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Dark Souls Adventure Map: The Story of Red Cloud

Explore a massive open-world with 18 dungeons: includes TML mod + soundtrack

File Details

TSORC 0.9.7

  • R
  • Jul 13, 2023
  • 6.98 MB
  • 4.1K

File Name

the-story-of-red-cloud.wld

Supported Versions

    MAP 0.9.7
    ------------------
    Cavern of Anguish / Path of the Hunter in HM: Fixed Adamantite Armor not appearing on mannequins in 0.9.6 - they're now in a chest
    Added a Tiki Armor set across 3 shadow chests in Earth temple
    Fixed 3 signs not converting to text bubbles in game
    Removed duplicate sign near skeletron
    Made traps in the Corrupted Tunnel one-time triggers

     

    MAP 0.9.6
    ------------------
    Added 3 sets of Adamantite armor near the beginning of the Path of the Hunter
    Replaced two chests with Adamantite armor with increased Adamantite bars
    Made more shortcut pressure plates orange (one time use)
    Added silver bullets to Earth Temple
    Removed glowing blocks on water surface in village mountain
    Replaced shortcut teal pressure pad with more obvious switch in Earth Temple
    Added more torches in the village
    Updated sign to mention the Catacombs
    Removed duplicate heart crystal on top of heart crystal above Corrupted Tunnel
    Added 2nd location for Vitamins
    Added lamps to key story gate that some players miss above The Hunter arena
    Removed Goblin Battle Standard and sign in favor of a scripted event
    Fixed air pockets in flooded part of Earth Temple
    Replaced a few more hard blocks with platforms in EoC arena

     

    MAP 0.9.5
    ------------------
    Added bonfire and two shortcuts to Hallowed Caves
    Added bonfire to Frozen Ocean
    Added bonfire to Path of Mystery with a shortcut to the surface above
    Added bonfire to Cursed Green Dungeon (SHM)
    Added bonfire to Hallowed Spike Caverns post Shadow Temple
    Added bonfire to Shadow Temple near marble caves
    Added bonfire to Shadow Temple near a big room with two new shortcuts
    Added bonfire to Solaire's lost home in the Forgotten City and removed the other one above it
    Made all summoner items more accessible (edits by MarfMaster)
    Removed several boss items from chests to make defeating those bosses more valuable
    Added visual distinctivenss to beginning of Path of Anquish
    Added bed save point to Path of the Hunter
    Moved Daedalus Stormbow to Triad Dungeon
    Added sign next to cave teleport in the tunnels at the bottom of the well, saying Caves can be entered by standing at the entrance and clicking on the darkness above your head.
    Updated and moved the "Dark Soul Recipe" sign to the chest right of the well.
    Moved post-Skeletron sign closer to the ledge
    Shortened the "Father once told me" sign about crystal clues
    Split desert sign mentioning hunter and serris clue into two signs
    Added a shortcut from the Deerclops bonfire that leads to EoL
    Small terrain and visual improvements in: Corruption Temple, Frozen Depths, Forgotten City, Meteor Temple, Path of the Hunter

     

    MAP 0.9.4
    ------------------
    Earth Temple: LOTS of small adjustments based on a recent playthrough
    Corruption Temple: Several adjustments to improve progression flow
    Corruption Temple: 2nd half is now harder to access, to encourage the player to progress East or make a more commited decision to explore more, to improve game pacing and choice (instead of feeling like the whole thing needs to be done). To compensate then for the extra effort, the rewards have been increased
    Catcombs: more atmospheric lighting and more spacious hallways
    Added a few more ropes around the map to reduce jump climbing in key areas to improve game flow
    Removed Fishing Rod in starting area because fishing isn't an encouraged mechanic (was supposed to just be a lore thing)
    Burned Down Village: Adjusted loot and blocks
    Increased visual clues for a couple secrets
    Removed Soaring Insignia from Triad chest and moved to a SHM chest in chase the player opts not to fight the Empress of Light
    Fixed a jumping puzzle in the Earth Temple
    Shadow Temple: Increased clue visibility for the 3 shortcuts and added a bonfire
    Moved bonfire near The Machine so it can't get wet
    Added 1 bonfire before Kraken with a shortcut unlock for the dungeon below it
    Slightly moved and polished bonfire area near Destroyer Temple
    Added bonfire at the beginning of the desert
    Fixed rolling challenge under Leonhard's bridge, which should be doable without taking damage
    Deleted sign in Corruption Temple and fixed a lava challenge where it was possible to not be able to fetch souls at a certain death location
    Elendad's Desert Ruins: Added 2x Tiki Armor
    Removed the two large gems which are now dropped by bosses and edited sign near Artorias
    Added 3 hidden Ranger Emblems pre-HM
    Improved loot in hidden chest in village mountain
    Added more smoke to the entrance to a dungeon

     

    MAP 0.9.3
    ------------------
    Added Ranger Emblem to Hallowed Caves
    Added Rifle Scope to secret entrance to the Machine Temple and to another spot near a Plantera bulb nest
    Added 4 Geletin Crystal to Hallowed Caves
    Added Avenger Emblem to Golem Temple
    Added some extra useful visual clues for the "3 pillar" puzzle
    Removed inaccessible chest
    Removed Magic Dagger from pre-HM
    Added more Dangersense Potions to the early game
    Removed empty skeleton near hunter arena
    Removed a sign mentioning the cosmic watch and changed the text of another sign nearby to remind players about the dodge roll

    Game Folder Changes:
    Deleted two old semi-custom sandbox maps from the upload folder as they currently are corrupted
    Added one new WIP sandbox map called "The Legend of Red Cloud," which is supposed to take place 10,000 years after the events of the main game. It should be played with adventure mode disabled. Most text bubbles with story elements have been removed. Feedback appreciated.

     

    MAP 0.9.2
    ------------------
    Added arena for Deerclops,
    Added a bonfire near the demon altar below the village
    Added Cobalt-tier loot to new secret area
    Moved 1 heart crystal and added 1 more
    Added Demon Contch, Magic Contch and Advanced Combat Techniques, +2 Shark Tooth Necklace, Snow Armor, Glommer's Flower and Jewel of Light
    Added two Queen Spider Staffs to a Cobalt-tier area and expanded cavern path, also added visual clue
    Added a secret area with loot and a means to access Deerclops arena in the Earth Temple
    Added loot in a few existing chests
    Added two old semi-custom sandbox maps from the tConfig days to the Github repository (Valley of Lord Gwyn and Valley of Defilement are identical aside from the global cave layer height (Sandbox 1.1 generally has more custom elements))

     

    MAP 0.9.1
    ------------------
    Fixed typo in the Rage clue
    Expanded one cavern in the Hallowed Caverns just so a typo isn't the only thing I changed

     

    MAP 0.9.0
    ------------------
    Fixed 2 signs with an outdated clue about the Rage, Sorrow and Hunter
    Improved clue leading to sword in the stone
    Added 3 heart crystals to the Hunter's arena

     

    MAP 0.8.9
    ------------------
    Re-added "Deer Thing" and an extra heart crystal to a new secret area, somewhere in the mountain near Ashenpeak village
    Named the underground jungle lake the Lake of Flowered Paths and made it more spacious
    Made a couple secrets a little easier to notice
    Made one digging secret in the Earth temple a pressure plate secret and made other nearby plates grey
    Added Stardust Dragon Staff to Molten Sky Temple
    Added 4 Vilethorn to Volcano Altar
    Added more visual clues for the final lever in the Fire Temple
    Added lamp lighting for opened gates in Fire Temle
    Added a path teasing EoC arena
    Removed early access to 1 bonfire in the path of ambition and adjusted a few blocks
    Added decorative lighting to a hidden path near the Red Knight
    Fixed two glitched heart crystals that were providing double the intended crystals
    Fixed a Tao Te Ching quote that was cut off in the Wizard's home

     

    MAP 0.8.8
    ------------------
    Nerfed statue traps in Corrupted Tunnel so its feasible to not trigger them
    Made a secret potentially easier to notice
    Golem's temple entrance should be reachable without defeating Plantera first
    Fixed recipe on sign
    Added sign for confusing shortcut wall

     

    MAP 0.8.7
    ------------------
    Added Molten Charm to rewards for beating Serris Temple
    Added a secret cave teleport shortcut in the Corruption Temple
    Added 2 Waterbolts to the Volcano Temple (PS there are still 2 in the Jungle Temple)
    Changed some switches or pressure plates to the orange pressure plates that break on trigger
    Added doors to the Wizard's 2nd floor chest storage area for easier access
    Added 5 tombstones and 300 snow blocks for Magic Storage mod
    Added 2 Inferno Forks
    Added dodge roll clue for the Destroyer
    Moved Abigail's Flower and added more to other areas
    Added Hunter Potions to Hunter arena
    Added more Shark Fins to chests
    Added Heart Crystal to Corruption Temple
    Reduced smashed orbs count
    Added Chlorophyte Bars to Shadow Temple

     

    MAP 0.8.6
    ------------------
    Removed *other* Waterbolt next to the removed Waterbolt from an early area

     

    MAP 0.8.5
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    Fixed glitched chest in hidden area near Sorrow
    Made a hidden path only accessible from one direction
    Improved a clue
    Removed Waterbolt from an early area

     

    MAP 0.8.4
    ------------------
    Fixed a cave door teleportation issue preventing access to the Machine Temple shortcut
    Changed a heart crystal to need a jump + dodge roll to access, with a clue sign nearby in the Earth Temple
    Made accessing the EoC require figuring out the teal pressure plate puzzle

     

    MAP 0.8.3
    ------------------
    The Triad temple can be accessed 1 tier earlier via a secret entrance
    Adjusted Triad temple loot based on the 3 tiers you can potentially access it
    Added reward for accessing an almost impossible to reach area near The Sorrow
    Improved rewards for finding another hidden chest in the Frozen Ocean depths
    Amended clue for The Rage and other birds now that they no longer heal when enraged
    Improved Summoner staff discovery options pre-HM

     

    MAP 0.8.2
    ------------------
    Added a mini-dungeon for the The Twins (this will be the Triad in a future mod update)
    Added a hidden path in the underground jungle ruin outskirts leading to *secrets* as well as another shortcut allowing for a potential level skip
    Added a hidden path near a mini-boss, which leads to a shortcut
    Improved loot in mountain caverns near village and added a clue encouraging its exploration
    Added Bone Helm, Lucky Coin, Radio Thing, Sun Stone, Fire Gauntlet, Destroyer Emblem and other items not yet placed
    Added more secret loot and several grappling hooks
    Added Adamantite shortcut/puzzle leading inside the Water Temple*
    *All three mech boss dungeons can now be accessed earlier than intended
    Added more atmospheric light to the Earth Temple and tweaked many blocks and loot
    Added two more heart crystals to the early game
    Added Eye of the Golem to secret area in early HM and another place
    Improved a few clues and wrote several new clues
    Adjusted the loot in several chests
    Edited the burned down village
    Removed mention of Village Mirror on sign
    Fixed sequence issue in 2nd Red Knight arena
    Fixed Moon Temple related East/West typo
    More tweaks here and there now forgotten...

     

    MUSIC 0.8.2
    ------------------
    -Removed 3 unused songs to reduce file size
    -Cleaned up credits description
    -The Triad and The Twins play different music
    -Changed Plantera music
    -Attraidies tower plays Sky Temple music

     

    MAP 0.8.1
    ------------------
    Added 8 more chests to Wizard's village home
    Added trick path between Wizard basement and secret basement
    Added hidden path through jungle
    Added several more stacks of Gold Bars, Silver Bars, and Iron Bars to the Earth Temple, secret basement and East of spawn
    Small tweaks to Earth Temple's main shaft
    Fixed wonky lighting in Hunter's arena
    Improved area near flooded mines
    Adjusted loot tables for a few chests