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BetterPartyFrames

Abandoned
This addon aims to provide better party frames by improving the way health, shields and absorbs are displayed.
Flat theme of the party frames

Flat theme of the party frames

Transparent theme without the absorb bar

Transparent theme without the absorb bar

Available settings as of version 1.4 (may include additional settings in later versions)

Available settings as of version 1.4 (may include additional settings in later versions)

Flat transparent theme with all bars

Flat transparent theme with all bars

Description

This addon aims to provide better party frames by improving the way health, shields and absorbs are displayed.

Disabled the dynamic HP/Shield/Absorb offsetting and changed this to a static layout. Adds text-overlay that shows available HP/shield/absorbs

Options are available via /bpf:

- Text-Overlay settings to configure how HP/Shield/Absorb text is displayed
- Ability to lock the party frame to prevent it from moving.
- Tracking dispellable debuffs 
- Option to display level of players
- Option to choose whether or not to show Shield/Absorb bars
- Option to switch between the current color scheme and a more "flat" (less bright) scheme.
- Option to change the transparency of the window to give a more minimalistic feel
Support for targeting player when mousing over their HP/Shield/Absorb bars
- Option to fade out players that are out of range

REGARDING RAID FRAMES:

 Check it out here: http://www.curse.com/ws-addons/wildstar/222170-betterraidframes :)

REGARDING TRACKING FOCUS:

Sadly - at the moment, not reliably possible. The GetMaxMana() call often bugs out and returns 0 as the max available focus/mana. This means I cannot calculate the current mana percentage that is available, which is something I do want to do if I implement this. There are "workarounds" for this - which is assuming a max of 1000 focus. However, due to runes/set bonusses it is possible players may have more than 1000 focus which makes this fairly inaccurate. I do not want to implement a solution that only works partially.

So for now, I won't be adding this. I have reported it to Carbine, and hopefully they will fix this API call. Once it is working, I will be implementing this.

KNOWN ISSUES:

- When using debuff tracking, there are some debuffs that the game shows as "dispellable" while in fact they aren't. This usually happens with disorient-like effects. You can verify this by hovering over the debuff icon - it should show up as "dispellable" - yet when you try to do it, it doesn't work. This is an issue on Carbine's end. It's not something I can fix.

The BetterPartyFrames Team

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