The Story of Red Cloud is a massive Dark Souls-inspired adventure built inside the world of Terraria using a custom map, mod and companion soundtrack. Your 1-4 player journey will span 18 dungeons spread across an expansive, hand-crafted open world, offering a 20 to 30+ hr experience for a first playthrough.
For fun, you can watch the trailer for the original 2012 version here.
INSTALL GUIDE
1. Download the map here.
2. Download tModLoader from Steam if you don't have it: https://store.steampowered.com/app/1281930/tModLoader/
3. Subscribe to the Red Cloud mod on the TML Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=2824879484
4. On the main menu screen, click the text prompt to download the Music Mod.
5. Create a new character (named Red Cloud for the story but each player should be named differently for MP).
6. Select The Story of Red Cloud when you get to the World menu (yes, downloading the map from Curse Forge just helps us gain visibility here. :)
TOP FEATURES
*Explore a vast, interconnected and richly illustrated world, developed over the span of 5 years
*Companion Soundtrack with 59 songs! (Dark Souls, Elden Ring and Zelda fans will love it)
*42 bosses (17 vanilla plus 25 mod bosses)
*100+ new NPCS including 8 friendly NPCs
*Over 700 new mod items, weapons, and armors, both original and remixed from two dozen of the best classic mods from the community
*Dark Souls game mechanics, including bonfire save points and the dodge roll
*The mod enforces old-school adventure map rules, so if you can do it, it's okay to do it!
PROJECT STATUS: BETA
The game is fairly polished up to the end of the main story (defeating Attraidies). Development is currently focused on balancing and revamping the sizeable post-Attraidies content, especially the bosses. We recommend waiting to play this third chapter when we're out of beta, unless you'd like to be a part of the journey to 1.0.
DISCORD
Join our discord to discuss the mod and give feedback:
https://discord.gg/UGE6Mstrgz
-Please share mod-related feedback and suggestions under #any-suggestions or #bug-reports.
-Post map feedback to #map-suggestions-bugs.
-The changelogs can be found under #mod-changelog and #map-changelog.
-TSORC holds many secrets. If you have questions, post them to #map-questions or #mod-questions.
-Share Let's Plays or video recordings of your playthrough in #tsorc-media.
GAME MANUAL:
*Create a new character named Red Cloud (for multiplayer, everyone should use a different name)
*Read signs in the order you come to them
*Read all mod item tool-tips for hints and important game clues
*On death, you will drop all your Dark Souls and have one chance to recover them. For a more forgiving experience, you can turn this off in the mod's Config options.
*The new dodge roll action with i-frames is an essential part of TSORC. It can be bound to any key in TModLoader's controller settings, under the mod section.
*Adventure Mode should stay checked in the TSORC mod config options to play with the custom map.
*Multiplayer is supported for 4 players. Class diversity recommended. Post issues you find under #bug-reports. Thanks!
*Go to #tips in our Discord for more game hints
HISTORY
The original Story of Red Cloud was released in 2012 by Tim Hjersed and was in development for 2 years. The Revamp project started in 2020, with the help of Zeodexic, Recursive Collapse and others. Since then it has been fully ported to TModLoader and Terraria 1.4 with a huge map overhaul, significant upgrades to the mod, and dozens of new songs added to the custom soundtrack! It's currently still in BETA, as there's still many bosses we want to revamp.
THINGS WE'D LOVE TO SEE
-Video playthroughs
-Comments & reviews
-Map remixes*
*Adventure map creators are welcome to borrow or remix assets from the map in their own creations - just include credit to Tim Hjersted somewhere and let me know so I can check it out! I'm a big fan of remix culture.
CONTACT
Vibrent#7623 on Discord.com
ENJOYED THIS MAP AND WANT TO SAY THANKS?
You can donate to the documentary library I co-founded:
www.filmsforaction.org
www.filmsforaction.org/donate
www.patreon.com/filmsforaction
REVIEW QUOTES
"This is an AMAZING game. It's one of the best Metroidvanias I've ever played. Nothing since Castlevania: DoS and Metroid Fusion kept me this entertained. I've been lost in hours from playing this game." - Xcyper33
"Your mod is absolutely astounding. I've been playing it for a few days now and am definitely looking forward to your next update! The amount of work and effort put forth in this project really shows, and the result is nothing short of spectacular." - Clutch
"Story of Red Cloud is something I consider to be the best mod-custom map combo in the history of Terraria." - Azure Alph
"This is literally the best map I've played for Terraria. It feels like a game on its own." - Ziggerath
"I've always been a huge fan of TSORC (6+ completions)" - Boooo
"You did an amazing job with this map and mod, making something so freaking good. Words can't describe how much I enjoyed it the first time, and how glad I am that it exists. The custom soundtrack got me to watch Princess Mononoke, one of my new favorite movies, and your mod convinced me to try [Legend of Zelda] and [Dark Souls], which are now some of my favorite games too." - Kariemelhanan000
"Your adventure map brought me a lot of joy even though I couldn't beat the final boss and thus not enter superhardmode." - Melly the WM
"The Story Of Red Cloud is one of the most impressive and ambitious mods to be released so far... the world [is] is well designed, and the many dungeons are complex, multi-layered things with plenty of switches, mechanisms, traps, blind drops and obstacles." - Dominic Tarason, IndieGameMag.com
Voted "Best Map - July 2013" by the Terraria Forum Community
CREDITS
The map was created entirely by Tim Hjersted. The mod is a true "community mod," with contributions from over 50 modders. Read the full credits here.
WHAT'S NEW SINCE THE 2012 VERSION?
-5 new end-game dungeons
-major and minor changes to every prior dungeon, village, and select areas of the game
-dodge roll action, bonfires as save points, bonfire fast travel
-"bearer of the curse" mode (includes estus flask, stamina meter and lots more)
-major tile, wall and sprite updates across the entire map utilizing Terraria 1.4 assets
-almost all new weapons, armor, potions and accessories from vanilla 1.2-1.4 added
-multiple new mini-biomes (ice, desert, crimson, marble, beehive, granite) added to existing dungeons
-new/altered paths, shortcuts, and tweaks to several existing dungeons
-item rebalancing in almost all chests
-added 1.2-1.4 vanilla bosses
-companion music soundtrack updated with 59 songs
-many quality of life enhancements, new content, and other features added to the mod
MAP 0.3.22 is out now for fresh playthroughs.
UPDATE GUIDE
1. Open tModLoader and select Mods then click the update button for The Story of Red Cloud.
2. On the main menu screen, click the text prompt to download the update for the TSORC Music Mod.
3. Download the latest map from CurseForge and put the world file in your TML Worlds folder: C:\Users\[username]\Documents\My Games\Terraria\ModLoader\Worlds
CHANGELOG
Map 0.3.22
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Added another secret path into the corruption temple
Added subtle visual hint for secret boots and other secrets
Created 1 new little secret path into the Earth Temple
Created secret path between Hallowed Caves and the Frozen Ocean
The Twins cannot be fought until a pickaxe 1 level higher is obtained
Added more demon altars
Added Path of Pain warning
Added Corruption Temple clue
Added a little secret side path after EoC that hints at next direction to go
Added lots of holy arrows to chests to compensate for them not being farmable from unicorns
Reduced desert walls in a Corruption Temple room
Changed some story text so that players know to read the boss shards for clues
Changed Attraidies story sign a bit
Added lore sign that describes the Corruption Tunnel
Path of Pain is slightly more hidden
Part of the Frozen Ocean has been cast in a cloudy fog
Added something needed to escape early mini-boss room
Added 2 extra Slime Crowns
Adjusted the EAST/WEST navigation signs and put a lantern next to one so it's harder to miss
Raised height of Skeletron boss room shrine for the final time
Filled 2 empty chests
Lots more small tweaks
MAP 0.3.21
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Added a few new pre-EoC secrets and progression-skips (if you find them, please be cryptic and use ||redacted spoiler text here|| in Discord to discuss them
Fixed 2 progression-blocking puzzle walls in the SHM "dungeon with blue flames" (you will need to turn off adventure mode to mine through the walls if playing on a previous map)
Glass Prison got some more attention and detail
The Hunter, The Rage and the Litch King now spawn from a golden ring, instead of a craftable summon item (needs latest mod update to work)
Larger portion of the jungle is also crimson and is cast in greater darkness
Meteor Temple is slightly more spacious + a particular trap room is less lethal
Crimson zone near jungle underground is larger
Path to the Catacombs adjusted (2 extra "shortcut" gates were also removed since they teased possible progression options that are no longer used)
Path to jungle loot adjusted slightly to account for new progression options
Tweaked The Sorrow's water pumps to avoid overflowing the boss room with water
Fixed two signs that had their text removed in a previous update
Fixed more typos
Fixed a broken bed in The Machine Temple
Removed unintended Soul of Fright exploit
More small tweaks
MUSIC 0.3.21
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Added boss music for Ancient Demon
Tried to fix Sandstorm music not playing sometimes
MAP 0.3.20
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Town well no longer gimps you
Frozen Ocean and Hallow Caverns have been excavated
Wyvern Mage Fortress has been reinforced - 2 challenges harder to cheese
Sky Fracture moved
Hallowed Cavern entrance tweaked
More recipe signs removed
Water pumps in Sorrow's boss room fixed
Removed clue
Weird immovable wooden block deleted near Western sea
More sprites updated/added
Destroyer Temple no longer triggers mushroom biome
Removed gate near end of Meteor Temple that was outdated
Added more meteorite to place above ground
Replaced some mountain platforms with ice platforms; added large cavern in mountain
Some Shadow Temple pressure plates can no longer be triggered by enemies
Wizard trap is less punishing
Peace candle added to story area
More spikes added to Golem's boss room
2 Golem Temple shortcuts more useful; deleted 1 bonfire
Progression exploit between HM and SHM area fixed
Reduced loot in chest with Temple Key so it stands out
Moved 2 chests in the jungle and added underground lake
1 Catacombs shortcut added
Mini-puzzles added to turquoise mini-dungeon
Removed bonfire in hallowed caverns
More little things
MUSIC 0.3.20
------------------
The Twins now play mod music
The map, mod and music mod have all been updated!
CHANGELOG
MAP 0.3.19
------------------
Enlarged and reimagined EoW2 boss room
Added peace candle to story event zone in FC
Replaced Water Candles in FC with green candles
Refined jungle puzzle clue and expanded nearby tunnels
Added bonfire to Jungle Temple and removed safe house
Made a couple more cavern portions larger for fighting
Added more lights to Forgotten City and path to the next area
Added more visuals clues for Fire Temple switch location and created a hidden route
Added a dozen+ weird block combos around the map that will turn into mod loot
Changed Chaos arena tile and wall textures
Moved Wasp Gun and changed loot
Hunter Ruins: Removed 1 bonfire and bed; replaced 1 bed save with bonfire; added desert background, fixed sand sections that caved in and looked strange
Removed music box near MST
Moved 1 bonfire in surface jungle
Replaced 1 bed near Skeletron with bonfire, changed nearby bed sprites
+3 Bewitching Tables
Changed more desert section in Corruption Temple to corruption and switched a few statues
Added teleporter in Wyvern Mage Fortress (WMF)
Removed shortcut to old area near Frozen Ocean surface, added something else
Added signs about the Wyvern Mage Fortress
Added benefit to engaging King Slime in its lair
Fixed explosive that could dislodge undesired items in Corruption Temple
Shadow Temple: added 2 more shortcuts, replaced 2 safe houses with bonfires, one of which can now be accessed on the path to the Catacombs
Removed NPC jail
Dungeon Guardian less likely to trigger when exploring the super secret path to Skeletron
Added more lore text near Skeletron
Removed 1 bonfire from WMF
MUSIC 0.3.19
------------------
Added music for ???, Red Knight and Hero of Lumelia events
Added music for Etherian Lightning Bugs, Ice Golem, and Eternia Event
Fixed vanilla music playing when a primordial crystal was onscreen but Seath was not
Fixed the game occasionally crashing if you left a world and *immediately* reloaded mods while the rain music was still fading out in the background
MOD 0.8.4
------------------
Bonfire teleporting is now a thing!
Full changes can be read on the discord: https://discord.gg/fyDeDFtmxf
HOTFIX 0.3.18 IS OUT NOW:
IMPORTANT NOTICE FOR PLAYERS WHO DOWNLOADED THE PREVIOUS UPDATE (0.3.17) :
**FIXED 2 progression-blocking puzzles in the Catacombs (plus 3 optional puzzles), which broke in the last update, requiring players to turn off adventure mode to mine through some blocks. One involves solid blocks, where the next room can be seen below; the other is in lava, where the passageway is 1 tile too short
Added platforms to MST and Catacombs
In Hunter Ruins: Replaced 1 safe house with new bonfire nearby, removed 1 safe house and bonfire, added rope & small shortcut
MAP UPDATE 0.3.17
------------------
Made several noticeable changes to the Corruption Temple
Removed 3 vanilla NPCs from the map. They'll now load in via the mod. This means another game manual rule can be removed!
Transplanted difficult desert section in the Corruption temple to the Meteor Temple and made old section corruption biome
Moved bonfire in Meteor temple and added more detail to secret entrance
Moved Key in Jungle
Added more clues and shortcut for Jungle puzzle
Improved Red Knight mini-boss encounter rooms
Removed cobalt gate near West Forgotten City tower
Added bonfire to Fire Temple and enhanced clues for hidden bonfires
Added new shortcut from fire temple bonfire
Expanded caverns and textures in Fire Temple
Filled in gaps in many bridges in the underworld to enhance late-game enemy combat
Added bonfire and more detail to end of Catabombs
Changed Molten Sky Temple's color scheme and added more detail; +1 bonfire
Tweaked late-game underworld and added 1 bonfire + shortcut
Dungeon Guardian harder to trigger in 1 area
Shortcut to village added to corruption area
+1 heart crystal to Corruption path
Secret near Corruption Temple slightly harder to spot
Portion of underworld lava hardens in late-game
Filled in wall gaps in Origin of the _____
Going to the Meteor Temple has 1 new benefit depending on the path you go
Removed safe house in Meteor Temple and replaced with bonfire nearby
Added shortcut in Shadow Temple
Added progression hint post-EoW2
Lots more small tweaks I forget ;p
Just posted map 0.3.16. If you're close to the beginning I'd start with the new version.
MAP 0.3.16
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Fix for door that could block you from the final boss room if you die
MAP 0.3.15
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Added two events and new rooms for Path of Pain
Fixed two puzzles that were passable but not working as intended
Changed entrance to secret near ???
Added lanterns to bridge near Earth Temple
More crimson texture in areas of PoP
Fewer jumps needed in mountain maze
Fixed door that couldn't open in village
Added Shadewood wall to room with EoC
Increased height of EoW 2 room
Somewhat painstakingly finished adding stone walls to Forgotten City
Added more details to FC room and other nearby areas
Added more statues in two dungeons
+1 Pocket Mirror
Touched up Catacomb walls missing grey paint
Added more detail to entrance to Catacombs
Added puzzle clue near Forgotten City
Change log for the April 2021 Update:
Updated installation instructions courtesy of Zeodexic
Updated TSORC WIKI: https://the-story-of-red-cloud.fandom.com/wiki/Welcome!
Discord Server: https://discord.com/invite/kSptDbe
Moved all mods to the Mods folder
Rebuilt all mods for latest (and final?) tConfig version.
Moved all mod/game guides to Guides folder
Restored the 2 sandbox adventure maps I made, now located in the Sandbox Maps folder
Updated Read Me.txt
Moved Credits to its own .txt file
===TSORC Map===
Added more platforms in Earth Temple
Hello, I wanted to play it for 6 years but i thought it was outdated and then i found this. But since Terraria already had a few updates since then does this modpack/map still work?
In reply to Forge_User_34548724:
It works now! See the game description above for details!
Make sure to download the latest version of tconfig here: https://forums.terraria.org/index.php?threads/terraria-1-1-2.62965/
Hello, i have a little problem while installing the mod :(
So i did correctly everything while the installation, but i'm going on tconfig > tconfig settings > Put on DarkSouls and reloading it's going in fail .. I have a screen for that and i hope youwould help me !
Have a good day !
In reply to Forge_User_82952349:
In reply to Gourmand:
Thanks for troubleshooting!
In reply to vibrent:
No problem. I just happen to hit the same issue. This is my favorite mod/custom map I ever played. Hopefully, some people can still enjoy this even if it's a bit more complicated to setup now compared to the 1.2 days
I have a mac os x which idek if it will work for thus but i have the newest version as you can see because of when im posting this! But can anyone help, my game is on 22% and has been there for 10 minutes
I want to replay this map, what version is it compatible with? 1.1 or 1.2? I forget.
was it any good?
how do i get souls? crafting?
Can someone help me? Even after I set steam.exe to Run as administrator I still get the same "Please run from your steam client" message. Did I do something wrong?
Dear Tim Hjersted
I have a problem from tconfig. When map is loaded my character dont move when I press on the keys. I dont know what is it. Do you know what is it?????
Please reply quick
It does the same thing to me , I tried to open as administrator to , but it did not do anything. Any more help ?
I did all the instructions correctly, however when I try to open the game up with Game launcher, I click launch on T-Config and it just says "Please launch game from your steam client." Any help?