AppelSwingsForever-1.7.4
What's new
AppelSwingsForever 1.7.4
Smoother bars
- All swing bars (ranged, melee, and enemy) now move smoothly at high frame rates. (Using a solid bar texture helps too.)
- The Auto Shot cold start and both phases of Bouk's style glide evenly
instead of stepping unevenly.
More accurate ranged bar
- Jumping now counts as moving, until you land. The bar no longer shows a
shot coming while you're in the air.
- Moving during the cold start empties the bar instead of letting it run to
full with no shot coming.
- Spamming !Auto Shot: a failed press just before the windup delays the
server's next try by half a second. The bar now accounts for it.
- Moving in the last moment before a shot no longer counts as cancelling it
(the shot still fires, and now the bar knows).
- Stopping just before a try now counts as in time when it is.
- Quick Shots no longer shortens the windup twice when the game already
reports the faster reload.
- Fixed the bar jumping half a second after a press that went through.
- After a kill, switching Auto Shot on for the next target now starts with
a proper cold start instead of a full bar.
- The ranged bar no longer goes idle when a kill ends combat while Auto Shot
is still on: it shows the reload finishing and its windup.
Start at 100%
- The first shot from a resting bar now fills from your press and lands
on the shot, instead of starting late and never finishing.
- Bouk's style: a resting bar no longer flickers when you switch Auto Shot
on, and no longer jumps back when it goes to rest.
Timer
- While you're held at the Auto Shot line (moving, or in melee range), the
timer shows your windup instead of jumping with every failed try.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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