File Details
Resource HUD v1.1.6
- R
- Nov 26, 2013
- 150.80 KB
- 16.9K
- latest
File Name
Viper_ResourceHUD_v1.1.6.zip
Supported Versions
- latest
Version 1.1.6
- Target resources should properly clear now.
- Made some changes to hopefully fix the issue some people are having with the resources not showing up again in some cases.
Version 1.1.5
- Fixed resources not showing up in some cases of death.
Version 1.1.4
- Fixed minor issues with target resources that might stay in some cases.
- Fixed the HUD being able to appear while in anima form (thanks Didek for exposing the signal I needed!).
Version 1.1.3
- Maybe possibly fixed the issue with resources not showing up after death (hopefully).
Version 1.1.2
- Fixed (at least hopefully) the issue where the resources wouldn't show up again after death.
Version 1.1.1
- The spacing between the two elements can now go into negative values, especially useful with rotated resource indicators.
- The resources will now be cleared and disabled while dead and in anima form.
Version 1.1.0
- Fixed issue with rotation not being applied correctly in some situations.
- Fixed the element not centering correctly after scaling and reloading the UI.
- Added range indication to the resource indicators. Read the description for more information on that feature.
Version 1.0.1
- Added icon for accessing the options. Hover over it to view a tooltip of all the options available.
Version 1.0.0
- Released with all options available, this allows you to:
- Move the element (when the options window is open).
- Scale the element.
- Set the spacing between each element.
- Rotate the left and right resource indicator separately.
- Adjust all fade-in/out and delay times.
Pre-release 05
- Fixed issue with changing weapons that could sometimes leave the Resource HUD visible when it shouldn't be.
Pre-release 04
- Fixed resources showing up when switching weapons and not going away (should only happen for blade/hammer/fist as they “charge up”).
Pre-release 03
- Fixed the resource HUD showing on non-hostile targets.
- Fixed an error in how initial values were handled which could cause the resource HUD to stay visible.
Pre-release 02
- Will now show when resources are changed from their initial values when out of combat.
- Removed the debug text field.
Pre-release 01
- Initial release.