BattleMaps-2.8.16-CurseForge.zip
What's new
- BattleMaps 2.8.16
- This release includes a larger batch of BattleMaps work than the version number alone suggests, particularly around the player marker/FoV presentation and battleground-specific objective handling.
- Player marker & Field of View
- Expanded player marker choices with Blizzard, Arrow, Compass, and Team styles.
- Added multiple FoV presentations, including Simple, Cold Rays, and Sunbeam.
- Added independent FoV scale and FoV alpha controls so the effect can be tuned separately from player-pin size.
- Added layered FoV rendering so core light and terrain/accent passes can use different blending and depth relationships.
- Added map-specific live FoV masking across supported battlegrounds, allowing the effect to better respect each map's playable terrain and authored boundaries.
- Improved live FoV initialization so the effect no longer depends on changing the FoV scale after entering a battleground.
- FoV rendering remains BattleMaps-owned and mouse-inert rather than modifying Blizzard map pins.
- Battleground objective fixes
- Temple of Kotmogu: improved stationary and carried orb handling, including more reliable objective ownership through state changes.
- Temple of Kotmogu: strengthened the Spawn Tether presentation and added bounded directional chevrons along the tether.
- Temple of Kotmogu: improved carried-orb colour handling and objective identity.
- Deephaul Ravine: improved crystal spawn, delivery, despawn, and respawn lifecycle handling, including additional battleground/raid-emote event sources and a delivery-respawn fallback.
- Seething Shore: improved live Azerite-node handling and selection so stale/obsolete phase records are less likely to remain visible or appear as duplicate objectives.
- Arathi Basin: corrected legacy/current map-ID handling so BattleMaps uses the proper modern AB map art and objective data rather than resolving the legacy ID as Eye of the Storm.
- Warsong Gulch / Twin Peaks / Eye of the Storm: extended Spawn Tether support to the supported carried-objective maps.
- Unified carried-objective colour settings. Original preserves the flag/orb's own identity, while Carrier faction colours a carried objective to match its carrier.
- Spawn Tether and Kotmogu tether chevrons now follow the resolved carried-objective colour.
- Team & healer pins
- Simplified team-pin stacking around the production radial/low-discrepancy spread used in live battlegrounds.
- Test Mode and live battlegrounds now use the same stacking geometry generator.
- Restored healer icon sizing after the stacking refactor.
- Corrected healer Icon only border scaling and made healer-size scaling consistent between Test Mode and live rendering.
- Map & interface polish
- Reworked the map title controls around a clearer Lock / Unlock layout-editing model.
- The hover header now sits above the map rather than shrinking/reflowing the map canvas when it appears.
- Added battleground-only Objective Tracker suppression with restoration after leaving the battleground.
- Continued cleanup of battleground-specific notification placement and full-screen World Map notification handoff.
- ElvUI compatibility
- Improved ElvUI PvP objective-carrier classification refresh during live battlegrounds.
- Fixed carrier-frame discovery for ElvUI raid frames created as secure-header oUF children.
- BattleMaps refreshes ElvUI's existing
PvPClassificationIndicatorrather than creating or attaching replacement regions to secure ElvUI unit frames. - Removed the earlier experimental ElvUI unit-frame carrier-overlay approach after it proved unsafe.
- Improved
/bmap carriercheckdiagnostics for discovered, enabled, refreshed, and currently classified group frames.
This mod has no additional files

