160)
- UpdateBar now uses barIDIndex[id] directly—no full active-bar scan.
- Consolidated UpdateBar timing changes into one deferred refresh path, avoiding the old redundant SetTimer/SetElapsed update sequence.
- Avoids repeated timer SetText calls when the displayed value is unchanged; spark resizing occurs only when height changes.
- Hidden bars without callbacks now update at 0.25-second intervals, while retaining normal cadence for callback consumers.
- Removed barIsAnimating; each bar now selects its own cadence from its local movement/enlarged state.
- Update RU locale (#2157)
- Fix strings (#2158)
- Language update (#2159)
- language clarification
- Properly fix frame strata: Collision with NineSlice
- add potential mitigation and debug for https://github.com/DeadlyBossMods/DeadlyBossMods/issues/2116
- Fix an occurance where the GUI frame close button can clip behind the frame
- Fix LuaLS
- remove old code
- Remove DDM from MainFramePrototype
- New slider UX;
- Added an "edit box" to the slider UX
- Fix up some spacings and sizings across the GUI
- CreateSlider now handles option and callback cleaner than previously
- Removed some legacy "old dropdown" logic.
- attempt to revise logger to reduce chance of a line being clipped
- Allow debug log to timestamp fights even if no module exists for them
- Fix sizing defect: panel refresh measures the rich text before forcing its reflow, then records that stale height for auto-placement and the bordered area. I'll reorder that measurement so each checkbox is laid out from its final wrapped height.
- Profile updates to menu refresh (#2153)
Improve drop downs to add a delete confirmation for profile deletion as well as refresh them properly after a deletion. - Add additional footer notes to profile imports/exports for clarity
- Update koKR (#2152)
Co-authored-by: Adam MysticalOS@users.noreply.github.com
Co-authored-by: anon1231823 67269448+anon1231823@users.noreply.github.com - Profiles Refinements (#2151)
Pull request overview
This follow-up PR refines DBM GUI profile import/export, improving validation and user guidance when importing the wrong profile type, handling legacy payloads, and supporting partial/instance-level imports with clearer localization.
Changes:- Add new localized strings to explain profile-type mismatches, unsupported versions, partial imports, and instance-vs-boss import choices.
- Extend import handling to detect legacy payload types, validate payload versions, and normalize imported mod options before applying them.
- Add a new confirmation popup to allow importing an instance profile either fully or “this boss only” from a boss panel, and add payloadVersion to exported mod/instance profiles.
- sorting test is confusing workspace still so just delete it
- Misc GUI tweaks;
- Fix the sizings on some items
- Position some items better
- Improved the wording for bar offset
- Don't set the text color on color picker (as if you go black, the text is completely unreadable against the bg)
- correctly resolve LuaLS
- Export Boss Mod Settings (#2146)
Co-authored-by: Artemis QartemisT@gmail.com - Update RU localization (#2150)
- Update koKR (#2149)
- Stupid LuaLS
- Stupid LuaLS
- Update font flags to use a standard fn;
- Add support for "Slug" font types
- Standardise multi-selection for font types
- Reset Stats/Config Popup confirmation (#2144)
- Add fadesoon announce type (#2141)
- Fix classic tab clear (#2143)
- revert IconNumToTexture
- missed font check
- wrath toc bump
remove deprecated file checks for wrath. no longer needed - no idea why luaLS got stupid, so just add manual ignores to two files that aren't even in project in first place.
- Core Modularization update (#2148)
- Modulize Core Options (#2147)
This PR modularizes DBM’s core options/profile handling by moving default options, profile management, and mod-option persistence logic out of DBM-Core.lua into a dedicated CoreOptions.lua module, reducing the size/scope of the main core file. - remove small unused
- use blizzards file verification api on game versions that support it for sounds and fonts
- Roll back some over enginered changes for unit identinty for party and raid members. the 12.1 restrictions aren't THAT harsh
- Improve aura tracking with better sort options
- Fix and close https://github.com/DeadlyBossMods/DeadlyBossMods/issues/2142
- Actually set the iconButton might be useful.
- allow GetPlayerAuraBySpellID to be used outside of retail
- Fix regression in function rename
- Add LuaLS global
- Add support for quick teleports on dungeons screen.
- bump alpha
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