File Details
TSORC 0.7.3
- R
- Sep 17, 2022
- 6.65 MB
- 1.6K
File Name
the-story-of-red-cloud.wld
Supported Versions
CHANGELOG
MAP 0.7.3
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Fixed misleading sign clue
Added cobalt gate between Cavern of Graves and a secret boss
MAP 0.7.2
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Removed cloud in a bottle from secret Corruption Temple chest but created another path to nearby loot that normally requires that item, allowing early access (also polished nearby water area)
Added blue whisp/flame for story immersion
Changed several biome backgrounds
Fixed the biome background changing back and forth in a distracting way in 3 places
Polished a couple bridges in the jungle
Polished ladder of house above Hallowed Caverns
Made the Frozen Ocean more frozen
Added more details to Wyvern Mage arena
Cleaned up Eastern cloud layer
Adjusted loot tables in several chests
MAP 0.7.1
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Added clue about the Rage, Sorrow and Hunter's enrage mechanic
Completing the Ice Magic Game is now necessary to reach the Frozen Ocean (this also ensures an important story beat is not skipped) *although there is still 1 very hidden secret path
Improved and clarified story dialog with a key character
Adjusted a few chest's loot tables
Added crystals to Mythril gate in Earth Temple
Bundle of Balloons can be obtained via exploration after Adamantite gates have been unlocked
Removed useless "Arcane" modifier from Wand of Sparking and added mana crystal to chest instead
Added 4 Ivy Whips to Machine Temple entrance
Added another navigation sign to the East
Updated last remaining Wyvern Mage fortress blocks to smooth marble
Removed reference to outdated Pwnhammer
MAP 0.7.0
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Reaching double EoW is now only possible after defeating the 1st EoW or finding the hidden Earth Temple path (too many reports of players finding the 2nd before the first when trying to follow the main path)
Expanded Wyvern Mage's arena and added more visual polish to nearby areas
Edited chains in Skeletron Prime arena
Moved 1 bonfire and made other small Earth Temple tweaks
Added sign mentioning the Story Time buff, which disables enemy spawns while reading
Moved Bundle of Balloons to start of SHM
Added more adamantite bars to end of Hunter dungeon
Added Arcane Wand of Sparking to burned down village
Removed 2 clouds
MAP 0.6.9
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Added sign to Earth Temple with clue about the teal pressure plates...
Moved sign explaining the dodge roll slightly closer in progression
Made a few small tweaks to the burned down village
Fixed Forgotten City typo
Added 4 dangersense potions and +3 bows to Earth Temple chest for MP compatibility
Expanded Earth Temple walls in places
Added Golem Temple blocks to pyramid
MAP 0.6.8
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Fixed typo on spawn sign
Blocked an unintended skip in the Path of Pain
Polished a few small things in the Path of Pain
MAP 0.6.7
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Removed Bundle of Balloons from 3 locations, added 2 to 1 new spot that's more hidden
Converted portion of jungle to forest biome after Wall of Flesh
MAP 0.6.6
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Added Red's journal notes at major spots to come back to
EoW 1 & 2 arenas have been excavated further
Added Heavy Workbench, Blend-O-Matic, 3 Emerald, 3 Sapphire, 50 Martian Conduit Plating and more Silver/Hellstone Bars for Magic Storage compatibility
Fixed Moon Gate and Cavern of Graves Gate not working as intended
Added several more clues to new and existing signs
Added silver watches to chest
Moved Plantera bulb in Hunter's lair
Added atmospheric lighting to inside and outside Hunter's lair
Added atmospheric lighting, textures and dark background walls to the Rage's arena to increase attack visibility and vibes
Added atmospheric lighting to lower Hallowed Caverns and added clue trigger near Rage arena entrance
Made optional Frozen Ocean shortcut harder to spot
Removed Shadow Armor set from Shadow Temple
Replaced 2 switches with levers in Jungle Ruins
Added Electrosphere Launcher
Added plants to Fire Temple and Rage arena
Added sand to Oolacile Forest
Moved exit for 2nd EoW arena and created path to optional mini-boss
Removed text, "You remember your father saying that the only way to take on the strength of a god was to ingest a part of it and then defeat whatever manifestation that awakens - a reflection of your own psyche, the deep fears and raw emotions of the id that lie beneath the surface of consciousness."
Moved Spectre, Beatle, Spooky and Shroomite armor and created mini-themed biomes for them
Added extra set of Frost, Turtle and Forbidden armor to earlier in progression
Added unique wall texture to a post-Golem tunnel
Added another spider biome post-Wall of Flesh that spawns Humanity Phantoms
Removed gems from Marilith's chest
Fixed broken bonfire near Destroyer
Made entrance to the Path to the Hunter more visually interesting
Added lots more Power Cells since a bug is preventing them from being non-consumable
Moved Chlorophyte Partisan, Shotbow, Waraxe, Saber, Claymore and armor
Added a couple more statue traps
Deleted "You feel the hammer in your pack start to rumble. Taking out your hammer you prepare to smash the orbs..."
Retextured the safe zone before Water Fiend
Named Volcanic Fissure, which leads to the Earth' Core
Fixed digging exploit near Gwyn's Tome
Added Dao of Pow and 5 Light Discs earlier in progression
Added additional Hand Warmer and clues
Added new area to Frozen Ocean
Flattened Seath arena and path further
Removed obstruction in Hunter arena
Removed purple fire in Chaos Temple and Bowels of the Abyss
Made Great Chasm spelunking slightly harder
Removed 1 secret Hermes Boots
Moved Star Cloak to a hidden spot near the jungle
Added 2 Mana Crystals near Twin mountains and 1 in secret Hermes location
Removed Cloud in a Blizzard from chest that was too easy to obtain
Expanded Sorrow boss room by 30% and increased vibes by 20%
Added 2 new 1.4 tile texture details to Fire Temple
Small QoL tweaks
MUSIC 0.6.6
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(Unreleased)
Changed Plantera music
Attraidies tower plays Sky Temple music
MAP 0.6.5
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Raised the height of Gwyn's tomb entrance slightly and made it possible to keep the door open and turn the lights on at the same time
Changed a sign to indicate Seath, not Chaos, will soon be required to defeat before facing Gwyn (pending mod update 0.10.3)
Made the Path of Mystery harder to discover
Moved Desert Ruins sign as a subliminal clue
Removed new Earth Temple puzzle that didn't work as intended
Edited or added a few more signs
Added a few cracked dungeon bricks
MAP 0.6.4
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-Fixed 2 unactuated blocks that were preventing access to a teleporter near the underworld (if you encounter this, disable adventure mode while in-game to mine the ash blocks starting from the ceiling in the underworld, then turn it back on as boss rings will not appear when it's off)
-Moved daedalus stormbow to a more hidden and protected position
-Deactivated outdated EoW Trap
-Moved 4 lucky horseshoes to deeper into the depths, so as to reinstill the fear of heights in the forgotten city...
-Added 8 calming potions and 1 featherfall potion in their place
-Fortified EoL temple
MUSIC 0.6.3
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Fixed village music not playing consistently
MAP 0.6.3
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Hotfix: Two cobalt-tier items are no longer available way earlier than intended
MUSIC 0.6.2
"The Ohhh, Elden Ring" Update
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Added 30 new songs!
Changed title music
The village now has its own day and night theme
Added new songs for a dozen specific locations unique to the custom map
Numerous bosses and mini-bosses have their own songs now
Removed 5 songs because the sound quality was poor or because they no longer fit with the overall theme and quality bar of the soundtrack
Re-exported Underground, Night, Jungle, Underground Hallow and Dungeon from the original wav files in higher quality
Fixed Queen Slime and Empress of Light playing vanilla music
MAP 0.6.2
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Did a full quality assurance pass on the Machine Temple; now has fewer spikes, more grapple points, more water, and some useful potions near the start
Removed platforms and a vine near the broken bridge to reinstill the fear of death when traversing below the bridge, as it was too safe and enticing to explore before going to the village previously
Repainted Chaos' boss arena and filled the surrounding areas in darkness
Made a secret teleporter path only work in one direction
Added a "Try jumping mid-air" clue sign and repurposed an Earth Temple challenge to teach this trick
Removed 1 pressure plate to make the mid-air roll challenge easier
Added a sign scaring people away from the oolicile forest
Added a sign about the village
Added a sign naming an important tree
Added 3 peace candles
Fixed missing paint in a few areas
Added a little bit of lore for the Flooded Machine Temple
Removed some crystals, addes some others and made a couple secrets harder to spot
Removed some long vines that were going crazy in the jungle
Filled in some missing background areas in the jungle temple with rock wall
Removed tombstones near story NPC
Removed some glowing blocks near Skeletron, Earth Temple entrance and Unadin Inn
Changed jungle biome near hallowed caves to hallow/forest
Changed backdrop for the underworld
MAP 0.6.1
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Added a new late pre-HM/HM event that's only accessible with this map
Added Shadow Key sign clue, tweaked another
Made the WoF arena slightly harder in 2 places and slightly easier towards the end
Blocked off a volcanic interior space that's accessed after beating a secret boss, with improved loot
Removed some ceiling obstructions in the Lich King's lair
Added more crystals and peace candles and moved 1 sign
MAP 0.6.0
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Removed defense prefixes on several early-game items (no more face-tanking EoW... hopefully)
Made adjustments to dozens of chest contents (removed items, removed duplicates so more items have unique locations, moved items around, added duplicates for more 4 player compatibility etc)
Deleted a few chests
Notable changes include:
-Removed 2 handguns from the Corruption Temple that were too easy to obtain (1 with double jump, the other by cheesing lava)
-Removed 1 Blue Moon from Jungle Temple
-Added Void Bags to pre-Earth Temple chest
-Moved early Star Cloak to later locations
-Moved 1 Terragrim, Laser Rifle
-Added 2 sets of silver armor pre-Earth Temple
-Moved Bundle of Balloons and added other loot to reward exploring post WoF path
-Cobalt Repeater in the dungeon replaced with Hellwing Bow
-Added Endless Musket Pouch, Arcane Flower, Flaming Mace, Blade Staff, Illegal Gun Parts & Frost Cores
-Removed Megasharks awarded too early in the game and moved final one closer to Destroyer
-Added more Sandguns before difficult Desert Ruins challenge
-Removed Mythril armor from Wizard Fortress (Now only obtained from ocean)
-Added lots more bones to the dungeon
Tweaked secret Hermes location slightly (it's still hard, stay away)
Renamed Oros' Crossing to Leonhard's Bridge
Mentioned Great Chasm near it
Actuated small aerial obstructions in Seath's room used for lighting
Added Wyvern Mage flavor text
Fortified honey comb chest that should only be a reward for finding the level skip...
Fortified lava chest in Corruption Temple and removed some jumping blocks
More crystal clues (hint: some crystal's orientation are also clues)
The Frozen Ocean is now mostly covered in a sheet of ice
Edited more signs
MAP 0.5.9
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FIXED: a chest that causes a game crash when opened
***if you're on 0.5.8, don't open the chest in the mountain cave near the village (it requires a teleporter to access)
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Changed a jumping challenge in the Path of Pain from desert biome to jungle biome
Fixed spot needing a roll to escape near well
Changed coordinate sign that's outdated with Barrow Blade clue
Replaced 2 Tsunami in a Bottles with 4 Sharkron Balloons
Added 4 Tsunami in a Bottles somewhere to reward thorough Corruption Temple explorers
Added sign naming the Moon Temple Gate
Added lots more crystals near important signs
Changed the fire color in Chaos' boss room for projectile visibility and removed small obstructions
Excavated EoW boss room more
MAP 0.5.8
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+2 Crystal Hearts and more loot in Arazium Mountain Caverns
Purpose added to small dead-end in AMC
Added 6 lucky horseshoes
Moved 1 bonfire farther from a lunar pillar
Moved 1 bonfire closer to Hallowed Cavern entrance
Moved 1 bonfire closer to Jungle village
Added lanterns above more bonfires
Fortified Golem Temple
Added lava and Hellwing Bows to Fire Temple
More crystal clues
More sign hints
Added Gold Bows to Catacombs
Re-ordered boss list on sign giving late-game progression clue
Fixed lighting and removed the small blocks obstructing aerial movement in final boss arena
Added signs naming the Forgotten City's Cavern of Graves, The Bowels of the Abyss, Ashen Caves, Mushroom Caverns, Elengad's Desert Ruins, Ashen Peak Village, Cave of Shadows and the Frozen Depths
MAP 0.5.7
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Added 8 shiny red balloons
Space thing fix
MAP 0.5.6
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Shortened and added line breaks to spawn sign
Added more line breaks to the first several story signs where possible
Changed the "too high to climb" sign to one describing locations to the East
Added another navigation totem to the jungle mentioning what's beyond the volcano
Added BoC sign
Added clue sign after Golem
MAP 0.5.5
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Tweaked Fire Temple signs hinting at Obsidian Shield location
Added item statues for visual association in 2 places
Added bonfire near jungle secret
Added 2 chains to Corruption Temple
Added loot to empty chest near The Hunter
Added gate to The Hunter's lake
Removed some mineable adamantite by 50% but added some elsewhere
Fortified a trap room in The Hunter's ruins
Added more thin ice to a path + a sign
Added water to a jungle cavern for fun
Made the sign after the Wall more noticable
Made an Earth Temple secret more noticable
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Changes by MarfMasterofDesaster:
Removed pumpkin moon medallion and naughty present
Added pumpkin blocks to a chest
Removed Sorrow sign and chest with crafting ingredients
MAP 0.5.4
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Added Serris gate clue
Created teleporter clue for 4th lever in the Fire Temple
Converted many more green/red pressure plates to brown ones
Small edits to EoW room
More crystal clues
MAP 0.5.3
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Nerfed or rebalanced several more statue traps
Added more Recall Potions near spawn
Tweaked EoC boss room to encourage exploring further and added lanterns in flooded Earth Temple pool
Added wise quote found at the Wizard's abode to prepare player for ???
Added loot to Machine Temple entrance
+1 crystal heart in Fire Temple, Earth Temple and jungle surface
Proximity puzzle added to the Earth Temple to teach players about this puzzle type sooner
More crystal clues
Teal pressure pad changed to switch in the Corruption Temple
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Changes by MarfMasterofDesaster:
Removed sign saying Platinum armor has an upgrade
Buffed Platinum armor to be very tanky
Added second Spider Mask and Hallowed Hood
MAP 0.5.2
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Made several challenge-related tweaks to the Earth Temple
Added sprites to Water Temple
Redistributed loot from a concentrated chest and added sprites in the Meteorite Dungeon
Duplicated a few more items for 4 player MP
Added security system to >>>...<<<
Buffed loot in 2 desert chests
MAP 0.5.1
"The 4 Player Co-op Update" (Credit: MarfMasterofDesaster)
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Added more copies of key items to accommodate 4 players (up from 3), supporting each class
Added modifiers to various items
Added Clouds in Bottles to Corruption Temple, totalling to 4 each chest
Added Grappling Hooks, making a total of 4 and Golden Crowns so everyone can impersonate Yrimir
Added 4th pair of Aglets, Tiger Climbing Gears, Spectre Boots, Lightning Boots, Dual Hooks, Tabi, Terraspark Boots
Added 4th Obsidian Shield
Added 3 Cellphones and 2 Anti-Gravity Hooks
Added 3 extra Ankh Shields to secret chest
Added a few balloons and double jumps
Added class accessories to pre-hardmode and late-hardmode class armor sets and dishes
Quadrupled all Life Fruits (nerfed one chest that had too many)
Details/Spoilers:
Replaced Silver Armor with Gold Armor in Earth Temple, added Gold Ring and Seafood Dinner
Added Mace to Earth Temple
Added chest containing Blizzard in a Bottle to Path of Pain™️
Removed 1 Cloud in a Balloon from Corruption Temple
Replaced Gold Armor with modified Platinum Armor in Corruption Temple, added Treasure Magnet and Smoothie of Darkness
Added Bladed Glove to Corruption Temple
Added Sandstorm in a Bottle to Corruption Temple, replaced Demon Bow #134521 with Tendon Bow
Replaced Blizzard in a Bottle with Blizzard in a Balloon in Corruption Temple
Removed Witch Doctor from the map (allowed for early purchase of Pygmy Necklace)
Replaced Pufferfish Balloon with Amber Horseshoe Balloon in Jungle Village
Added modified Bee Armor, Pygmy Necklace and Coffee
Moved Obsidian Armor, added Hercules Beetle and Dragonfruit
Replaced Blizzard in a Balloon with Bundle of Balloons in Wyvern Mage's Fortress
Actuated teleporter in Attraidies tower
Added mannequins with each Hallowed armor set at shrine
Added 2 Ankh Charms in post-Golem areas
Added Golden Delights and class accessories to late-Hardmode class armor sets, mostly replaced those chests with mannequins or added some
Added chest on Hallowed Island containing powerful buffs
Added mannequins on Hallowed Island dressed with late-Hardmode armor
Replaced 1 meteor in the sky with Luminite
Added Snow Globe (it doesn't even work thanks to the mod lol)
Added Naughty Present and Pumpkin Moon Medallion somewhere
Fixed a lot of empty chest slots
MAP 0.5.0
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+1 Shadow Key
Tweaked entrance to Shadow Temple
Added teleports connecting a desert location and the Shadow Temple
More peace candles
New path connecting Jungle and Meteorite Temple outskirts
MAP 0.4.9
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Re-hid secret chest in the jungle
Moved teleporter that leads to secret path; previous teleporter now goes to new location
Removed cloud background near the Blight to assist projectile visibility
Path of Mystery has +1 small puzzle
Added more crystals to the Fire Temple for lost explorers
Added light near "cave" portals to reduce the blinking light effect
MAP 0.4.8
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Added teleporter connecting the Earth Temple and a secret path
+1 crystal heart near start of the game, but hidden
Named a recently created path the Path of Mystery and another area the Lost Oolacile Forest
More crystals and small edits offering more clues
MAP 0.4.7
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Changed the secret path between the Jungle Temple and Meteorite Temple
Added teleport between Attraidies' tower and another location
Tweaked areas near desert secrets
Added another teal pressure plate puzzle in the Earth Temple with a bow nearby
Changed the path from the Earth Temple exit to the village so it's harder to miss
Named the caverns to the West of the village Arazium's Mountain Caverns
+1 crystal heart in Meteorite Temple
+1 crystal heart in Arazium's Mountain Caverns + nearby bonfire is harder to miss
+6 crystal hearts in Wyvern Mage Fortress and removed outdated boss summon materials
+15 crystal hearts near Corrupted Dragon Perch
Added teleport between Earth Temple outskirts and another location
Added bonfire and more details near entrance to the Shadow Temple
Minor land and text edits
MAP 0.4.6
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Fixed 3 cobweb-based puzzles that activated prematurely due to 1.4 update
Added peace candles to EoW boss room
Added more light to Slogra boss room
Added alternate method of accessing 2 early-game secret areas
+1 heart crystal in Earth Temple
Earth Temple edits to encourage exploring past EoC
More crystals hinting at more paths and secrets
Tiny text edits
Added more smoke to key destination
Replaced 1 early-game Slime Crown with musket shot, so getting to the East necessitates one of the many map-based solutions
Reduced stack of Mechanical Eye's to 1
Added note about crafting Aaron's Protection stone when refighting The Wall
MAP 0.4.5
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Fixed another 7 mannequins missing armor (2x Gold, 2x Jungle, 2x Meteorite, 1x Molten that's also in a chest)
Trimmed opening story text slightly
Extended town well chain
Buffed loot along secret early-game progression skip
Added several peace candles outside Hunter boss room and 1 more to Skeletron's room
Fully collapsed a mountain path so folks didn't think it was a puzzle
MAP 0.4.4
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Added more swiftness potions to early-game chests
Added queen slime summoning item to caverns
Added sign explaining the dodge roll (it's bound to Left Alt by default)
Added sign in village tower noting some abandoned supplies in the mountain caverns nearby
Added "supplies" and a few camp-themed sprites to mountain caverns
Fixed two tight spots you could get stuck (needing a dodge roll to escape previously)
Added more visual clues hinting at two secret early-game progression paths
Made a hidden bonfire easier to spot
MAP 0.4.3
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Fixed 4 mannequins that lost their armor in a previous update (Boreal, Copper, Silver & Necro)
Added Desert Chest, Tiger Staff, and Desert Key
Added clue for hidden chest in the jungle and buffed loot
MAP 0.4.2
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Added boss arena for Empress of Light
Made bonfire area in village cooler
Blocked 1 mini-shortcut near bridge
Added a few rope vines
Added curiosity to burned village
Removed Gypsie Robe from Path of Pain chest
Added Teapot to village
MAP 0.4.1
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Added bonfire to village
Buffed loot in secret mountain fortress chest
Added more platforms and chains to Machine boss room
Added a few more lanterns
Added a little more space to EoC boss room
Fixed Earth Temple platforming exploit
Removed some text on a sign leading to the village
MAP 0.4
Updated map for tModLoader 1.4 / Terraria 1.4. (Credit: MarfMasterofDesaster)
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Replaced early(pre-Skeletron) instances of Bowls of Soup with Teacups
Added few Bowls of Soup in post-Skeletron areas
Added a Teapot and 100 Bottled Water to make more Teacups in the starter town + a very menacing potion...
Added some Golden Delight at late stages(post-mech areas)
Added a few of all varieties of Luck Potions and a chest containing them
Added Leather Whip at start
Added Abigail's Flower at town
Added a chest containing the Blood Rain Bow inside of a miniboss event area
Replaced an instance of Wand of Sparking with a Thunder Zapper
Added a Deer Thing(Deerclops summon) to a Snowy mountain
Added Finch Staff at starter mountain
Added 2 Summoning Potions to Earth Temple
Added Storm Spear to Earth Temple
Added Flinx Staff to Path of Pain™️
Added Tentacle Spike to Path of Pain™️
Added some Flipper Potions to Path of Pain™️
Added Terragrim to Path of Pain™️
Added Amphibian Boots to Path of Pain™️
Added a chest containing Dunerider Boots, Celestial magnet and Mystic Robe to Path of Pain behind a miniboss
Added a chest containg the Gi and Flinx Fur Coat to Path of Pain™️ behind a miniboss
Added Snapthorn to Corruption Temple
Added Celestial magnet to Jungle Temple
Added Treasure Magnet to Jungle Temple
Added Vampire Frog Staff to Jungle Temple
Added Spinal Tap to Forgotten City
Added Arkhalis to Fire Temple
Added Pirate Staff to Hallowed Caverns
Added Gelatin Crystals to Hallowed caverns
Added Ham Bat to Hardmode Crimson Cave
Added Cool Whip to Frozen Ocean
Added Firecracker to Hell(hardmode part)
Added Optic Staff to Wyvern Mage's Fortress
Added 2 bonfires in hardmode desert
Added Berserker's Glove to Shadow Temple
Added Hallowed Jousting Lance to Shadow Temple
Added a chest containing Blood Thorn to Shadow Temple
Added Drippler Crippler to Shadow Temple
Added Unholy Trident to Shadow Temple
Added Sanguine Staff to Skeletron Primes Temple
Added 2 platforms to Skeletron Primes Arena
Added Hallowed Hood(summoner helmet) to Hallowed Armor shrine
Added Durendal to Hallowed Armor Shrine
Added Resonance Scepter to Locked Hallowed Chest
Added Terraspark Boots in Yggdrasil Tree in hardmode
Added Shadow Jousting Lance in The Catacombs
Added Dark Harvest in the spooky wood secret area
Replaced Optic Staff in The Catacombs with Morning Star(whip)
Added a stack of Potions of Return to Path of Pain™️
Set Stylist to having been saved
Set Tax Collector to having been saved
Set Golfer to having been saved

