File Details
v1.6.0
- R
- Aug 4, 2025
- 260.53 KB
- 592
- 11.2.0
- Retail
File Name
CompassHUD-v1.6.0.zip
Supported Versions
- 11.2.0
v1.6.0 (4.8.2025)
New
Minimap icons

Idea, help, and testing by readi2play
You can now track many of WoW’s standard minimap icons directly on the CompassHUD.
You can configure:
- Tracking radius
- Opacity gradient based on distance
- Icon filtering by type
- Text display options (name, distance, TTA)
- Whether texts are shown for all icons or only the one you're facing
You can enable this feature under the CompassHUD -> Minimap tracking -> Minimap icons on the General panel.
General setting
This panel lets you adjust the usual basic properties like the vertical position of the icons on the compass, their scale, and how often their visibility should be refreshed.
You can also limit the tracking distance. Setting this to 0 will display all icons from the current zone. (Be warned — that can create quite a bit of clutter!)
Something special: icon opacity based on distance.
By default, icons at the edge of the Scanning radius (1000 if the radius is 0) will have minimum opacity, while those closer to you (around 100 yards — roughly the middle zoom level on the minimap) will have maximum opacity.
Icons in between will fade accordingly. If you’d prefer not to use this effect, just set both min and max opacity values to 100%.

Filters
The Filter panel allows you to choose which types of minimap icons will appear on your compass.

Texts
As always, you can enable and customize the name, distance, and time-to-arrive (TTA) text.
To reduce visual clutter, there’s an option to show text only for the icon you're currently facing. The Text visibility angle setting defines how far off-center an icon can be and still show its text. Set it to 0 to always show texts for all icons.
There’s also a setting to boost opacity for the faced icon and its text — by default, this is 100%, making it pop out more clearly.

Misc
Reorganized options
I hope the default settings of this addon are good enough for most players, but I tend to expose as many configurable options as possible. This often leads to an overwhelming number of settings — and organizing them meaningfully isn’t exactly my strong suit 😅
Still, I’m doing my best to improve that (by splitting them into somewhat "organized" chunks).

In this release:
- All
Pointersettings have been moved to the newSupertrackersubmenu. Party/Raidsettings are now underMinimap trackingtogether withGatherMate2and any future addon integrations (HandyNotes comes to my mind).
I also bumped TOC to 11.2.0
v1.5.0b (14.7.2025)
Fix
- Fix for
POI map pinsometimes usingUser map pintextures
v1.5.0a (11.7.2025)
Fix
- Posible fix for In-world SuperTracker texture not always replacing default diamond
Misc
- Updated libraries
v1.5.0 (4.7.2025)
New
In-world SuperTracker texture replacer

- Lets you replace the default golden diamond of the in-world SuperTracker with a CompassHUD pointer texture.
- Options to enable this behavior for each type of pointer can be found under
CompassHUD->PointersasRe-texture SuperTracker. This is enabled by default for World Quests and POIs.
GatherMate2 integration (disabled by default)

- Allows you to display icons for gathering nodes from the GatherMate2 database. These mark potential spawn points — so there’s no guarantee a material will always be present.
- Only shows nodes that are enabled in your GatherMate2 settings. There’s no need to toggle their visibility on the world map or minimap.
- Options can be found under
CompassHUD->Addon integrations. These includeScanning radiusoption, which sets the minimum distance at which a node will appear on the HUD (default is 150). Be aware that setting this too high can clutter your CompassHUD!- 100 = max zoomed in minimap
- 300 = max zoomed out minimap

v1.4.7 (18.6.2025)
Fix
- Removed circular background around
WorldQuestspointers when not usingUse reward textureoption (thanks Snagle69)
Misc
- Bumped TOC to 11.1.7
v1.4.6 (26.4.2025)
Misc
- Textures used for world quests (when
Use reward textureis enabled in theWorldQuestscategory under thePointerstab) are now circular with a subtle border to better match the game's visual style. - Updated TOC to 11.1.5
- Lua (for programming purposes only): Cleaned up the code to avoid creating unnecessary global frames. All elements can now be accessed through the main
CompassHUDframe.
v1.4.5 (21.4.2025)
New
Added a new option (enabled by default) to use map-suggested transitions (such as portals or entrances) when the tracked quest or map pin is located in a different zone. You can toggle this feature using the
Use map transition for pointerscheckbox found on theGeneraltab.Tip: For better results, consider disabling the
Hide pointers to other continentsoption (also found on theGeneraltab). This setting is now disabled by default for new profiles and fresh installations.
1.4.4 (16.4.2025)
New
- World quest textures no longer require the World Quest Tracker addon. The
Use WQT textureoption has been renamed toUse reward textureand it can be toggled in theWorldQuestscategory under thePointerstab (enabled by default). The textures used should match or closely resemble those from WQT.
Fix
- Hide pointers for world map vignettes when you arive at destination
- Nudged pointing arrows (left/right) a bit when not using
Edge rotation
1.4.3 (8.4.2025)
New
- World map POIs for Taxi locations are now recognized, with proper coordinates, titles, and textures applied.
- World map POIs for Quest offers now display their titles if available (still working on retrieving accurate coordinates).
- World map vignettes (e.g., scrap piles, world bosses, etc.) are now trackable as POIs (configuration in
POI map pincategory on thePointerstab). - World Quests now support textures from the World Quest Tracker addon.
If you prefer a unified pointer for all world quests, you can disable the
Use WQT textureoption in theWorldQuestscategory on thePointerstab.
1.4.2 (29.3.2025)
New
World map POIs (delves, cities, etc.) now have their own preset category,
POI map pinon thePointerstab. By default, the pointer texture matches the world map texture. If no texture is found, it will fall back to the selected default.If you prefer a unified pointer for all POIs, you can disable the
Use worldmap textureoption in thePOI map pincategory.
1.4.1 (21.3.2025)
New
- Options to hide pointers to other continents (General tab, default true)
Misc
- Added category (User Interface) to TOC
1.4.0 (6.11.2024)
New
- Ability to track POI on Worldmap (delves, quest offers, taxis ...)
- For some map pins (delves, cities ...) I was able to get precise coordinates. If I can't do that, I approximate coordinates from cursor position in the moment of clicking the POI on WorldMap so they may be bit off.
v1.3.1 (30.10.2024)
Fix
- Some small fixes for TomTom integration
Misc
- TOC 11.0.5
v1.3.0a (4.10.2024)
Fix
- Fix for world quest pointer stay visible even after world quest is finished
v1.3.0 (8.9.2024)
New
Markers for group members
Idea, help, and testing by raptormama
For those who like to quest in a group or for the masochists doing overworld raids and wanting to see every single one of their groupmates displayed as a marker on the compass, we now introduce the brand-new Group Markers feature.

You can change several options on the Group tab in the addon's settings. Primarily, you can decide whether you want to use this feature only in Party or also in Raid (it might get a bit cluttered, so it's off by default), and you can modify the markers.

There's also a whole section dedicated to group members' names on Texts tab in the Group settings. Only the Party section is shown below, but there's also one for Raids.

We (both raptormama and I) hope you like it and that there are as few errors as possible.
Fix
- Fix for TomTom (reported and tested by yoshimo)
v1.2.3 (1.9.2024)
New
- Classic/Modern preset for pointers
Fix
- Compass visible in Delves
v1.2.2a (27.8.2024)
Fix
- Bonus objective tracking and pointer in Modern preset
- more may come as I will play through the new expansion (sorry for inconvenience)
v1.2.2 (25.8.2024)
New
- Option to display heading (idea and testing by Weischbier)

- Option to show minimap button and/or entry in AddOns Compartment on
General Tab(request by raptormama) - Support for DataBroker
Fix
- Quest pointer did not change scale and orientation (when on the edge) upon quest completion
- Fixed few typos in the settings (there may still be more).
Misc
- Some shuffling of settings in addon options to make it less crowded and to make more room for additional features.
- "Borrowed" a much more efficient code for obtaining quest positions on the map from Kaliel's Tracker
v1.2.1 (21.8.2024)
New
- More options for scaling (separate width and height)
- Option to show a small indicator when the pointer is out of the HUD boundaries for non-rotating textures
- Option to show/hide center HUD pin indicating player's facing
- CompassHUD gradient background with the ability to change color (see screenshot below)
Scale and Out of HUD indicator settings

Out of HUD indicator and new CompassHUD gradient background demonstration

v1.2.0a (19.8.2024)
Fix
- The turn-in pointer texture was rotating at the edge of the compass even when "Edge rotation" was unchecked. This has been resolved.
Misc
- Revamped the pointer texture presets system to allow for easier addition of new presets.
- Added a new "Classic Turn-In" preset.
v1.2.0 (18.8.2024)
New
Dynamic Pointer Textures
Idea, help, and testing by sampconrad
First of all, the number of pointers has increased. This should somehow accommodate new quest types in the The War Within expansion.
On the Pointers tab, the settings are now split into two tabs.
The previous options are now moved into a Texts tab. The new Textures tab now includes settings for more options regarding pointer textures. The Copy... functionality will copy only settings from that particular tab.

Options are split into two subsections: Progress pointer, which will be used when a quest is not finished yet, and Turn-in pointer, which will be used when a quest is ready for turn-in (dah!).
Besides the obvious ones, the settings include these two options:
- Edge Detection - Previously, the arrows were flipped when on the top side of the compass and, when
Pointers stays on HUDwas checked, they rotated when on the edge of the Compass. Now, for some textures, that may look ridiculous, so you have an option to disable that behavior. - Custom Atlas ID - If you don't like any of the available
Texturepointers, you can enter an atlasID to use instead. WoW currently doesn't supply the list of these, but you can use, for example, the integrated Texture picker in WeakAuras (useBlizzard Atlasoption) or TextureAtlasViewer.
There are also two Presets accessible by clicking that line on top of the pointers list.

The Modern one should closely follow the The War Within new look.
Fix
- Compass stayed visible in instances
v1.1.5 (15.8.2024)
New
- Added
Visibility Stateoption on Settings tab to set conditions for displaying compass, they use macro conditionals
v1.1.4 (14.8.2024)
New
- Added an option to include quest text
- Added an option to change the pointers' texture
Fix
- Fix for 11.0.2
v1.1.3 (6.8.2024)
Fix
- Missing new type of quest (ResetByScheduler)
v1.1.2 (1.8.2024)
Fix
- The War Within (11.0) Expansion workaround (possible fix by sampconrad)
- Fix for not finding "portals"
- Bottom edge line vertical positioning is moving the line other way
v1.1.2-beta (27.7.2024)
Fix
- The War Within (11.0) Expansion workaround (possible fix by sampconrad)
- Bottom edge line vertical positioning is moving the line other way
v1.1.1 (20.5.2023)
New
- Added option to add edge line (top and/or bottom) for the HUD (settings on the
Generalpanel)

Fix
- Strata doesn't work
v1.1.0 (17.5.2023)
New
- On the
Pointerspanel you can set visiblity and several other settings for different types of pointers.

v1.1.0-beta1 (16.5.2023)
New
- Options for modifying visibility and behavior of quest pointers.
v1.0.0a (15.5.2023)
Fix
- Switching profiles generates lots of LUA errors

