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R'lyeh Nexus

An eldritch-themed boss-select inter-dimensional 1-to-3-player adventure (Normal/Expert/Master Modes available!)

File Details

R'lyeh Nexus v1.11

  • R
  • Mar 8, 2023
  • 2.26 MB
  • 1.4K

File Name

Rlyeh Nexus v111.wld

Supported Versions

    === March 8, 2023 (v1.11) ===

     

    -Fixed the stuff I broke by fixing it :\

     

    === January 2, 2023 (v1.10) ===

     

    -Fixed the new stuff

     

    === December 27, 2022 (v1.09) ===

     

    -Rebalanced a few things

    -Fixed a few things

    -New esoteria ;)

     

    === April 25, 2022 (v1.08) ===

     

    -Added Deerclops!

    -Made the Torch God event a little easier... for Normal and Expert Modes

    -Improved Queen Bee's arena

    -Added some Summoner class equipment throughout the whole map

    -Added Desert Biome Chest

    -Carcosa seems to be running better

    -Extra Bed in the first Spawn Room, so 3 players can pass time

    -Added an obscure chest with 24 Chlorophyte Bars so players can actually craft True Excalibur (oops)

    -Various other small changes...

     

    === March 4, 2021 (v1.07 reupload) ===

     

    -Fixed unintentional Graveyard biomes

    -Added a couple goodies

     

    === February 28, 2021 (v1.07) ===

     

    -Journey's End release! Torch God, Queen Slime, and Empress have been added.

    -Added/moved some items for slight rebalancing

    -Multiple aesthetic improvements

     

    === April 6, 2019 (v.1.06) ===

     

    -Improved aesthetics for a few areas

    -Added signs to encourage froggy players to beat the bosses without using Health Potions, lol

     

    === November 12, 2018 (v1.05 reupload) ===

     

    -Hotfixed the Clothier's room. When I expanded the Skeletron arena, I accidentally moved his room into a less hospitable area.

     

    === September 29, 2018 (v1.05) ===

     

    -Greatly improved aesthetics for King Slime's boring stage

    -Multiple other details that I don't remember off the top of my head

     

    === September 11, 2018 (v1.04 again) ===

     

    -Hotfixed a couple issues, including the Clothier misbehaving

     

    === August 18, 2018 (v1.04) ===

     

    -Arena improvements for multiple bosses!

    -More secrets!

    -A bunch of obscure little improvements that I don't specifically remember right now!

     

    === May 20, 2018 (v1.03) ===

     

    -Nurse can now be relocated to multiple save rooms

    -Many minor changes, like more peace candles, flavor text, and aesthetic details

    -Expert mode should be available within the next month or so! Oh boy! We'll see...

     

    === February 9, 2018 (v1.02) ===

     

    -Fixed some chests, some spawns, and minor aesthetics

     

    === January 23, 2018 (v1.01) ===

     

    -Secret tweaks ;) and fixed multiple aesthetic errors

     

    === January 13, 2018 (v1.0) ===

     

    *Official Release!*

     

    -Balance tweaks, e.g. made Keys of Light and Night craftable earlier on

    -New extra endgame/postgame stuff!

    -Various aesthetic changes, to make stuff look and sound cooler

    -A few new info and narrative signs

    -Thanks to everyone who has played and/or given feedback up to this point! (Special thanks to FuryForged for his video series!)

     

    *Expert Mode version coming soon!* ;)

     

    === January 2, 2018 (v0.4.2) ===

     

    -Vaguely fixed a secret battle. Fingers crossed!

    -Added a bonus room for people who make it to the end with a Hardcore character! Whoa!

    -Removed Wormhole Potions from the Booster Pack chests, and instead, made some 2-player mini-puzzles to obtain them

    -Added the Painter for gigs

    -A few other minor fixes and improvements. I think we're almost ready for official release! (whatever that means)

     

    === December 31, 2017 (v0.4.1) ===

     

    -Added multiple NPCs to the play area

    -Added multiple new secrets, some requiring multiple players to get to

    -Moved the anvil to its (probably) final resting location

    -Removed the mysterious (literally useless) lever in Duke Fishron's arena (that I forgot to remove previously)

     

     

    === December 20, 2017 (v0.4) ===

     

    -Fixed some embarrassingly broken stuff. (crystal mining, extra puzzle solutions, et al) Sorry about that!

    -Added a much better conclusion to the super-secret path. Sorry there wasn't a good one before!

    -Moved the anvils to a more sensible location. Sorry that they were so awkward!

    -Added a bunch of new hidden items. Sorry!

    -Added/slightly modified achievements. Sorry for being sorry!

     

    === December 12, 2017 (v0.3.5) ===

     

    -Moved a few chests and items around

    -Tweaked stuff, such as the King Slime arena

    -Added secrets and aesthetics like always

     

    === December 9, 2017 (v0.3.4) ===

     

    -Aesthetics, OCD details, and a few secret things

     

    === December 8, 2017 (v0.3.3) ===

     

    -You now start in a smaller room, to keep enemies out while you get acquainted with the map

    -Added lots of Wormhole Potions

    -Added more near-endgame stuff

    -Many minor fixes and adjustments, as well as aesthetic improvements

     

    === December 7, 2017 (v0.3.2) ===

     

    -Nerfed the Yoyo selection in Hardmode. Kraken?! What was I thinking?!

    -Fixed the Cobalt Armor set to have a ranged-spec headpiece

    -Other new deets

     

    === December 6, 2017 (v0.3.1) ===

     

    -Made the Solar Eclipse stage more interesting

    -Other secret things

     

    === December 4, 2017 (v0.3) ===

     

    -Added a Solar Eclipse arena so that you can have more stuff to do while you're waiting to face the Mechanical Bosses (pretty simple as of yet)

    -Clarified some rules on red signs

    -Tweakies

     

    === November 26, 2017 (v0.2.1) ===

     

    -Added significant flavor text in R'lyeh

    -Added the Witch Doctorate

     

    === November 25, 2017 (v0.2) ===

     

    -Added a new optional stage for invasion events

    -Added/changed a couple achievements

    -I am pretty sure I figured out a way to make the NPCs behave a little bit more. I guess time will tell.

    -Improved some aesthetics

    -Miscellaneous minor tweaks

     

    === November 24, 2017 (v0.1) ===

     

    Initial release for beta testing. Here we go!