File Details
TSORC 0.9.7
- R
- Jul 13, 2023
- 6.98 MB
- 4.1K
File Name
the-story-of-red-cloud.wld
Supported Versions
MAP 0.9.7
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Cavern of Anguish / Path of the Hunter in HM: Fixed Adamantite Armor not appearing on mannequins in 0.9.6 - they're now in a chest
Added a Tiki Armor set across 3 shadow chests in Earth temple
Fixed 3 signs not converting to text bubbles in game
Removed duplicate sign near skeletron
Made traps in the Corrupted Tunnel one-time triggers
MAP 0.9.6
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Added 3 sets of Adamantite armor near the beginning of the Path of the Hunter
Replaced two chests with Adamantite armor with increased Adamantite bars
Made more shortcut pressure plates orange (one time use)
Added silver bullets to Earth Temple
Removed glowing blocks on water surface in village mountain
Replaced shortcut teal pressure pad with more obvious switch in Earth Temple
Added more torches in the village
Updated sign to mention the Catacombs
Removed duplicate heart crystal on top of heart crystal above Corrupted Tunnel
Added 2nd location for Vitamins
Added lamps to key story gate that some players miss above The Hunter arena
Removed Goblin Battle Standard and sign in favor of a scripted event
Fixed air pockets in flooded part of Earth Temple
Replaced a few more hard blocks with platforms in EoC arena
MAP 0.9.5
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Added bonfire and two shortcuts to Hallowed Caves
Added bonfire to Frozen Ocean
Added bonfire to Path of Mystery with a shortcut to the surface above
Added bonfire to Cursed Green Dungeon (SHM)
Added bonfire to Hallowed Spike Caverns post Shadow Temple
Added bonfire to Shadow Temple near marble caves
Added bonfire to Shadow Temple near a big room with two new shortcuts
Added bonfire to Solaire's lost home in the Forgotten City and removed the other one above it
Made all summoner items more accessible (edits by MarfMaster)
Removed several boss items from chests to make defeating those bosses more valuable
Added visual distinctivenss to beginning of Path of Anquish
Added bed save point to Path of the Hunter
Moved Daedalus Stormbow to Triad Dungeon
Added sign next to cave teleport in the tunnels at the bottom of the well, saying Caves can be entered by standing at the entrance and clicking on the darkness above your head.
Updated and moved the "Dark Soul Recipe" sign to the chest right of the well.
Moved post-Skeletron sign closer to the ledge
Shortened the "Father once told me" sign about crystal clues
Split desert sign mentioning hunter and serris clue into two signs
Added a shortcut from the Deerclops bonfire that leads to EoL
Small terrain and visual improvements in: Corruption Temple, Frozen Depths, Forgotten City, Meteor Temple, Path of the Hunter
MAP 0.9.4
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Earth Temple: LOTS of small adjustments based on a recent playthrough
Corruption Temple: Several adjustments to improve progression flow
Corruption Temple: 2nd half is now harder to access, to encourage the player to progress East or make a more commited decision to explore more, to improve game pacing and choice (instead of feeling like the whole thing needs to be done). To compensate then for the extra effort, the rewards have been increased
Catcombs: more atmospheric lighting and more spacious hallways
Added a few more ropes around the map to reduce jump climbing in key areas to improve game flow
Removed Fishing Rod in starting area because fishing isn't an encouraged mechanic (was supposed to just be a lore thing)
Burned Down Village: Adjusted loot and blocks
Increased visual clues for a couple secrets
Removed Soaring Insignia from Triad chest and moved to a SHM chest in chase the player opts not to fight the Empress of Light
Fixed a jumping puzzle in the Earth Temple
Shadow Temple: Increased clue visibility for the 3 shortcuts and added a bonfire
Moved bonfire near The Machine so it can't get wet
Added 1 bonfire before Kraken with a shortcut unlock for the dungeon below it
Slightly moved and polished bonfire area near Destroyer Temple
Added bonfire at the beginning of the desert
Fixed rolling challenge under Leonhard's bridge, which should be doable without taking damage
Deleted sign in Corruption Temple and fixed a lava challenge where it was possible to not be able to fetch souls at a certain death location
Elendad's Desert Ruins: Added 2x Tiki Armor
Removed the two large gems which are now dropped by bosses and edited sign near Artorias
Added 3 hidden Ranger Emblems pre-HM
Improved loot in hidden chest in village mountain
Added more smoke to the entrance to a dungeon
MAP 0.9.3
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Added Ranger Emblem to Hallowed Caves
Added Rifle Scope to secret entrance to the Machine Temple and to another spot near a Plantera bulb nest
Added 4 Geletin Crystal to Hallowed Caves
Added Avenger Emblem to Golem Temple
Added some extra useful visual clues for the "3 pillar" puzzle
Removed inaccessible chest
Removed Magic Dagger from pre-HM
Added more Dangersense Potions to the early game
Removed empty skeleton near hunter arena
Removed a sign mentioning the cosmic watch and changed the text of another sign nearby to remind players about the dodge roll
Game Folder Changes:
Deleted two old semi-custom sandbox maps from the upload folder as they currently are corrupted
Added one new WIP sandbox map called "The Legend of Red Cloud," which is supposed to take place 10,000 years after the events of the main game. It should be played with adventure mode disabled. Most text bubbles with story elements have been removed. Feedback appreciated.
MAP 0.9.2
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Added arena for Deerclops,
Added a bonfire near the demon altar below the village
Added Cobalt-tier loot to new secret area
Moved 1 heart crystal and added 1 more
Added Demon Contch, Magic Contch and Advanced Combat Techniques, +2 Shark Tooth Necklace, Snow Armor, Glommer's Flower and Jewel of Light
Added two Queen Spider Staffs to a Cobalt-tier area and expanded cavern path, also added visual clue
Added a secret area with loot and a means to access Deerclops arena in the Earth Temple
Added loot in a few existing chests
Added two old semi-custom sandbox maps from the tConfig days to the Github repository (Valley of Lord Gwyn and Valley of Defilement are identical aside from the global cave layer height (Sandbox 1.1 generally has more custom elements))
MAP 0.9.1
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Fixed typo in the Rage clue
Expanded one cavern in the Hallowed Caverns just so a typo isn't the only thing I changed
MAP 0.9.0
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Fixed 2 signs with an outdated clue about the Rage, Sorrow and Hunter
Improved clue leading to sword in the stone
Added 3 heart crystals to the Hunter's arena
MAP 0.8.9
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Re-added "Deer Thing" and an extra heart crystal to a new secret area, somewhere in the mountain near Ashenpeak village
Named the underground jungle lake the Lake of Flowered Paths and made it more spacious
Made a couple secrets a little easier to notice
Made one digging secret in the Earth temple a pressure plate secret and made other nearby plates grey
Added Stardust Dragon Staff to Molten Sky Temple
Added 4 Vilethorn to Volcano Altar
Added more visual clues for the final lever in the Fire Temple
Added lamp lighting for opened gates in Fire Temle
Added a path teasing EoC arena
Removed early access to 1 bonfire in the path of ambition and adjusted a few blocks
Added decorative lighting to a hidden path near the Red Knight
Fixed two glitched heart crystals that were providing double the intended crystals
Fixed a Tao Te Ching quote that was cut off in the Wizard's home
MAP 0.8.8
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Nerfed statue traps in Corrupted Tunnel so its feasible to not trigger them
Made a secret potentially easier to notice
Golem's temple entrance should be reachable without defeating Plantera first
Fixed recipe on sign
Added sign for confusing shortcut wall
MAP 0.8.7
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Added Molten Charm to rewards for beating Serris Temple
Added a secret cave teleport shortcut in the Corruption Temple
Added 2 Waterbolts to the Volcano Temple (PS there are still 2 in the Jungle Temple)
Changed some switches or pressure plates to the orange pressure plates that break on trigger
Added doors to the Wizard's 2nd floor chest storage area for easier access
Added 5 tombstones and 300 snow blocks for Magic Storage mod
Added 2 Inferno Forks
Added dodge roll clue for the Destroyer
Moved Abigail's Flower and added more to other areas
Added Hunter Potions to Hunter arena
Added more Shark Fins to chests
Added Heart Crystal to Corruption Temple
Reduced smashed orbs count
Added Chlorophyte Bars to Shadow Temple
MAP 0.8.6
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Removed *other* Waterbolt next to the removed Waterbolt from an early area
MAP 0.8.5
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Fixed glitched chest in hidden area near Sorrow
Made a hidden path only accessible from one direction
Improved a clue
Removed Waterbolt from an early area
MAP 0.8.4
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Fixed a cave door teleportation issue preventing access to the Machine Temple shortcut
Changed a heart crystal to need a jump + dodge roll to access, with a clue sign nearby in the Earth Temple
Made accessing the EoC require figuring out the teal pressure plate puzzle
MAP 0.8.3
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The Triad temple can be accessed 1 tier earlier via a secret entrance
Adjusted Triad temple loot based on the 3 tiers you can potentially access it
Added reward for accessing an almost impossible to reach area near The Sorrow
Improved rewards for finding another hidden chest in the Frozen Ocean depths
Amended clue for The Rage and other birds now that they no longer heal when enraged
Improved Summoner staff discovery options pre-HM
MAP 0.8.2
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Added a mini-dungeon for the The Twins (this will be the Triad in a future mod update)
Added a hidden path in the underground jungle ruin outskirts leading to *secrets* as well as another shortcut allowing for a potential level skip
Added a hidden path near a mini-boss, which leads to a shortcut
Improved loot in mountain caverns near village and added a clue encouraging its exploration
Added Bone Helm, Lucky Coin, Radio Thing, Sun Stone, Fire Gauntlet, Destroyer Emblem and other items not yet placed
Added more secret loot and several grappling hooks
Added Adamantite shortcut/puzzle leading inside the Water Temple*
*All three mech boss dungeons can now be accessed earlier than intended
Added more atmospheric light to the Earth Temple and tweaked many blocks and loot
Added two more heart crystals to the early game
Added Eye of the Golem to secret area in early HM and another place
Improved a few clues and wrote several new clues
Adjusted the loot in several chests
Edited the burned down village
Removed mention of Village Mirror on sign
Fixed sequence issue in 2nd Red Knight arena
Fixed Moon Temple related East/West typo
More tweaks here and there now forgotten...
MUSIC 0.8.2
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-Removed 3 unused songs to reduce file size
-Cleaned up credits description
-The Triad and The Twins play different music
-Changed Plantera music
-Attraidies tower plays Sky Temple music
MAP 0.8.1
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Added 8 more chests to Wizard's village home
Added trick path between Wizard basement and secret basement
Added hidden path through jungle
Added several more stacks of Gold Bars, Silver Bars, and Iron Bars to the Earth Temple, secret basement and East of spawn
Small tweaks to Earth Temple's main shaft
Fixed wonky lighting in Hunter's arena
Improved area near flooded mines
Adjusted loot tables for a few chests

