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BazUI

One addon for your whole interface: bags, action bars, unit frames, nameplates, chat, minimap and a notification centre, sharing one look and one settings panel.
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v023

File nameBazUI-v023.zip
Uploader
Baz4kBaz4k
Uploaded
Oct 10, 2026
Downloads
43
Size
3.5 MB
Flavors
RetailForever
File ID
9120622
Type
R
Release
Supported game versions
  • 12.1.0
  • 1.60.1

What's new

023

Bags that fit what is in them, and sorting you can do from the bag.

Bags

  • Columns is now the most the bag uses, not what it always uses. The bag is as narrow as it can be without anything taking an extra row, so it no longer carries empty space down its right-hand side.
  • Rows before widening is gone. The bag no longer grows past your Columns setting; one too full for the screen scrolls instead.
  • Categorize mode keeps the bag's shape. It used to widen until every category sat on one line. Now it stays the width it always is and simply gets longer.
  • Arrange your categories from the bag. In Categorize mode (middle-click the bag's portrait) every heading has Hide / Show and a pair of arrows, and + New category at the bottom makes a new one. A hidden category keeps its items but only appears in Categorize mode.
  • Fixed: moving a category up sometimes did nothing.
  • Fixed: the heading lines stopped short after the bag changed width.

Unit frames

  • Choose how names read on each bar: full name, first name or last name. It is under Text when you select a bar in BazUI Edit Mode, and on the Bars page. Anything without a last name shows its first name. Forever only - retail has no surnames.

Floating Text

  • Fixed: other people's fights showed up as yours. Outgoing numbers are now only what happens to your target while you are fighting, and each hit shows once. In a group, a number on your target can still be a party member's - the game does not say who dealt a hit.

Also fixed

  • Ticking a box in BazUI's settings no longer makes the whole interface stutter.
  • The quest log could be dragged off the map, and then vanished after a reload. It is part of the map again and moves with it.

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