promotional bannermobile promotional banner

Dark Souls Adventure Map: The Story of Red Cloud

Explore a massive open-world with 18 dungeons: includes TML mod + soundtrack

File Details

TSORC 0.7.3

  • R
  • Sep 17, 2022
  • 6.65 MB
  • 1.6K

File Name

the-story-of-red-cloud.wld

Supported Versions

    CHANGELOG
    MAP 0.7.3
    ------------------
    Fixed misleading sign clue
    Added cobalt gate between Cavern of Graves and a secret boss

     

    MAP 0.7.2
    ------------------
    Removed cloud in a bottle from secret Corruption Temple chest but created another path to nearby loot that normally requires that item, allowing early access (also polished nearby water area)
    Added blue whisp/flame for story immersion
    Changed several biome backgrounds
    Fixed the biome background changing back and forth in a distracting way in 3 places
    Polished a couple bridges in the jungle
    Polished ladder of house above Hallowed Caverns
    Made the Frozen Ocean more frozen
    Added more details to Wyvern Mage arena
    Cleaned up Eastern cloud layer
    Adjusted loot tables in several chests

     

    MAP 0.7.1
    ------------------
    Added clue about the Rage, Sorrow and Hunter's enrage mechanic
    Completing the Ice Magic Game is now necessary to reach the Frozen Ocean (this also ensures an important story beat is not skipped) *although there is still 1 very hidden secret path
    Improved and clarified story dialog with a key character
    Adjusted a few chest's loot tables
    Added crystals to Mythril gate in Earth Temple
    Bundle of Balloons can be obtained via exploration after Adamantite gates have been unlocked
    Removed useless "Arcane" modifier from Wand of Sparking and added mana crystal to chest instead
    Added 4 Ivy Whips to Machine Temple entrance
    Added another navigation sign to the East
    Updated last remaining Wyvern Mage fortress blocks to smooth marble
    Removed reference to outdated Pwnhammer

     

    MAP 0.7.0
    ------------------
    Reaching double EoW is now only possible after defeating the 1st EoW or finding the hidden Earth Temple path (too many reports of players finding the 2nd before the first when trying to follow the main path)
    Expanded Wyvern Mage's arena and added more visual polish to nearby areas
    Edited chains in Skeletron Prime arena
    Moved 1 bonfire and made other small Earth Temple tweaks
    Added sign mentioning the Story Time buff, which disables enemy spawns while reading
    Moved Bundle of Balloons to start of SHM
    Added more adamantite bars to end of Hunter dungeon
    Added Arcane Wand of Sparking to burned down village
    Removed 2 clouds

     

    MAP 0.6.9
    ------------------
    Added sign to Earth Temple with clue about the teal pressure plates...
    Moved sign explaining the dodge roll slightly closer in progression
    Made a few small tweaks to the burned down village
    Fixed Forgotten City typo
    Added 4 dangersense potions and +3 bows to Earth Temple chest for MP compatibility
    Expanded Earth Temple walls in places
    Added Golem Temple blocks to pyramid

     

    MAP 0.6.8
    ------------------
    Fixed typo on spawn sign
    Blocked an unintended skip in the Path of Pain
    Polished a few small things in the Path of Pain

     

    MAP 0.6.7
    ------------------
    Removed Bundle of Balloons from 3 locations, added 2 to 1 new spot that's more hidden
    Converted portion of jungle to forest biome after Wall of Flesh

     

    MAP 0.6.6
    ------------------
    Added Red's journal notes at major spots to come back to
    EoW 1 & 2 arenas have been excavated further
    Added Heavy Workbench, Blend-O-Matic, 3 Emerald, 3 Sapphire, 50 Martian Conduit Plating and more Silver/Hellstone Bars for Magic Storage compatibility
    Fixed Moon Gate and Cavern of Graves Gate not working as intended
    Added several more clues to new and existing signs
    Added silver watches to chest
    Moved Plantera bulb in Hunter's lair
    Added atmospheric lighting to inside and outside Hunter's lair
    Added atmospheric lighting, textures and dark background walls to the Rage's arena to increase attack visibility and vibes
    Added atmospheric lighting to lower Hallowed Caverns and added clue trigger near Rage arena entrance
    Made optional Frozen Ocean shortcut harder to spot
    Removed Shadow Armor set from Shadow Temple
    Replaced 2 switches with levers in Jungle Ruins
    Added Electrosphere Launcher
    Added plants to Fire Temple and Rage arena
    Added sand to Oolacile Forest
    Moved exit for 2nd EoW arena and created path to optional mini-boss
    Removed text, "You remember your father saying that the only way to take on the strength of a god was to ingest a part of it and then defeat whatever manifestation that awakens - a reflection of your own psyche, the deep fears and raw emotions of the id that lie beneath the surface of consciousness."
    Moved Spectre, Beatle, Spooky and Shroomite armor and created mini-themed biomes for them
    Added extra set of Frost, Turtle and Forbidden armor to earlier in progression
    Added unique wall texture to a post-Golem tunnel
    Added another spider biome post-Wall of Flesh that spawns Humanity Phantoms
    Removed gems from Marilith's chest
    Fixed broken bonfire near Destroyer
    Made entrance to the Path to the Hunter more visually interesting
    Added lots more Power Cells since a bug is preventing them from being non-consumable
    Moved Chlorophyte Partisan, Shotbow, Waraxe, Saber, Claymore and armor
    Added a couple more statue traps
    Deleted "You feel the hammer in your pack start to rumble. Taking out your hammer you prepare to smash the orbs..."
    Retextured the safe zone before Water Fiend
    Named Volcanic Fissure, which leads to the Earth' Core
    Fixed digging exploit near Gwyn's Tome
    Added Dao of Pow and 5 Light Discs earlier in progression
    Added additional Hand Warmer and clues
    Added new area to Frozen Ocean
    Flattened Seath arena and path further
    Removed obstruction in Hunter arena
    Removed purple fire in Chaos Temple and Bowels of the Abyss
    Made Great Chasm spelunking slightly harder
    Removed 1 secret Hermes Boots
    Moved Star Cloak to a hidden spot near the jungle
    Added 2 Mana Crystals near Twin mountains and 1 in secret Hermes location
    Removed Cloud in a Blizzard from chest that was too easy to obtain
    Expanded Sorrow boss room by 30% and increased vibes by 20%
    Added 2 new 1.4 tile texture details to Fire Temple
    Small QoL tweaks

     

    MUSIC 0.6.6
    ------------------
    (Unreleased)
    Changed Plantera music
    Attraidies tower plays Sky Temple music

     

    MAP 0.6.5
    ------------------
    Raised the height of Gwyn's tomb entrance slightly and made it possible to keep the door open and turn the lights on at the same time
    Changed a sign to indicate Seath, not Chaos, will soon be required to defeat before facing Gwyn (pending mod update 0.10.3)
    Made the Path of Mystery harder to discover
    Moved Desert Ruins sign as a subliminal clue
    Removed new Earth Temple puzzle that didn't work as intended
    Edited or added a few more signs
    Added a few cracked dungeon bricks

     

    MAP 0.6.4
    ------------------
    -Fixed 2 unactuated blocks that were preventing access to a teleporter near the underworld (if you encounter this, disable adventure mode while in-game to mine the ash blocks starting from the ceiling in the underworld, then turn it back on as boss rings will not appear when it's off)
    -Moved daedalus stormbow to a more hidden and protected position
    -Deactivated outdated EoW Trap
    -Moved 4 lucky horseshoes to deeper into the depths, so as to reinstill the fear of heights in the forgotten city...
    -Added 8 calming potions and 1 featherfall potion in their place
    -Fortified EoL temple

     

    MUSIC 0.6.3
    ------------------
    Fixed village music not playing consistently

     

    MAP 0.6.3
    ------------------
    Hotfix: Two cobalt-tier items are no longer available way earlier than intended

     

    MUSIC 0.6.2
    "The Ohhh, Elden Ring" Update
    ------------------
    Added 30 new songs!
    Changed title music
    The village now has its own day and night theme
    Added new songs for a dozen specific locations unique to the custom map
    Numerous bosses and mini-bosses have their own songs now
    Removed 5 songs because the sound quality was poor or because they no longer fit with the overall theme and quality bar of the soundtrack
    Re-exported Underground, Night, Jungle, Underground Hallow and Dungeon from the original wav files in higher quality
    Fixed Queen Slime and Empress of Light playing vanilla music

     

    MAP 0.6.2
    ------------------
    Did a full quality assurance pass on the Machine Temple; now has fewer spikes, more grapple points, more water, and some useful potions near the start
    Removed platforms and a vine near the broken bridge to reinstill the fear of death when traversing below the bridge, as it was too safe and enticing to explore before going to the village previously
    Repainted Chaos' boss arena and filled the surrounding areas in darkness
    Made a secret teleporter path only work in one direction
    Added a "Try jumping mid-air" clue sign and repurposed an Earth Temple challenge to teach this trick
    Removed 1 pressure plate to make the mid-air roll challenge easier
    Added a sign scaring people away from the oolicile forest
    Added a sign about the village
    Added a sign naming an important tree
    Added 3 peace candles
    Fixed missing paint in a few areas
    Added a little bit of lore for the Flooded Machine Temple
    Removed some crystals, addes some others and made a couple secrets harder to spot
    Removed some long vines that were going crazy in the jungle
    Filled in some missing background areas in the jungle temple with rock wall
    Removed tombstones near story NPC
    Removed some glowing blocks near Skeletron, Earth Temple entrance and Unadin Inn
    Changed jungle biome near hallowed caves to hallow/forest
    Changed backdrop for the underworld

     

    MAP 0.6.1
    ------------------
    Added a new late pre-HM/HM event that's only accessible with this map
    Added Shadow Key sign clue, tweaked another
    Made the WoF arena slightly harder in 2 places and slightly easier towards the end
    Blocked off a volcanic interior space that's accessed after beating a secret boss, with improved loot
    Removed some ceiling obstructions in the Lich King's lair
    Added more crystals and peace candles and moved 1 sign

     

    MAP 0.6.0
    ------------------
    Removed defense prefixes on several early-game items (no more face-tanking EoW... hopefully)
    Made adjustments to dozens of chest contents (removed items, removed duplicates so more items have unique locations, moved items around, added duplicates for more 4 player compatibility etc)
    Deleted a few chests
    Notable changes include:
    -Removed 2 handguns from the Corruption Temple that were too easy to obtain (1 with double jump, the other by cheesing lava)
    -Removed 1 Blue Moon from Jungle Temple
    -Added Void Bags to pre-Earth Temple chest
    -Moved early Star Cloak to later locations
    -Moved 1 Terragrim, Laser Rifle
    -Added 2 sets of silver armor pre-Earth Temple
    -Moved Bundle of Balloons and added other loot to reward exploring post WoF path
    -Cobalt Repeater in the dungeon replaced with Hellwing Bow
    -Added Endless Musket Pouch, Arcane Flower, Flaming Mace, Blade Staff, Illegal Gun Parts & Frost Cores
    -Removed Megasharks awarded too early in the game and moved final one closer to Destroyer
    -Added more Sandguns before difficult Desert Ruins challenge
    -Removed Mythril armor from Wizard Fortress (Now only obtained from ocean)
    -Added lots more bones to the dungeon
    Tweaked secret Hermes location slightly (it's still hard, stay away)
    Renamed Oros' Crossing to Leonhard's Bridge
    Mentioned Great Chasm near it
    Actuated small aerial obstructions in Seath's room used for lighting
    Added Wyvern Mage flavor text
    Fortified honey comb chest that should only be a reward for finding the level skip...
    Fortified lava chest in Corruption Temple and removed some jumping blocks
    More crystal clues (hint: some crystal's orientation are also clues)
    The Frozen Ocean is now mostly covered in a sheet of ice
    Edited more signs

     

    MAP 0.5.9
    ------------------
    FIXED: a chest that causes a game crash when opened
    ***if you're on 0.5.8, don't open the chest in the mountain cave near the village (it requires a teleporter to access)
    ---
    Changed a jumping challenge in the Path of Pain from desert biome to jungle biome
    Fixed spot needing a roll to escape near well
    Changed coordinate sign that's outdated with Barrow Blade clue
    Replaced 2 Tsunami in a Bottles with 4 Sharkron Balloons
    Added 4 Tsunami in a Bottles somewhere to reward thorough Corruption Temple explorers
    Added sign naming the Moon Temple Gate
    Added lots more crystals near important signs
    Changed the fire color in Chaos' boss room for projectile visibility and removed small obstructions
    Excavated EoW boss room more

     

    MAP 0.5.8
    ------------------
    +2 Crystal Hearts and more loot in Arazium Mountain Caverns
    Purpose added to small dead-end in AMC
    Added 6 lucky horseshoes
    Moved 1 bonfire farther from a lunar pillar
    Moved 1 bonfire closer to Hallowed Cavern entrance
    Moved 1 bonfire closer to Jungle village
    Added lanterns above more bonfires
    Fortified Golem Temple
    Added lava and Hellwing Bows to Fire Temple
    More crystal clues
    More sign hints
    Added Gold Bows to Catacombs
    Re-ordered boss list on sign giving late-game progression clue
    Fixed lighting and removed the small blocks obstructing aerial movement in final boss arena
    Added signs naming the Forgotten City's Cavern of Graves, The Bowels of the Abyss, Ashen Caves, Mushroom Caverns, Elengad's Desert Ruins, Ashen Peak Village, Cave of Shadows and the Frozen Depths

     

    MAP 0.5.7
    ------------------
    Added 8 shiny red balloons
    Space thing fix

     

    MAP 0.5.6
    ------------------
    Shortened and added line breaks to spawn sign
    Added more line breaks to the first several story signs where possible
    Changed the "too high to climb" sign to one describing locations to the East
    Added another navigation totem to the jungle mentioning what's beyond the volcano
    Added BoC sign
    Added clue sign after Golem

     

    MAP 0.5.5
    ------------------
    Tweaked Fire Temple signs hinting at Obsidian Shield location
    Added item statues for visual association in 2 places
    Added bonfire near jungle secret
    Added 2 chains to Corruption Temple
    Added loot to empty chest near The Hunter
    Added gate to The Hunter's lake
    Removed some mineable adamantite by 50% but added some elsewhere
    Fortified a trap room in The Hunter's ruins
    Added more thin ice to a path + a sign
    Added water to a jungle cavern for fun
    Made the sign after the Wall more noticable
    Made an Earth Temple secret more noticable
    ---
    Changes by MarfMasterofDesaster:
    Removed pumpkin moon medallion and naughty present
    Added pumpkin blocks to a chest
    Removed Sorrow sign and chest with crafting ingredients

     

    MAP 0.5.4
    ------------------
    Added Serris gate clue
    Created teleporter clue for 4th lever in the Fire Temple
    Converted many more green/red pressure plates to brown ones
    Small edits to EoW room
    More crystal clues

     

    MAP 0.5.3
    ------------------
    Nerfed or rebalanced several more statue traps
    Added more Recall Potions near spawn
    Tweaked EoC boss room to encourage exploring further and added lanterns in flooded Earth Temple pool
    Added wise quote found at the Wizard's abode to prepare player for ???
    Added loot to Machine Temple entrance
    +1 crystal heart in Fire Temple, Earth Temple and jungle surface
    Proximity puzzle added to the Earth Temple to teach players about this puzzle type sooner
    More crystal clues
    Teal pressure pad changed to switch in the Corruption Temple
    ---
    Changes by MarfMasterofDesaster:
    Removed sign saying Platinum armor has an upgrade
    Buffed Platinum armor to be very tanky
    Added second Spider Mask and Hallowed Hood

     

    MAP 0.5.2
    ------------------
    Made several challenge-related tweaks to the Earth Temple
    Added sprites to Water Temple
    Redistributed loot from a concentrated chest and added sprites in the Meteorite Dungeon
    Duplicated a few more items for 4 player MP
    Added security system to >>>...<<<
    Buffed loot in 2 desert chests

     

    MAP 0.5.1
    "The 4 Player Co-op Update" (Credit: MarfMasterofDesaster)
    ------------------
    Added more copies of key items to accommodate 4 players (up from 3), supporting each class
    Added modifiers to various items
    Added Clouds in Bottles to Corruption Temple, totalling to 4 each chest
    Added Grappling Hooks, making a total of 4 and Golden Crowns so everyone can impersonate Yrimir
    Added 4th pair of Aglets, Tiger Climbing Gears, Spectre Boots, Lightning Boots, Dual Hooks, Tabi, Terraspark Boots
    Added 4th Obsidian Shield
    Added 3 Cellphones and 2 Anti-Gravity Hooks
    Added 3 extra Ankh Shields to secret chest
    Added a few balloons and double jumps
    Added class accessories to pre-hardmode and late-hardmode class armor sets and dishes
    Quadrupled all Life Fruits (nerfed one chest that had too many)

    Details/Spoilers:
    Replaced Silver Armor with Gold Armor in Earth Temple, added Gold Ring and Seafood Dinner
    Added Mace to Earth Temple
    Added chest containing Blizzard in a Bottle to Path of Pain™️
    Removed 1 Cloud in a Balloon from Corruption Temple
    Replaced Gold Armor with modified Platinum Armor in Corruption Temple, added Treasure Magnet and Smoothie of Darkness
    Added Bladed Glove to Corruption Temple
    Added Sandstorm in a Bottle to Corruption Temple, replaced Demon Bow #134521 with Tendon Bow
    Replaced Blizzard in a Bottle with Blizzard in a Balloon in Corruption Temple
    Removed Witch Doctor from the map (allowed for early purchase of Pygmy Necklace)
    Replaced Pufferfish Balloon with Amber Horseshoe Balloon in Jungle Village
    Added modified Bee Armor, Pygmy Necklace and Coffee
    Moved Obsidian Armor, added Hercules Beetle and Dragonfruit
    Replaced Blizzard in a Balloon with Bundle of Balloons in Wyvern Mage's Fortress
    Actuated teleporter in Attraidies tower
    Added mannequins with each Hallowed armor set at shrine
    Added 2 Ankh Charms in post-Golem areas
    Added Golden Delights and class accessories to late-Hardmode class armor sets, mostly replaced those chests with mannequins or added some
    Added chest on Hallowed Island containing powerful buffs
    Added mannequins on Hallowed Island dressed with late-Hardmode armor
    Replaced 1 meteor in the sky with Luminite
    Added Snow Globe (it doesn't even work thanks to the mod lol)
    Added Naughty Present and Pumpkin Moon Medallion somewhere
    Fixed a lot of empty chest slots

     

    MAP 0.5.0
    ------------------
    +1 Shadow Key
    Tweaked entrance to Shadow Temple
    Added teleports connecting a desert location and the Shadow Temple
    More peace candles
    New path connecting Jungle and Meteorite Temple outskirts

     

    MAP 0.4.9
    ------------------
    Re-hid secret chest in the jungle
    Moved teleporter that leads to secret path; previous teleporter now goes to new location
    Removed cloud background near the Blight to assist projectile visibility
    Path of Mystery has +1 small puzzle
    Added more crystals to the Fire Temple for lost explorers
    Added light near "cave" portals to reduce the blinking light effect

     

    MAP 0.4.8
    ------------------
    Added teleporter connecting the Earth Temple and a secret path
    +1 crystal heart near start of the game, but hidden
    Named a recently created path the Path of Mystery and another area the Lost Oolacile Forest
    More crystals and small edits offering more clues

     

    MAP 0.4.7
    ------------------
    Changed the secret path between the Jungle Temple and Meteorite Temple
    Added teleport between Attraidies' tower and another location
    Tweaked areas near desert secrets
    Added another teal pressure plate puzzle in the Earth Temple with a bow nearby
    Changed the path from the Earth Temple exit to the village so it's harder to miss
    Named the caverns to the West of the village Arazium's Mountain Caverns
    +1 crystal heart in Meteorite Temple
    +1 crystal heart in Arazium's Mountain Caverns + nearby bonfire is harder to miss
    +6 crystal hearts in Wyvern Mage Fortress and removed outdated boss summon materials
    +15 crystal hearts near Corrupted Dragon Perch
    Added teleport between Earth Temple outskirts and another location
    Added bonfire and more details near entrance to the Shadow Temple
    Minor land and text edits

    MAP 0.4.6
    ------------------
    Fixed 3 cobweb-based puzzles that activated prematurely due to 1.4 update
    Added peace candles to EoW boss room
    Added more light to Slogra boss room
    Added alternate method of accessing 2 early-game secret areas
    +1 heart crystal in Earth Temple
    Earth Temple edits to encourage exploring past EoC
    More crystals hinting at more paths and secrets
    Tiny text edits
    Added more smoke to key destination
    Replaced 1 early-game Slime Crown with musket shot, so getting to the East necessitates one of the many map-based solutions
    Reduced stack of Mechanical Eye's to 1
    Added note about crafting Aaron's Protection stone when refighting The Wall

     

    MAP 0.4.5
    ------------------
    Fixed another 7 mannequins missing armor (2x Gold, 2x Jungle, 2x Meteorite, 1x Molten that's also in a chest)
    Trimmed opening story text slightly
    Extended town well chain
    Buffed loot along secret early-game progression skip
    Added several peace candles outside Hunter boss room and 1 more to Skeletron's room
    Fully collapsed a mountain path so folks didn't think it was a puzzle

     

    MAP 0.4.4
    ------------------
    Added more swiftness potions to early-game chests
    Added queen slime summoning item to caverns
    Added sign explaining the dodge roll (it's bound to Left Alt by default)
    Added sign in village tower noting some abandoned supplies in the mountain caverns nearby
    Added "supplies" and a few camp-themed sprites to mountain caverns
    Fixed two tight spots you could get stuck (needing a dodge roll to escape previously)
    Added more visual clues hinting at two secret early-game progression paths
    Made a hidden bonfire easier to spot

     

    MAP 0.4.3
    ------------------
    Fixed 4 mannequins that lost their armor in a previous update (Boreal, Copper, Silver & Necro)
    Added Desert Chest, Tiger Staff, and Desert Key
    Added clue for hidden chest in the jungle and buffed loot

     

    MAP 0.4.2
    ------------------
    Added boss arena for Empress of Light
    Made bonfire area in village cooler
    Blocked 1 mini-shortcut near bridge
    Added a few rope vines
    Added curiosity to burned village
    Removed Gypsie Robe from Path of Pain chest
    Added Teapot to village

     

    MAP 0.4.1
    ------------------
    Added bonfire to village
    Buffed loot in secret mountain fortress chest
    Added more platforms and chains to Machine boss room
    Added a few more lanterns
    Added a little more space to EoC boss room
    Fixed Earth Temple platforming exploit
    Removed some text on a sign leading to the village

     

    MAP 0.4
    Updated map for tModLoader 1.4 / Terraria 1.4. (Credit: MarfMasterofDesaster)
    ------------------
    Replaced early(pre-Skeletron) instances of Bowls of Soup with Teacups
    Added few Bowls of Soup in post-Skeletron areas
    Added a Teapot and 100 Bottled Water to make more Teacups in the starter town + a very menacing potion...
    Added some Golden Delight at late stages(post-mech areas)
    Added a few of all varieties of Luck Potions and a chest containing them
    Added Leather Whip at start
    Added Abigail's Flower at town
    Added a chest containing the Blood Rain Bow inside of a miniboss event area
    Replaced an instance of Wand of Sparking with a Thunder Zapper
    Added a Deer Thing(Deerclops summon) to a Snowy mountain
    Added Finch Staff at starter mountain
    Added 2 Summoning Potions to Earth Temple
    Added Storm Spear to Earth Temple
    Added Flinx Staff to Path of Pain™️
    Added Tentacle Spike to Path of Pain™️
    Added some Flipper Potions to Path of Pain™️
    Added Terragrim to Path of Pain™️
    Added Amphibian Boots to Path of Pain™️
    Added a chest containing Dunerider Boots, Celestial magnet and Mystic Robe to Path of Pain behind a miniboss
    Added a chest containg the Gi and Flinx Fur Coat to Path of Pain™️ behind a miniboss
    Added Snapthorn to Corruption Temple
    Added Celestial magnet to Jungle Temple
    Added Treasure Magnet to Jungle Temple
    Added Vampire Frog Staff to Jungle Temple
    Added Spinal Tap to Forgotten City
    Added Arkhalis to Fire Temple
    Added Pirate Staff to Hallowed Caverns
    Added Gelatin Crystals to Hallowed caverns
    Added Ham Bat to Hardmode Crimson Cave
    Added Cool Whip to Frozen Ocean
    Added Firecracker to Hell(hardmode part)
    Added Optic Staff to Wyvern Mage's Fortress
    Added 2 bonfires in hardmode desert
    Added Berserker's Glove to Shadow Temple
    Added Hallowed Jousting Lance to Shadow Temple
    Added a chest containing Blood Thorn to Shadow Temple
    Added Drippler Crippler to Shadow Temple
    Added Unholy Trident to Shadow Temple
    Added Sanguine Staff to Skeletron Primes Temple
    Added 2 platforms to Skeletron Primes Arena
    Added Hallowed Hood(summoner helmet) to Hallowed Armor shrine
    Added Durendal to Hallowed Armor Shrine
    Added Resonance Scepter to Locked Hallowed Chest
    Added Terraspark Boots in Yggdrasil Tree in hardmode
    Added Shadow Jousting Lance in The Catacombs
    Added Dark Harvest in the spooky wood secret area
    Replaced Optic Staff in The Catacombs with Morning Star(whip)
    Added a stack of Potions of Return to Path of Pain™️
    Set Stylist to having been saved
    Set Tax Collector to having been saved
    Set Golfer to having been saved