Resource HUD

Abandoned
A customizable HUD element for the player and target resource indicators.

File Details

Resource HUD v1.1.1

  • R
  • Feb 2, 2013
  • 150.12 KB
  • 667
  • latest

File Name

Viper_ResourceHUD_v1.1.1.zip

Supported Versions

  • latest

Version 1.1.1

  • The spacing between the two elements can now go into negative values, especially useful with rotated resource indicators.
  • The resources will now be cleared and disabled while dead and in anima form.

Version 1.1.0

  • Fixed issue with rotation not being applied correctly in some situations.
  • Fixed the element not centering correctly after scaling and reloading the UI.
  • Added range indication to the resource indicators. Read the description for more information on that feature.

Version 1.0.1

  • Added icon for accessing the options. Hover over it to view a tooltip of all the options available.

Version 1.0.0

  • Released with all options available, this allows you to:
  • Move the element (when the options window is open).
  • Scale the element.
  • Set the spacing between each element.
  • Rotate the left and right resource indicator separately.
  • Adjust all fade-in/out and delay times.

Pre-release 05

  • Fixed issue with changing weapons that could sometimes leave the Resource HUD visible when it shouldn't be.

Pre-release 04

  • Fixed resources showing up when switching weapons and not going away (should only happen for blade/hammer/fist as they “charge up”).

Pre-release 03

  • Fixed the resource HUD showing on non-hostile targets.
  • Fixed an error in how initial values were handled which could cause the resource HUD to stay visible.

Pre-release 02

  • Will now show when resources are changed from their initial values when out of combat.
  • Removed the debug text field.

Pre-release 01

  • Initial release.