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R'lyeh Nexus

An eldritch-themed boss-select inter-dimensional 1-to-3-player adventure (Normal/Expert/Master Modes available!)
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R'lyeh Nexus v1.11

File nameRlyeh Nexus v111.wld
Uploader
FeistygandhiFeistygandhi
Uploaded
Mar 8, 2023
Downloads
1.4K
Size
2.3 MB
File ID
4428956
Type
R
Release

What's new

=== March 8, 2023 (v1.11) ===

 

-Fixed the stuff I broke by fixing it :\

 

=== January 2, 2023 (v1.10) ===

 

-Fixed the new stuff

 

=== December 27, 2022 (v1.09) ===

 

-Rebalanced a few things

-Fixed a few things

-New esoteria ;)

 

=== April 25, 2022 (v1.08) ===

 

-Added Deerclops!

-Made the Torch God event a little easier... for Normal and Expert Modes

-Improved Queen Bee's arena

-Added some Summoner class equipment throughout the whole map

-Added Desert Biome Chest

-Carcosa seems to be running better

-Extra Bed in the first Spawn Room, so 3 players can pass time

-Added an obscure chest with 24 Chlorophyte Bars so players can actually craft True Excalibur (oops)

-Various other small changes...

 

=== March 4, 2021 (v1.07 reupload) ===

 

-Fixed unintentional Graveyard biomes

-Added a couple goodies

 

=== February 28, 2021 (v1.07) ===

 

-Journey's End release! Torch God, Queen Slime, and Empress have been added.

-Added/moved some items for slight rebalancing

-Multiple aesthetic improvements

 

=== April 6, 2019 (v.1.06) ===

 

-Improved aesthetics for a few areas

-Added signs to encourage froggy players to beat the bosses without using Health Potions, lol

 

=== November 12, 2018 (v1.05 reupload) ===

 

-Hotfixed the Clothier's room. When I expanded the Skeletron arena, I accidentally moved his room into a less hospitable area.

 

=== September 29, 2018 (v1.05) ===

 

-Greatly improved aesthetics for King Slime's boring stage

-Multiple other details that I don't remember off the top of my head

 

=== September 11, 2018 (v1.04 again) ===

 

-Hotfixed a couple issues, including the Clothier misbehaving

 

=== August 18, 2018 (v1.04) ===

 

-Arena improvements for multiple bosses!

-More secrets!

-A bunch of obscure little improvements that I don't specifically remember right now!

 

=== May 20, 2018 (v1.03) ===

 

-Nurse can now be relocated to multiple save rooms

-Many minor changes, like more peace candles, flavor text, and aesthetic details

-Expert mode should be available within the next month or so! Oh boy! We'll see...

 

=== February 9, 2018 (v1.02) ===

 

-Fixed some chests, some spawns, and minor aesthetics

 

=== January 23, 2018 (v1.01) ===

 

-Secret tweaks ;) and fixed multiple aesthetic errors

 

=== January 13, 2018 (v1.0) ===

 

*Official Release!*

 

-Balance tweaks, e.g. made Keys of Light and Night craftable earlier on

-New extra endgame/postgame stuff!

-Various aesthetic changes, to make stuff look and sound cooler

-A few new info and narrative signs

-Thanks to everyone who has played and/or given feedback up to this point! (Special thanks to FuryForged for his video series!)

 

*Expert Mode version coming soon!* ;)

 

=== January 2, 2018 (v0.4.2) ===

 

-Vaguely fixed a secret battle. Fingers crossed!

-Added a bonus room for people who make it to the end with a Hardcore character! Whoa!

-Removed Wormhole Potions from the Booster Pack chests, and instead, made some 2-player mini-puzzles to obtain them

-Added the Painter for gigs

-A few other minor fixes and improvements. I think we're almost ready for official release! (whatever that means)

 

=== December 31, 2017 (v0.4.1) ===

 

-Added multiple NPCs to the play area

-Added multiple new secrets, some requiring multiple players to get to

-Moved the anvil to its (probably) final resting location

-Removed the mysterious (literally useless) lever in Duke Fishron's arena (that I forgot to remove previously)

 

 

=== December 20, 2017 (v0.4) ===

 

-Fixed some embarrassingly broken stuff. (crystal mining, extra puzzle solutions, et al) Sorry about that!

-Added a much better conclusion to the super-secret path. Sorry there wasn't a good one before!

-Moved the anvils to a more sensible location. Sorry that they were so awkward!

-Added a bunch of new hidden items. Sorry!

-Added/slightly modified achievements. Sorry for being sorry!

 

=== December 12, 2017 (v0.3.5) ===

 

-Moved a few chests and items around

-Tweaked stuff, such as the King Slime arena

-Added secrets and aesthetics like always

 

=== December 9, 2017 (v0.3.4) ===

 

-Aesthetics, OCD details, and a few secret things

 

=== December 8, 2017 (v0.3.3) ===

 

-You now start in a smaller room, to keep enemies out while you get acquainted with the map

-Added lots of Wormhole Potions

-Added more near-endgame stuff

-Many minor fixes and adjustments, as well as aesthetic improvements

 

=== December 7, 2017 (v0.3.2) ===

 

-Nerfed the Yoyo selection in Hardmode. Kraken?! What was I thinking?!

-Fixed the Cobalt Armor set to have a ranged-spec headpiece

-Other new deets

 

=== December 6, 2017 (v0.3.1) ===

 

-Made the Solar Eclipse stage more interesting

-Other secret things

 

=== December 4, 2017 (v0.3) ===

 

-Added a Solar Eclipse arena so that you can have more stuff to do while you're waiting to face the Mechanical Bosses (pretty simple as of yet)

-Clarified some rules on red signs

-Tweakies

 

=== November 26, 2017 (v0.2.1) ===

 

-Added significant flavor text in R'lyeh

-Added the Witch Doctorate

 

=== November 25, 2017 (v0.2) ===

 

-Added a new optional stage for invasion events

-Added/changed a couple achievements

-I am pretty sure I figured out a way to make the NPCs behave a little bit more. I guess time will tell.

-Improved some aesthetics

-Miscellaneous minor tweaks

 

=== November 24, 2017 (v0.1) ===

 

Initial release for beta testing. Here we go!

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